Difference between revisions of "Cure"
From Flexible Survival
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(Removed from active use.) |
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− | + | Previously available as an inherent power from the [[Nanite Adept (dedication)]]. Replaced by [[Reconstruct]]. | |
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Revision as of 15:15, 11 July 2011
.________________________________________________________________________. | Item [Cure ] Type [ special]| |________________________________________________________________________| |______________________[ Description ]______________________| | Medical attention restores hitpoints to a targeted ally. Medicines, | | nanobots, or a strong enough slap on the back is good enough to get | | people back on their feet and into the fray. | |________________________________________________________________________| |______________________[ Additional Information ]______________________| | Cost [100 ] | | Type [Healing, Single Target ] | | Target [Single Ally ] | | Energy [8 ] | | Charge [400 ] | | Cooldown[1500 ] | | Accuracy[75% ] | | Damage [20(174 damage at level 31) ] | | Damage [Healing ] | | Statuses | | \_Regen [20% chance at 5 power for 2 rounds. ] | | Upgrades | | \_Charge [-100 ] | | \_Cooldown [-200 ] | | \_Damage [4 ] | | \_Energy [-2 ] | | \_RegenChance [40 ] | |________________________________________________________________________|
Previously available as an inherent power from the Nanite Adept (dedication). Replaced by Reconstruct.