Difference between revisions of "Potent"

From Flexible Survival
Jump to: navigation, search
(Auto update)
 
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Recipe Modifier|name=Potent|desc=Sometimes it takes a little bit of refinement to make that perfect medicine.|cred=20%|xp=30|ingredients=None|istats=Damage of +20%<br>Energy of +10%<br>HealGainDebuffMag of +10%<br>HealGainMag of +10%<br>HealingDebuffMag of +20%<br>HealingMag of +20%<br>RegenMag of +20%<br>Secondary Damage of +10%|skills=None}}
+
{{Recipe Modifier|name=Potent|desc=Sometimes it takes a little bit of refinement to make that perfect medicine.|cred=+20%|xp=30|ingredients=None|salvage=Common Chemical X 5|istats=Damage of +20%<br>Energy of +10%<br>HealGainDebuffMag of +10%<br>HealGainMag of +10%<br>HealingDebuffMag of +20%<br>HealingMag of +20%<br>RegenMag of +20%<br>Secondary Damage of +20%|skills=None}}[[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:HealGainDebuffMag Modifier]][[Category:HealGainMag Modifier]][[Category:HealingDebuffMag Modifier]][[Category:HealingMag Modifier]][[Category:RegenMag Modifier]][[Category:Secondary Damage Modifier]]

Latest revision as of 00:58, 19 July 2017

Potent stats
Description Sometimes it takes a little bit of refinement to make that perfect medicine.
Cred Cost
20%
XP Cost 30 Ingredients None
Salvage Common Chemical X 5
Crafting Skills None
Item Stats Damage of +20%
Energy of +10%
HealGainDebuffMag of +10%
HealGainMag of +10%
HealingDebuffMag of +20%
HealingMag of +20%
RegenMag of +20%
Secondary Damage of +20%

Skunk-only recipe. Edit notes