Difference between revisions of "Supernova"

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{{Basepower|name=Supernova|desc=An explosion of nanite energy leaves your enemies dazed and battered all at once.|powertype=|target=|energy=10|charge=750|cooldown=3500|accuracy=75%|damageamount=15|damagetype=Energy|Status=100% chance of DefenseDebuff at magnitude 10 for 4 rounds.<br>|Upgrades=Accuracy by 5<br>AoE by 1<br>Charge by -350<br>Cooldown by -575<br>Damage by 4<br>DefenseDebuffDuration by 1<br>DefenseDebuffMag by 5<br>Energy by -2}}[[Category:Energy base powers]][[Category:Defensedebuff base powers]][[Category:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]]
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{{Basepower|name=Supernova|desc=An explosion of nanite energy leaves your enemies dazed and battered all at once.|powertype=AoE, Debuff, Dedication|target=Medium AoE, DoT|energy=10|charge=750|cooldown=4000|accuracy=75%|damageamount=15|damagetype=Energy|Status=25% chance of CriticalDamage at magnitude 5 for 1 rounds.<br>25% chance of PhysicalDamage at magnitude 5 for 1 rounds.<br>25% chance of EnergyDamage at magnitude 5 for 1 rounds.<br>|Upgrades=AoE by 2<br>Charge by -500<br>Damage by 5<br>Vampiric by 20|secondpowertype=Energy Restore|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Minor AoE Ally NotUser|secondStatus=25% chance of EnergyMod at magnitude 10 for 1 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Energy base powers]][[Category:Criticaldamage inflicting base powers]][[Category:Energydamage inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Physicaldamage inflicting base powers]][[Category:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]]

Latest revision as of 05:04, 8 April 2012

Supernova stats
Type AoE, Debuff, Dedication Target Medium AoE, DoT
Description An explosion of nanite energy leaves your enemies dazed and battered all at once.
Cooldown 4000 Charge time 750
Energy 10 Accuracy 75%
Damage 15 Energy at level 0
Statuses
25% chance of CriticalDamage at magnitude 5 for 1 rounds.
25% chance of PhysicalDamage at magnitude 5 for 1 rounds.
25% chance of EnergyDamage at magnitude 5 for 1 rounds.
Training Upgrades
AoE by 2
Charge by -500
Damage by 5
Vampiric by 20
Secondary Effects
Secondary Damage 0 Healing at level 0
Secondary Type Energy Restore Secondary Target Minor AoE Ally NotUser
Secondary Statuses
25% chance of EnergyMod at magnitude 10 for 1 rounds.

Supernova/Extra Notes Edit notes

Mutant powers Based on this power: