Difference between revisions of "Multiplayer Updates"

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The following is a list of updates made to the game since it entered open beta in 2011.
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{{:Automated_Multiplayer_Updates/2024_November}}
 
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For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
 
== January ==
 
'''22nd'''
 
*A freak nanite storm has ripped through the city! All currently-equipped gear suddenly found itself brimming with nanites, filling its DV to the max!
 
**This totally was not a fix after a bug caused a lot of people to lose a lot of nanites in their equipment. Nope.
 
*Haste status and [[Hesitating]] flaw made to work correctly with negative-charge powers like [[Small Claws]].
 
*[[Expert Angler]] cost reduced to 3 merit points.
 
*The germ of PvP has been placed in the petri dish of the "Who's Online" area of the web interface. Click the button to challenge opponents, or click on Aidan and die in two turns!
 
 
 
'''21st'''
 
*[[Winged]] merit now properly adds a generic note about wings to your description if your species doesn't normally have wings.
 
*[[Reinforced Fishing Rod]], [[Aggressive Soup]], and [[Ergonomic]] schematics placed into Jack's Hardware, the Hidden Camp, and the Hidden Camp, respectively.
 
*Referral links enabled! Go to the 'Buy Mako' area of the web interface to get a referral link. Anyone who signs up for the game through this will automatically declare you a tutor, allowing you to reap the benefits!
 
*HP 50 AI block coded, placed in the token shops.
 
*[[Scratch]] and [[Pincers]] coded as powers for low-level infections.
 
*[[Masochistic Fury]] coded as a power for people who hate themselves.
 
*[[Expert Angler]] merit added.
 
 
 
'''19th'''
 
*[[Stainless]] and [[Nanite Absorbing]] distills actually do what they say on the can now. Sorry about that!
 
*[[Enhanced Lingering Hurt]] distill coded.
 
*'poollist' command added, offering mako drives for specific goals.
 
**Current goal: [[Module]] recipe!  When complete it will allow crafting a tiny thing to put [[Fast]] or [[Crippling]] on.
 
 
 
'''18th'''
 
*Do you like flaws? I like flaws. Have some flaws!
 
**[[Adapted Metabolism]]: +5 Healing, +5 NaniteUse.
 
**[[Nanite Fueled]]: +5 DamageBuff, +5 NaniteUse.
 
**[[Adaptive Immunities]]: +10 DebuffResist, +2 NaniteUse.
 
**[[Nanite Reinforced]]: +1 PhysicalDamageResist, +1 EnergyDamageResist, +5 NaniteUse.
 
***All these flaws cause you to slowly munch through your stock of builder nanites. They are still used when in web combat, but NOT when you are assisting another player.
 
****The benefits go negative if you run out of nanites, by the way.
 
****They are totally the best flaws ever.
 
*+pregtime command added! Gives you a general idea of how soon your babby will be formed.
 
 
 
'''17th'''
 
*AI will no longer try to use a power you do not have.
 
*Fishing bugs fixed.  +fish/info now shows your weight tolerance.
 
*[[Tactical Retreat]] merit added.  Run awayyyyy!
 
*You can no longer stack recipe mod statuses, such as Crippling, Fast, Insulating, etcetera. That means that if you have a Heavy Overwhelming Crippling Scuba Gear and a Crippling Generic Armor, you'll only get the Crippling bonus (modded by Heavy and Overwhelming) from the first one. You can stack whatever you want on active equipment (such as knives, polearms, medkits, and so forth), and may still use Overwhelming, Heavy, and others that simply modify existing statuses.
 
**As a side effect, your effects list is now much clearer about what gear is giving you what.
 
*You can no longer make italics in the public channel.
 
*New command: +totalkilled. Usage: "+totalkilled <mob>" gives you a readout of how many kills you've accumulated on that particular mutant.
 
 
 
'''16th'''
 
*Bleeding AI condition added to reward store.  Allows you to specify a power to use when you are suffering from DOT or debuff effects.
 
*[[Zebra]] infection in the elite stores!
 
**This infection introduces the [[Escape Manuever]] ability on its legs.
 
*New fishing spot along the shoreline of the beach.
 
*Pet Shop of Horrors added to NW Fairhaven, next to the OTHER pet store. Contains [[Female Widow Convert|Black Widow]]s, [[Slinking Ferret]]s, and [[Cuddlefish]]es.
 
**This brings [[Sharp Bite]] and [[Camouflage]] to the grid! A good day.
 
**If you're lucky (well, sort of), you might even find the [[Walking Vagina|super secret boss]] down there!
 
***Oh, and the [[Walking Vagina|super secret boss]] has [[Enveloping Pain]] on it.
 
*If you collect ten [[Recursive (dedication)|Recursive]] badges, totaling 50 mako, you will get [[Nanite Adept (dedication)|Nanite Adept]] automatically.  Not retroactive; if you have ten or more already, you will need to get one more.
 
 
 
 
 
'''15th'''
 
*The awarding of +reward is now account-wide. You cannot have alts just to farm rewards any longer. Sorry! :(
 
**On the plus side, you can now store up to 5 rewards at once, so you don't have to worry about missing one because you made the mistake of sleeping last night.
 
*[[Solid Frame]] can now upgrade for knockdown resistance, while [[Conductive]] can upgrade for HealGain.
 
*Builder nanites are now used for constructing items. More details once we have any idea what we're talking about.
 
**Oh yeah, and you'll now see 'Nanite mass' listed in the web interface. This is part of it.
 
***Testing recipes now also lists the amount of builder nanites required to make the item. It is displayed in mg.
 
*Items made with the [[Insulating]] modifier now slowly drain your builder nanites when worn or used.
 
 
 
'''14th'''
 
*You can now finger people without using the plus sign.
 
*The healing from Vampiric no longer works while dead. Sorry, but you're not REALLY a vampire.
 
*New flaw: [[Bad Reputation]]: Fight more Promethean/Infected Agents!
 
*[[Flash Freeze]] coded, if not yet balanced. You cannot have it!
 
 
 
'''13th'''
 
*AOE accuracy changed.  It should work...as it is supposed to now.  Continued testing on what that actually is.
 
*[[Normal Physics]] now allows you to go a little over the cap on bodypart-modified powers, encouraging you to struggle with your giant breasts.
 
 
 
'''12th'''
 
*[[Front Row]] and [[Back Row]] combat skills buffed. The former grants an extra 10% cover per point on your allies, while the latter grants you an extra 10% per point on cover effects planted on you.
 
*More flaws!
 
**[[Backseat Driver]]: you are more fragile, but your gain an effect identical to [[Born Leader]], with which it can stack.
 
*Trashing (dropping) items is now counted as combat earnings, and is throttled accordingly.
 
**[[Anubis Servant (dedication)|Anubis Servants]] now actually get the listed bonus for trashing items.
 
**Items now have a property listing who found them. Their trash value is diminished for anyone else. Early tests show it to be about -80%.
 
 
 
'''11th'''
 
*[[Adrenaline Boost]], [[Hard as Scale]] and [[Superior Balance]] on linked cooldowns instead of slots.  You can master all of them, but only use one at a time.
 
*Similarly, [[Pounce]], [[Triage]] and [[Expansiveness]] on linked cooldowns.
 
*More monster role tweaks:
 
**Monsters under level 20 half as likely to have a role.
 
**The first role of monsters above level 30 counts twice.  For example, a level 45 Behemoth Master Decoy now gets Avoidance, Warded and Front Row 2 before additional roles are checked.
 
**Powers granted by roles now have a chance to catch the random power upgrades monsters get.
 
*[[Scattershot 2000]] more balanced.
 
*New flaws added, some removed.  Flaws are now intended to be game-changing choices with more negative than positive.
 
**[[Compulsive Artist]], -40% salvage and +10% trinket rate.
 
**[[Hesitating]], all powers gain +100 and then 20% more charge and +5% damage.
 
**[[Heroic Enemies]] now has mechanical effects.  +5 levels for the chances of having roles, +1 mutant power improvement.
 
**[[All Natural]] now a flaw.  No change except for Merit Point cost dropping to zero.  Retroactive for previous AN people.
 
**[[Normal Physics]], Having oversized genitals will impede you. The larger, the worse the penalty.  Magnitude currently unknown.
 
*In-game mail will now be forwarded to your email account.  Previously the game was trying and failing to do this.
 
 
 
'''10th'''
 
*AI now smarter: if you don't have enough energy to use a power, it will not attempt to.
 
*Damage modifying distillations applied to items with DoT effects now boost the DoT as well.
 
*[[Controlled Burst]] 3's effect was apparently never coded and nobody noticed. This has now been rectified.
 
*Monsters with combat skills should get appropriate powers granted and used automatically.
 
 
 
'''9th'''
 
*Continued improvements in the new combat skills.  [[Vampiric]] drains even more health if a monster is defeated by your DOT effect.
 
*Equipment upkeep is now rounded down to the next whole number, but [[Readiness]] is now applied to your upkeep as a whole rather than individually to each item.
 
**Check your equipment, your upkeep total has probably gone up!
 
*Self-damaging powers bypass cover, HPBuffer and vampiric effects.  If you're bleeding yourself, no one can stop you.  Your damagereturn won't trigger on it either, so at least you won't light yourself on fire.
 
*[[Warded]] protects you from DOT effects now.
 
*Roles for EVERYONE!  Now you can fight Skunk Girl Cheerleaders, Math Teacher Determinators, and Behemoth Ninjas.
 
**Monsters created with Mastermind gain a pet power.
 
**Monsters created with Healing get a heal.
 
**Monsters set with pre-existing combat skills won't get any roles.  Mantis with Flurry 3, for example.
 
*[[Modular]] added to [[Survivalist (dedication)|Survivalist]] shop.
 
 
 
'''8th'''
 
*Rejoice, ye of few levels! Partying with someone of higher level than you will automatically mentor you up to 2 levels below the level of the highest party member!
 
*Web shop interface now displays whether or not you have the total badge for an infection vial.
 
*[[Purifying Tablet]] recipe added to the library. Make use of those salmon!
 
*Subscribers now get access to all roles, as though every role has been learned.
 
**An option to make a role permanently known across your account has been added to the web interface roles page as well. Cost currently unclear, but expected to be a small amount of mako.
 
**To celebrate, have some new combat skills. [[Vampiric]], [[Bewitched]], [[Tar Baby]], [[Taunting Strikes]], [[Rage]], [[Sacrificial Fury]], [[Enduring Malice]] all added.
 
**A *lot* of [[Role]]s were added to make use of these new skills.
 
*[[Speed]] role now makes your next turns come faster.  50/100/150 out of 1000 baseline.
 
*[[Fast Loading]] role now decreases the charge time of things like energy snacks and grenades by 300 ATB per point.
 
*[[:Category:Monsters|Ferals]] now show what combat roles, if any, they possess.
 
*Inputting a command while on auto combat will no longer get overridden by your AI settings.
 
*Holidays are over.  No [[Christmas Spirit]], [[Christmas Song]], [[Santa Little Helper]], or [[Spin the Dreidel]] until possibly next year!
 
 
 
'''7th'''
 
*Health bars should now auto-detect how wide your client window is.  To reject change, type 'healthwidth 30'.
 
*Spread powers have a minimum spread of <del>1.5</del> 1.0 now. This is simply to prevent Spread boosters (such as Controlled Burst at rank 2 or 3) from giving it absurd boosts against single targets. For most things, this will not appear to be a change.
 
*[[Delaying]] distillation coded.
 
*[[Totemic Spear]] tweaked to account for spread stat mod.
 
*[[Poison Bite]] now can stack over multiple attacks for a more powerful DoT effect.
 
*[[Field of Dread]] Mutant power added.
 
*[[Tanuki]] just learned [[Bountiful Joy]]! Hooray!
 
*[[Fenrir]] dedicants can now smell your fear. Also your active dedication.
 
**Oh, and there is a set of badges for smelling active dedications. Expect to be sniffed a lot over the next few days.
 
 
 
'''6th'''
 
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!
 
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.
 
*+haz can now be targeted on any exit of a room, to look before you leap!
 
*Salvage purchases have been moved from the auction channel to the market channel.
 
*The ability to use the Auction channel to host auctions has been fixed.
 
*Perks can now be bought from from the web site at http://flexiblesurvival.com/merits
 
*[[Uncanny Scavenger]], [[Vigilant]], and [[Distillery Expert]] [[:Category:Merits|perks]] added.
 
**The obsolete Custom Work perk removed, as well.
 
 
 
'''5th'''
 
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:
 
**[skin of target]
 
**[breast size of target]
 
*You will no longer accidentally cover for more damage that is being done.
 
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!
 
*Stacked damage introduced! For sake of example, "stacked5energydamage" with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.
 
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.
 
*TiredFriend status reports the ally with the least energy (even if it's yourself).
 
*Due to an error, '''your AI targeting preferences have been reset'''! Go back to the AI section of the web interface and re-fix those at earliest convenience.
 
 
 
'''4th'''
 
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.
 
*[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be flown there, or access it directly via the web interface.
 
**And if you've missed any recipes, the web store now displays if you know them or not.
 
*All instances of negative HealResist have been renamed HealGain.
 
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.
 
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.
 
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury's still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.
 
*[[Enveloping Pain]] coded.
 
 
 
'''3rd'''
 
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft
 
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.
 
**Expendable items now display quantity created.
 
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.
 
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!
 
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.
 
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].
 
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!
 
 
 
'''2nd'''
 
*Freecred throttling is now in effect! A freecred percentage of <30% gives 50% bonus cred, <150% has no bonus or penalty, and >150% divides your earnings by your percentage.
 
**This applies to trinket values as well.
 
*Damagereturn changed in good and bad ways:
 
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].
 
**Ignores 66% of damage resistance instead of 50%.
 
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.
 
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!
 
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!
 
 
 
'''1st'''
 
*Happy New Year! There's a badge for sale in the Mako shop! Today only!
 
*Happy New Year! You just got a lot more options in your AI list on the web client!
 
**Also in AI: Children now count as 'on cooldown' if they are present. You can safely set the AI to always summon them.
 
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto
 
**AI now understands Equipment for free.  Other AI programs added to Rsx's shop.
 
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!
 
**And [[Thunderous]].
 
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.
 
*[[Recursor]] added to the elite shops.
 
 
 
==[[Multiplayer_Updates/December_2011|December]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/November_2011|November]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/October_2011|October]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/September_2011|September]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/August_2011|August]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/July_2011|July]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/June_2011|June]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/May_2011|May]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/April_2011|April]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/March_2011|March]]==
 
'''Archived. Header is linked to archived updates.'''
 

Latest revision as of 11:27, 2 November 2024


Nuku smoothly says, "* Credits that is, not actual vials."

eWrecked Glitch uwu's, "Issues with Diya's defeat not completing the quest fixed. Those who still have the quest in their quest log can talk to Diya outside of his cottage to get the quest completion checked off. Also, Diya can now take you to the dojo again through dialogue prompts."

eWrecked Glitch uwu's, "No longer required to have the Weapon Master badge in order to get Diya to take you to the Dojo to get the very same required badge. That was silly."

eWrecked Glitch uwu's, "+help Skills and Proficiences given a minor update to clarify and remove an erroneous statement at the end."

Nuku smoothly says, "Raising proficiencies past their training level is no longer token free."

eWrecked Glitch throatily barks, "+coyote and +adept codes have been merged in the background. This shouldn't really change anything in the foreground, overall. Also, minor fixes made to the code, changing how messages should display, relying on the same 'infect' code that exists in the shift command and all other commands that deal with shifting. This should fix errors in stringparsing in transformation messages used by these two commands."

Judgment Alceris predicts, "Having your mass manipulated now applies its effects even if you're not currently carrying a Nanite Mass Manipulator. It was pretty useless for Coyotes before."

Nuku smoothly says, "Top Tier merit removed. Your points are already refunded, enjoy!"

Mostly Retired Fauna wantonly purrs, "Rejoice. We've decided to remove the TopTier flag from all recipes. Crafting just got a lil' simpler."

Nuku smoothly says, "Top Tier Crafts returned. If you had it before, you still have it."


Full archive of updates can be found in the Multiplayer Updates Archive