Difference between revisions of "Edible Nanomagic"
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− | {{Basepower|name=Edible Nanomagic|desc=Despite its name, it actually covers the building of things you may find in a living thing. This would depend on biochemistry nanomagic and enhance it, allowing you to extrude blood, meat, even bone or other parts one might find in a living body. Creepy! Due to the solid nature of some of these, you really should stick to externally facing organs for this one! You don't want to pass bones out from inside of you, it hurts. Attempting to make organs or parts that are specifically compatible with a given person is more difficult, requiring a Medicine roll against 10, 15 if the target is UIR. A hero point may be spent for a +5 to the roll.|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.3|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of EdibleSalvage at magnitude 2 for 100 rounds.<br>100% chance of Healing at magnitude 2 for 100 rounds.<br>|Upgrades=EdibleSalvageMag by 1<br>HealingMag by 1.0}}[[Category:Ediblesalvage inflicting base powers]][[Category:Healing inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]] | + | {{Basepower|name=Edible Nanomagic|desc=Despite its name, it actually covers the building of things you may find in a living thing. This would depend on biochemistry nanomagic and enhance it, allowing you to extrude blood, meat, even bone or other parts one might find in a living body. Creepy! Due to the solid nature of some of these, you really should stick to externally facing organs for this one! You don't want to pass bones out from inside of you, it hurts. Attempting to make organs or parts that are specifically compatible with a given person is more difficult, requiring a Medicine roll against 10, 15 if the target is UIR. A hero point may be spent for a +5 to the roll. While in use extruding items, this nanomagic is an Active nanomagic and cannot be used if another nanomagic is Active and in use, except as mentioned with required nanomagic.|powertype=Toggle, Nanomagic|target=Self NoAoE|energy=0.3|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of EdibleSalvage at magnitude 2 for 100 rounds.<br>100% chance of Healing at magnitude 2 for 100 rounds.<br>|Upgrades=EdibleSalvageMag by 1<br>HealingMag by 1.0}}[[Category:Ediblesalvage inflicting base powers]][[Category:Healing inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]] |
Latest revision as of 00:15, 12 May 2017
Type | Toggle, Nanomagic | Target | Self NoAoE |
---|---|---|---|
Description | Despite its name, it actually covers the building of things you may find in a living thing. This would depend on biochemistry nanomagic and enhance it, allowing you to extrude blood, meat, even bone or other parts one might find in a living body. Creepy! Due to the solid nature of some of these, you really should stick to externally facing organs for this one! You don't want to pass bones out from inside of you, it hurts. Attempting to make organs or parts that are specifically compatible with a given person is more difficult, requiring a Medicine roll against 10, 15 if the target is UIR. A hero point may be spent for a +5 to the roll. While in use extruding items, this nanomagic is an Active nanomagic and cannot be used if another nanomagic is Active and in use, except as mentioned with required nanomagic. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0.3 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of EdibleSalvage at magnitude 2 for 100 rounds. 100% chance of Healing at magnitude 2 for 100 rounds. | |||
Training Upgrades | |||
EdibleSalvageMag by 1 HealingMag by 1.0 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Edible Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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