Difference between revisions of "Feral Regeneration"

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{{Basepower|name=Feral Regeneration|desc=Using your feral instincts, your nanites produce an intense burst of regeneration within you.|powertype=Healing, Single Target|target=Self|energy=8|charge=400|cooldown=1500|accuracy=75%|damageamount=20|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 2 rounds.<br>|Upgrades=Charge by -225<br>Cooldown by -250<br>Damage by 4<br>Energy by -2<br>RegenChance by 40}}[[Category:Healing base powers]][[Category:Regen inflicting base powers]][[Category:Friendly base powers]]
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{{Basepower|name=Feral Regeneration|desc=Using your feral instincts, your nanites produce an intense burst of regeneration within you.|powertype=Healing, Single Target|target=Self NoAoE|energy=8|charge=400|cooldown=1500|accuracy=75%|damageamount=20|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 2 rounds.<br>|Upgrades=Charge by -225<br>Cooldown by -250<br>Damage by 4<br>Energy by -2<br>RegenChance by 40}}[[Category:Healing base powers]][[Category:Regen inflicting base powers]][[Category:Friendly base powers]]

Latest revision as of 00:35, 2 August 2012

Feral Regeneration stats
Type Healing, Single Target Target Self NoAoE
Description Using your feral instincts, your nanites produce an intense burst of regeneration within you.
Cooldown 1500 Charge time 400
Energy 8 Accuracy 75%
Damage 20 Healing at level 0
Statuses
20% chance of Regen at magnitude 5 for 2 rounds.
Training Upgrades
Charge by -225
Cooldown by -250
Damage by 4
Energy by -2
RegenChance by 40
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Feral Regeneration/Extra Notes Edit notes

Mutant powers Based on this power: