Difference between revisions of "Amplifying"

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{{Recipe Modifier|name=Amplifying|desc=This magnifying modifier causes the item it is attached to to either increase the damage of allies or decrease those of enemies.|cred=+50%|xp=+50%|slevel=2|ingredients=None|istats=Ally Status of DamageBuff/100/2.5/20<br>Cooldown of +25%<br>Enemy Status of DamageBuffDebuff/100/2.5/20<br>Energy of +15%<br>Loadout of 5|skills=None|salvage=Uncommon Energy X 1}}
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{{Recipe Modifier|name=Amplifying|desc=A few extra thousand volts never hurt anyone! Nobody you cared about, anyway.|cred=+50%|xp=+50%|ingredients=None|salvage=Uncommon Energy X 1|istats=30% chance of DamageBuff at magnitude 8 for 6 rounds.<br>30% chance of Healing at magnitude 8 for 6 rounds.<br>30% chance of Defense at magnitude 8 for 6 rounds.<br>100% chance of CredBonus at magnitude 1 for 6 rounds.<br>30% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.<br>30% chance of HealingDebuff at magnitude 8 for 6 rounds.<br>30% chance of DefenseDebuff at magnitude 8 for 6 rounds.<br>Cooldown of +10%<br>Damage of +20%<br>Energy of -10%<br>Loadout of +5%<br>30% chance of DamageBuff at magnitude 3 for 6 rounds.<br>30% chance of Healing at magnitude 3 for 6 rounds.<br>30% chance of Defense at magnitude 3 for 6 rounds.<br>100% chance of CredBonus at magnitude 0.5 for 6 rounds.<br>30% chance of DamageBuffDebuff at magnitude 3 for 6 rounds.<br>30% chance of HealingDebuff at magnitude 3 for 6 rounds.<br>30% chance of DefenseDebuff at magnitude 3 for 6 rounds.<br>Upkeep of 5|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]

Latest revision as of 00:01, 18 November 2024

Amplifying stats
Description A few extra thousand volts never hurt anyone! Nobody you cared about, anyway.
Cred Cost
50%
XP Cost
50%
Ingredients None
Salvage Uncommon Energy X 1
Crafting Skills None
Item Stats 30% chance of DamageBuff at magnitude 8 for 6 rounds.
30% chance of Healing at magnitude 8 for 6 rounds.
30% chance of Defense at magnitude 8 for 6 rounds.
100% chance of CredBonus at magnitude 1 for 6 rounds.
30% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.
30% chance of HealingDebuff at magnitude 8 for 6 rounds.
30% chance of DefenseDebuff at magnitude 8 for 6 rounds.
Cooldown of +10%
Damage of +20%
Energy of -10%
Loadout of +5%
30% chance of DamageBuff at magnitude 3 for 6 rounds.
30% chance of Healing at magnitude 3 for 6 rounds.
30% chance of Defense at magnitude 3 for 6 rounds.
100% chance of CredBonus at magnitude 0.5 for 6 rounds.
30% chance of DamageBuffDebuff at magnitude 3 for 6 rounds.
30% chance of HealingDebuff at magnitude 3 for 6 rounds.
30% chance of DefenseDebuff at magnitude 3 for 6 rounds.
Upkeep of 5

Survivalist-only recipe. Edit notes