Difference between revisions of "New Newbie Guide"
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− | + | '''Think this guide is too long? Wanting something a bit more compact? Check out the [[Quick Newbie FAQ|Newbie FAQ!]]''' | |
+ | |||
+ | |||
+ | Don't know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer! | ||
First off, whenever you see <code style="background:silver">text like this</code>, it means it's a '''game command''', something you're supposed to type and send to the game. | First off, whenever you see <code style="background:silver">text like this</code>, it means it's a '''game command''', something you're supposed to type and send to the game. | ||
'''''Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!''''' | '''''Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!''''' | ||
+ | |||
+ | And remember, this is a multiplayer game focused on '''COOPERATION'''. This means that most of the community there is willing to interact with you in a positive way. No need to be shy! | ||
+ | |||
+ | =MU* client?= | ||
+ | Other than using the [http://flexiblesurvival.com/telnet Direct Control] link on the web, you can also connect to the game via a MU client. Two of the lighter ones are BeipMU and PotatoMU, as, even on Windows, they require no installation to run. You can check other [[MU* Clients|clients to use on this other page]]. | ||
+ | |||
+ | In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. If your client supports encryption, the encrypted port is 2002. Once you click to connect, you'll be greeted with the login screen. | ||
=Making your character= | =Making your character= | ||
− | + | The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don't worry, you won't lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak. | |
− | The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. | ||
==PREPACKAGE== | ==PREPACKAGE== | ||
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the <code style="background:silver">prepackage</code> command. You can use it at any time after you created your character. | While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the <code style="background:silver">prepackage</code> command. You can use it at any time after you created your character. | ||
+ | |||
==FLAWS== | ==FLAWS== | ||
− | |||
For your first character, you may want to skip this completely, save for these: | For your first character, you may want to skip this completely, save for these: | ||
Adapted Metabolism – Better healing effects | Adapted Metabolism – Better healing effects | ||
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These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites. | These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites. | ||
− | Now, choose your starting gender. | + | Now, choose your starting gender. Don't worry, unless you later pick some specific perks, your gender will be subject to change a lot. |
All ready? Then hit Submit! | All ready? Then hit Submit! | ||
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The ones that a new player will most probably want on his/her new character as soon as possible: | The ones that a new player will most probably want on his/her new character as soon as possible: | ||
− | * | + | *At Least One Penis/At Least One Vagina/Always Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one penis and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you have At Least One Penis and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina. |
− | * | + | *No Penis/No Vagina/No Genitals – These perks, on the other hand, will ensure that your character NEVER grows the selected genitals. No Vagina characters will NEVER grow vaginas or breasts (unless they have the Breasts perk). No Penis will NEVER get penises or balls. |
+ | |||
+ | Without any of the above perks, your character's gender will be determined by the mutations s/he currently has. | ||
+ | |||
+ | Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human's! | ||
− | + | ==[[Quirks]]== | |
− | + | Quirks are roleplay perks that've been separated from the normal perks as choices that drastically alter the 'feel' of your character, with anything from magical abilities and supernatural reflexes to the ability to MacGyver machines and devices to weasel your way out of nearly any situation. | |
− | ==I | + | Chosen through the web-interface's [https://flexiblesurvival.com/index?quirks Quirk] menu, new players can select up to two quirks, with more unlocked every few levels until, at level 60, you can select up to 10! <br/> |
+ | Make sure to double-check if a particular quirk REQUIRES or disallows particular origins, as these are predominantly used to explain the source of your character's abilities! | ||
+ | |||
+ | ==I don't want to live with this perk/quirk anymore!== | ||
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so. | Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so. | ||
− | First, log in via Direct Control. Type <code style="background:silver">+jnote</code>. It will list your perks. | + | First, log in via Direct Control. Type <code style="background:silver">+jnote</code>. It will list your perks/quirks. |
− | Now, type <code style="background:silver">+mako/perknuke number</code>, where number is the number of the perk as listed with the <code style="background:silver">+jnote</code> command. Say the perk you want to get rid of is number 3. <code style="background:silver">+mako/perknuke 3</code>. Poof, like magic, | + | Now, type <code style="background:silver">+mako/perknuke number</code>, where number is the number of the perk as listed with the <code style="background:silver">+jnote</code> command. Say the perk you want to get rid of is number 3. <code style="background:silver">+mako/perknuke 3</code>. Poof, like magic, it's gone! |
− | + | ||
+ | The exact same process is used to remove quirks, though with the command <code style="background:silver">+mako/quirknuke number</code> | ||
+ | |||
+ | <b>NOTE:</b> Perks can now be temporarily disabled with the <code style="background:silver">+jnote/disable number</code> command, and re-enabled with the same command at your leisure, in the event you want to toggle a perk's effects without removing it. | ||
+ | |||
+ | All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk. | ||
==Long and Short Descriptions== | ==Long and Short Descriptions== | ||
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! How it will show | ! How it will show | ||
|- | |- | ||
− | | His ^ | + | | His ^forest^green shirt ^normal^is very pretty! |
| His <span style="color:green;">green shirt</span> is very pretty! | | His <span style="color:green;">green shirt</span> is very pretty! | ||
|- | |- | ||
− | | Those ^ | + | | Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. |
| Those <span style="color:cyan;">light blue eyes</span> have a <span style="color:purple;">supernatural</span> thing to them. | | Those <span style="color:cyan;">light blue eyes</span> have a <span style="color:purple;">supernatural</span> thing to them. | ||
|- | |- | ||
|} | |} | ||
As you can see, everything after the ''^color^'' will be shown with the new color, unless changed again. The 16 colors are (light/dark): | As you can see, everything after the ''^color^'' will be shown with the new color, unless changed again. The 16 colors are (light/dark): | ||
− | *white | + | *15 - white / 16 - black |
− | *gray (normal) | + | *7 - gray (normal) / 8 - dark gray |
− | + | *<span style="color:#00FFFF">14 - cyan</span>/<span style="color:#008888">6 - aqua</span> | |
− | *<span style="color:#00FFFF">cyan</span>/<span style="color:#008888">aqua</span> | + | *<span style="color:#0000FF">12 - blue</span>/<span style="color:#000088">4 - navy</span> |
− | *<span style="color:#0000FF">blue</span>/<span style="color:#000088">navy</span> | + | *<span style="color:#FF0000">9 - red</span>/<span style="color:#880000">1 - crimson</span> |
− | *<span style="color:#FF0000">red</span>/<span style="color:#880000">crimson</span> | + | *<span style="color:#FF00FF">13 - magenta</span>/<span style="color:#880088">5 - purple</span> |
− | *<span style="color:#FF00FF">magenta</span>/<span style="color:#880088">purple</span> | + | *<span style="color:#FFFF00">11 - yellow</span>/<span style="color:#888800">3 - brown</span> |
− | *<span style="color:#FFFF00">yellow</span>/<span style="color:#888800">brown</span> | + | *<span style="color:#00FF00">10 - green</span>/<span style="color:#008800">2 - forest</span> |
− | *<span style="color:#00FF00">green</span>/<span style="color:#008800">forest</span> | ||
− | All set? Then | + | All set? Then let's dive right into the actual game! |
=Basic Stuff 101= | =Basic Stuff 101= | ||
− | |||
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text). | Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text). | ||
Some commands that can be used towards something: | Some commands that can be used towards something: | ||
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*Things: NPCs or other stuff | *Things: NPCs or other stuff | ||
− | + | That's a ton of info, ain't it? In your first room, take your time to either <code style="background:silver">check</code> or <code style="background:silver">talk</code> to the Things listed. A whiteboard and a Requisitions Clerk. You don't need to type out the full name (most of the time), so <code style="background:silver">check clerk</code> or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you! | |
+ | |||
==Starting equipment== | ==Starting equipment== | ||
− | Done? | + | Done? You're in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn't single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much. |
− | Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, | + | Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn't you? Don't lie, you did it! I'm a nice person, so I'll teach you! |
− | Now that you got the items, you can type <code style="background:silver">i</code>, <code style="background:silver">inv</code> or <code style="background:silver">inventory</code> to see your inventory! Any time it looks too cluttered, you can <code style="background:silver">i sort</code>, <code style="background:silver">inv sort</code> to sort it out alphabetically! Okay, if you <code style="background:silver">use itemnumber</code>, you will equip it. Say the medkit is the first item listed. <code style="background:silver">Use 1</code> will try and use it. Being an equipment, | + | Now that you got the items, you can type <code style="background:silver">i</code>, <code style="background:silver">inv</code> or <code style="background:silver">inventory</code> to see your inventory! Any time it looks too cluttered, you can <code style="background:silver">i sort</code>, <code style="background:silver">inv sort</code> to sort it out alphabetically! Okay, if you <code style="background:silver">use itemnumber</code>, you will equip it. Say the medkit is the first item listed. <code style="background:silver">Use 1</code> will try and use it. Being an equipment, you'll equip it. On the other hand, simply typing <code style="background:silver">i itemnumber</code>, as in, <code style="background:silver">i 1</code>, <code style="background:silver">i 2</code>, will show the description of the item in said slot. Neat, huh? |
− | How do you remove it, now? If you type <code style="background:silver">eq</code> or <code style="background:silver">+gear</code>, | + | How do you remove it, now? If you type <code style="background:silver">eq</code> or <code style="background:silver">+gear</code>, you'll see what you currently have equipped, again with numbers. Type <code style="background:silver">remove itemnumber</code> and poof! Unequipped! Like magic! If you're not sure what one equipped item is or does, you can type <code style="background:silver">load itemnumber</code> to see its description. |
− | Now that you are fully equipped (not really, but | + | Now that you are fully equipped (not really, but you're good enough to go), it's time to go out and explore the world! |
+ | |||
+ | ===Can I get the other stuff?=== | ||
+ | As a matter of fact, yes you can! In any room without a shop, type <code style="background:silver">list items</code> [[File:Starteritemshop.png|thumb|left|Items you can buy anytime]]. It'll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type <code style="background:silver">buy full item name</code>. | ||
+ | |||
+ | On second thought, hold on just a minute and only go to the next room! If you're either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a <span style="background:yellow>Tutorial – Basic Crafting quest</span>! | ||
− | |||
==Your first quest!== | ==Your first quest!== | ||
− | Which NPC should you talk to? Well, half the fun is finding out stuff! <code style="background:silver">check</code> and <code style="background:silver">talk</code> to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! | + | Which NPC should you talk to? Well, half the fun is finding out stuff! <code style="background:silver">check</code> and <code style="background:silver">talk</code> to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It's always a nice idea to talk or check at least three times, for good measure. |
− | Get the quest and follow the instructions. This time, | + | Get the quest and follow the instructions. This time, don't skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: <code style="background:silver">talk</code> to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor! |
===As a Promethean (Prommie)=== | ===As a Promethean (Prommie)=== | ||
− | If | + | If you've started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions: |
<code style="background:silver">south | <code style="background:silver">south | ||
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=Transformations and You= | =Transformations and You= | ||
− | Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if | + | Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you're a new player! |
Infections happen in 7 different parts of the body: | Infections happen in 7 different parts of the body: | ||
*Arms | *Arms | ||
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*Head | *Head | ||
*Skin | *Skin | ||
− | Each infected part may or may not give you access to one or more powers. You can check your current infections with the <code style="background:silver">mut</code> command. Either <code style="background:silver">mut</code> alone or <code style="background:silver">mut me</code> will do the trick. Even more amazing, you can type <code style="background:silver">mut playername</code> to see other | + | Each infected part may or may not give you access to one or more powers. You can check your current infections with the <code style="background:silver">mut</code> command. Either <code style="background:silver">mut</code> alone or <code style="background:silver">mut me</code> will do the trick. Even more amazing, you can type <code style="background:silver">mut playername</code> to see other players' mutations! We'll get on more details about it later. |
If you got the <code style="background:silver">Prepackage</code> during character creation, you can choose a form to infect you right from the start, typing the command <code style="background:silver">prepackage</code>. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start. | If you got the <code style="background:silver">Prepackage</code> during character creation, you can choose a form to infect you right from the start, typing the command <code style="background:silver">prepackage</code>. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start. | ||
− | There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that | + | There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you'll find something for your tastes! |
− | If you | + | If you didn't pick a [[perk]] to set your gender, it'll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter. |
− | ===[[Organ sizes]]=== | + | ===[[Organ_sizes_table|Organ sizes]]=== |
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with <code style="background:silver">size</code>, <code style="background:silver">breast</code> or <code style="background:silver">groin</code> commands. If you type the command and a target, it'll show the target's sizes, like <code style="background:silver">size enemy</code>. | Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with <code style="background:silver">size</code>, <code style="background:silver">breast</code> or <code style="background:silver">groin</code> commands. If you type the command and a target, it'll show the target's sizes, like <code style="background:silver">size enemy</code>. | ||
{| class="wikitable" | {| class="wikitable" | ||
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Unless you take '''Sexually Stable''' perk, which ''permanently'' locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa's Blissful House. You can also check the Web's Shop link. | Unless you take '''Sexually Stable''' perk, which ''permanently'' locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa's Blissful House. You can also check the Web's Shop link. | ||
− | Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a | + | Other than these, you will can also shrink and grow the overall [[size]], or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner's own size. |
==This sounds fun! I want to get infected!== | ==This sounds fun! I want to get infected!== | ||
− | So, how do you get infections? | + | So, how do you get infections? Let's start with the most common type: Combat! |
+ | |||
===Combat=== | ===Combat=== | ||
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you! | Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you! | ||
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===Infection Vials=== | ===Infection Vials=== | ||
− | [[File:infectionvials.png|thumb|right|An example of vials. In order: Number on the inventory, Name, Level and Quantity]] | + | [[File:infectionvials.png|thumb|right|An old example of vials, before they were all colleced in the '''nisd''' command. In order: Number on the inventory, Name, Level and Quantity]] |
− | You can buy vials from various shops around the game. These vials are player supplied, | + | You can buy vials from various shops around the game. These vials are player supplied, which means you are indirectly buying from someone else, which means anyone can get them. |
− | + | It's important to have a Basic Nanite Collector or better equipped, otherwise you won't get any infection vials. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Once you have that equipped, vials and builder nanites should steadily drop from each combat you participate in. Once you find some vials, you can type <code style="background:silver">[[nisd]]</code> or <code style="background:silver">[[vials]]</code> to view them. Consuming a vial will target a random body part to transform. To target specific parts for transformation, you will need to get a Nanite Hypo, which can be acquired in the Token Store (Token Redemption on the web page), Up and East from the Zephyr Lobby. | |
===Coyote Players, aka Yotes=== | ===Coyote Players, aka Yotes=== | ||
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals! | Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals! | ||
+ | '''07-24-2017 UPDATE''' - Coyotes need to spend battery charge to transform other players that do '''NOT''' have the form mastered. If the target player also has the form mastered, it consumes energy, the same used for combat powers, from the Coyote | ||
===NPC “Interaction”=== | ===NPC “Interaction”=== | ||
− | And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them | + | And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms. |
==Form Mastery? Did I get stronger?== | ==Form Mastery? Did I get stronger?== | ||
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# Access to it with dedications. | # Access to it with dedications. | ||
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with <code style="background:silver">listforms</code> or <code style="background:silver">list forms</code>. | Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with <code style="background:silver">listforms</code> or <code style="background:silver">list forms</code>. | ||
− | Even if you | + | Even if you don't plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game! |
=A whole new world to explore!= | =A whole new world to explore!= | ||
− | Look at you! All geared up and full of knowledge to explore the world! | + | Look at you! All geared up and full of knowledge to explore the world! I'm so proud of you! |
− | Here, sweetie, | + | Here, sweetie, don't forget your map! And your cartographer! Let me explain how to use them: |
*<code style="background:silver">map</code> – This is a simple command that will list the nearby exits. | *<code style="background:silver">map</code> – This is a simple command that will list the nearby exits. | ||
*<code style="background:silver">cart</code> – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map. | *<code style="background:silver">cart</code> – Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map. | ||
==Hey, this direction is colored differently!== | ==Hey, this direction is colored differently!== | ||
While out there exploring, you will notice some directions in yellow, gray, white or purple color. | While out there exploring, you will notice some directions in yellow, gray, white or purple color. | ||
− | *<span style="background:yellow">Yellow</span> colored directions mean that | + | *<span style="background:yellow">Yellow</span> colored directions mean that you're about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem. |
− | *<span style="background:silver">Gray</span> colored directions indicate that | + | *<span style="background:silver">Gray</span> colored directions indicate that you're entering a place with enemies, but you're too strong for whatever they are, and thus you will not be ambushed. |
− | *White colored directions means | + | *White colored directions means you're going into a place where enemies are about your level. |
− | *<span style="background:magenta">Magenta (light purple, pink)</span> colored directions are the worst. It means that place is a high level area, and chances are | + | *<span style="background:magenta">Magenta (light purple, pink)</span> colored directions are the worst. It means that place is a high level area, and chances are you'll be beaten pretty quick if you dare step there. |
==Finding, knowing and avoiding enemies== | ==Finding, knowing and avoiding enemies== | ||
''Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by '''manually''' using the <code style="background:silver">search</code> command!'' | ''Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by '''manually''' using the <code style="background:silver">search</code> command!'' | ||
− | + | [[File:Hazsample.png|300px|thumb|left|An example of the output provided by the +haz command. Notice that the ''Overlevel'' under Spawning means the character's level is too high to find any enemies.]] | |
− | + | If you've already stepped outside a bit, you may have noticed the message ''<code style="background:silver">(Your hazard monitor emits a <sound></code>''. If you type +haz, you'll know whether the area has any enemies and the levels they may spawn. | |
− | If | + | If you're not sure what you may encounter on the next room, you can also type <code style="background:silver">+haz direction</code>, like <code style="background:silver">+haz e</code> or <code style="background:silver">+haz n</code>. That is a very useful trick to avoid bad times with overpowered enemies! |
− | If | ||
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them. | On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them. | ||
− | *DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command <code style="background:silver">web #difficultylevel [1- | + | *DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command <code style="background:silver">web #difficultylevel [-1 to 4]</code>, for instance, <code style="background:silver">web #difficultylevel -1</code> for the easiest level. |
− | *PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command <code style="background:silver">web #difficultyquantity [1 | + | *PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command <code style="background:silver">web #difficultyquantity [-1 to 4]</code> |
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels. | You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels. | ||
− | Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, | + | Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you'll see two sliding bars: Enemy Level and Enemy Quantity. |
− | + | [[File:Hazsample2.png|300px|thumb|left|This is what +haz shows whenever you're in an area without enemies.]] | |
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type <code style="background:silver">terminal</code> and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like <code style="background:silver">terminal shadow dragon</code>, the terminal will list all the places that shadow dragons appear as ferals that you can fight! | On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type <code style="background:silver">terminal</code> and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like <code style="background:silver">terminal shadow dragon</code>, the terminal will list all the places that shadow dragons appear as ferals that you can fight! | ||
===Mentor - When you're too strong=== | ===Mentor - When you're too strong=== | ||
− | Enemies won't appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you'll find no enemies, no matter how many times you search. To see the maximum level of the area, type <code style="background:silver">+haz</code>, it'll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. | + | Enemies won't appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you'll find no enemies, no matter how many times you search. For instance, if an area's max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type <code style="background:silver">+haz</code>, it'll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl. |
But fret not! There is one command to help you out with this, <code style="background:silver">mentor</code>. Typing mentor followed by a number will set your level to that number, so long as it's under your current real level. Say you're level 28, you can <code style="background:silver">mentor</code> to any level up to 28. If you type <code style="background:silver">mentor -1</code>, you'll be brought back to your real level! | But fret not! There is one command to help you out with this, <code style="background:silver">mentor</code>. Typing mentor followed by a number will set your level to that number, so long as it's under your current real level. Say you're level 28, you can <code style="background:silver">mentor</code> to any level up to 28. If you type <code style="background:silver">mentor -1</code>, you'll be brought back to your real level! | ||
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==How do I get to this place?== | ==How do I get to this place?== | ||
There are another two very useful commands for exploration: | There are another two very useful commands for exploration: | ||
− | *<code style="background:silver">atrace</code> – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type <code style="background:silver">atrace the mall</code> and wait for the results. If | + | *<code style="background:silver">atrace</code> – Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply type <code style="background:silver">atrace the mall</code> and wait for the results. If you're not getting any results, check for typos. |
*<code style="background:silver">rtrace</code> – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type <code style="background:silver">rtrace bathroom</code>. | *<code style="background:silver">rtrace</code> – Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, type <code style="background:silver">rtrace bathroom</code>. | ||
=Combat Fighting – HYYAAA!= | =Combat Fighting – HYYAAA!= | ||
− | So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And | + | So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they're nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course). |
[[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]] | [[Combat Guide|IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line!]] | ||
You can even skip this section and just read that guide instead! | You can even skip this section and just read that guide instead! | ||
+ | |||
+ | ==Starting Combat== | ||
+ | If you're looking to pick a fight with some enemies, you may want to go check the <code style="background:silver">terminal</code> for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies. | ||
+ | |||
+ | Use <code style="background:silver">atrace</code> to get directions to that area. Once you're there, you should see a message something like "Your hazard monitor emits a cautionary <span style="color: gold">chirp</span>. (+haz)" Use the command <code style="background:silver">search</code> to spend one patrol point and get fighting! | ||
+ | |||
+ | Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command <code style="background:silver">mentor (number)</code> to temporarily lower your level. | ||
+ | |||
+ | NOTE: Certain level ranges mean different things for the area alert. | ||
+ | |||
+ | A cautionary <span style="color: gold">chirp</span> means you're in the level range for that area. | ||
+ | |||
+ | A soothing <span style="color: green">ding</span> means that area does not spawn any mobs. | ||
+ | |||
+ | An alarming <span style="color: red">buzz</span> means you're too low level for this area. | ||
+ | |||
==DebuffMag? HPBuffer? What the hell do all those things even mean???== | ==DebuffMag? HPBuffer? What the hell do all those things even mean???== | ||
− | Luckily, | + | Luckily, there's a page that already explains a good deal of those jumbled words. |
http://wiki.flexiblesurvival.com/w/Statuses | http://wiki.flexiblesurvival.com/w/Statuses | ||
==ATB – Understading how the hell things work== | ==ATB – Understading how the hell things work== | ||
− | The | + | The game's combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you'll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards! |
− | Once | + | Once you've selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat. |
+ | |||
==Health and Energy== | ==Health and Energy== | ||
− | Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really). | + | Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you're on your own. |
− | Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. | + | Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can't perform any of your actions or powers, you can use "rest" to get some energy back. If you're out of energy *and* rest is on cooldown, you can "pass" to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could [[Power#How_to_improve_powers|level it up]] and then [[Power_Upgrades|upgrade it]] with Energy Conserving to use 25% less energy. |
==Powers== | ==Powers== | ||
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Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown. | Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown. | ||
Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc. | Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc. | ||
− | If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade! | + | If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade! |
+ | |||
+ | ===[[Power Upgrades]]=== | ||
+ | An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type <code style="background:silver">upgrade</code> to get a list of commands and how to properly upgrade your powers. But here's a quick rundown: | ||
+ | * To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing <code style="background:silver">upgrade dojo</code>. | ||
+ | * Once you get an upgrade, to slot it in a power, type <code style="background:silver">upgrade powername=full name of the upgrade</code>. For instance, if you're upgrading [[Jellied Hide]] with extra regen, you'll type <code style="background:silver">upgrade jellied hide=regen status enhancement</code> | ||
+ | * Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any. | ||
+ | |||
+ | Check the main page about [[power upgrades]] for more information. (red link, but the page exists. Go figure...) | ||
+ | |||
==Alright alright, but what powers should I have?== | ==Alright alright, but what powers should I have?== | ||
Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information. | Once again, do take a look at [[Combat Guide|this guide]] for real in-depth combat information. | ||
− | For starters, you | + | For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing. |
During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them. | During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them. | ||
As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you! | As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you! | ||
+ | |||
==Round 1 – FIGHT!== | ==Round 1 – FIGHT!== | ||
− | Okay, onto combat proper now! Once | + | Okay, onto combat proper now! Once it's your turn, the game'll show you: |
− | *Your | + | *Your enemies' health |
*Your health | *Your health | ||
*Your energy | *Your energy | ||
*Your powers/items | *Your powers/items | ||
− | Your powers appear in white. If any power appears in gray, | + | Your powers appear in white. If any power appears in gray, they'll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again. |
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples: | To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples: | ||
<code style="background:silver"> | <code style="background:silver"> | ||
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flam</code> | flam</code> | ||
− | In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since | + | In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it's common to fight more than one enemy with the same name. |
− | You can also set a target with <code style="background:silver">target enemy</code>, <code style="background:silver">target 1</code>, <code style="background:silver">target prime</code>. This way, whenever you use a power, you will automatically target that enemy, unless you override it with '''use power on target'''. Once it dies, you | + | You can also set a target with <code style="background:silver">target enemy</code>, <code style="background:silver">target 1</code>, <code style="background:silver">target prime</code>. This way, whenever you use a power, you will automatically target that enemy, unless you override it with '''use power on target'''. Once it dies, you won't automatically select a new target, so your powers will randomly target enemies. |
− | If you try to use a power that is on cooldown, the game will force you to wait until | + | If you try to use a power that is on cooldown, the game will force you to wait until it's ready to use and then use. In battles where you're just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention! |
− | === | + | ===Can't I just leave it doing stuff for me?=== |
− | If | + | If you're too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. <code style="background:silver">Auto on</code> will turn it on, and <code style="background:silver">auto off</code> will turn it off. Simple and straightforward! |
==Oh my god, I keep getting my ass handed! I suck at combat!== | ==Oh my god, I keep getting my ass handed! I suck at combat!== | ||
− | This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe | + | This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you're fighting more than what you can take, who knows! |
Combat is part of the game, but not the only way to get exp or creds! | Combat is part of the game, but not the only way to get exp or creds! | ||
+ | |||
==Losing is FUN!== | ==Losing is FUN!== | ||
− | No, it | + | No, it isn't. But not all is lost! When you lose, you have two options: |
− | # Type <code style="background:silver">respawn</code> and be sent back to your bonded place (if you | + | # Type <code style="background:silver">respawn</code> and be sent back to your bonded place (if you haven't set one, it'll be your starting place). |
# Type <code style="background:silver">hero revive</code> to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk). | # Type <code style="background:silver">hero revive</code> to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk). | ||
− | Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as | + | Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you're out of combat. You can also spend mako to get rid of them instantly! |
==My items suck! Where can I get better stuff?== | ==My items suck! Where can I get better stuff?== | ||
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the <code style="background:yellowgreen">Science</code> channel for good weapon/modifier combinations. Do notice that the very best things are very expensive! | Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the <code style="background:yellowgreen">Science</code> channel for good weapon/modifier combinations. Do notice that the very best things are very expensive! | ||
− | = | + | ==Partying with a PARTY!== |
+ | There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here's an example: | ||
+ | :Your character is at level 25 and is fighting a level 25 feral; | ||
+ | :Fighting alone, you get 100 exp and 100 creds per feral beaten; | ||
+ | :You join a group, all of you are level 25 and fight that same level 25 feral; | ||
+ | :'''EACH''' character will receive 100 exp and 100 creds after beating it. | ||
+ | See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter. | ||
+ | |||
+ | Finding a party can be easy, you just need to announce what you're looking for in the LFG channel. <code style="background:silver">lfg I'm looking for a group to help me at area XYZ</code> will print that message on the channel and people may either page you or ask for more info on the channel. | ||
+ | |||
+ | '''Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards.''' - So no lone wolfing there, get social! | ||
+ | |||
+ | ===I got into a party! Now what?=== | ||
+ | First, it's good to understand some commands and what they do. | ||
+ | * <code style="background:silver">pjoin player</code> - Will join the player's party. You will immediately teleport to the other player's location. | ||
+ | * <code style="background:silver">pmode open/invite/closed</code> - Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party. | ||
+ | * <code style="background:silver">pleave</code> - Makes you leave the party. You won't be teleported anywhere. | ||
+ | * <code style="background:silver">pkick</code> - Kicks a player out of the party. | ||
+ | * <code style="background:silver">pleader playername</code> - Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason. | ||
+ | * <code style="background:silver">partymentor #</code> - where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. | ||
+ | * <code style="background:silver">pauto</code> - Sets every player to auto combat. Useful when someone goes AFK while it's their turn. | ||
+ | |||
+ | ===What about Mercenaries?=== | ||
+ | Sometimes there's just not that many people active or wanting to party up! For more difficult fights where you need some extra firepower and minions aren't cutting it, you can use other player's mercenaries as backup!<br/> | ||
+ | Mercenaries are powerful tools, clones of active players using their class, role, and equipment, ferrying back the rewards of your fights to their actual selves, but cutting your profits by 75% (50% with the [[Charismatic]] perk). | ||
+ | |||
+ | To see what players have mercenaries you can actively recruit, use <code style="background:silver">party merclist</code> to see a full list of available players and details about their class and role.<br/> | ||
+ | Hiring a merc is as easy as using <code style="background:silver">party merchire name</code>, and dismissing them is just <code style="background:silver">dismiss name</code> (Or <code style="background:silver">dismiss all</code> to remove all mercs from your party.)<br/> | ||
+ | Do note, using a mercenary that's above or below 5 levels from you yields you no rewards, so be sure to <code style="background:silver">partymentor</code> them down to size!<br/> | ||
+ | If a mercenary is within your level range, it WILL drain their patrol points, so be careful about spamming fights, and check up on your mercs and their patrol with <code style="background:silver">party</code>!<br/> | ||
+ | |||
+ | To offer yourself as a mercenary for hire, you can use <code style="background:silver">party merctoggle</code> to toggle your mercenary's availability. (Note that to send out your merc privately, you can use <code style="background:silver">pjoin name merc</code> without listing yourself!) | ||
+ | |||
+ | =Proficiencies and Duties, because even after the apocalypse, shit needs to work= | ||
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game! | The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game! | ||
Just because everything went to shit doesn't mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others! | Just because everything went to shit doesn't mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others! | ||
− | In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] ''(those red links should be blue, the pages exist)'', you can find rooms that have a green text, X job available. Each job uses one or more different [[ | + | In some specific places, like [[Eureka Jobs|Eureka]], [[Haretown Jobs|Haretown]], Cat Town and [[Clairmont jobs|Clairmont]] ''(those red links should be blue, the pages exist)'', you can find rooms that have a green text, X job available. Each job uses one or more different [[Proficiencies]]. |
− | |||
− | |||
− | + | ==Learning proficiencies== | |
+ | You can pick up to 8 hobbies, 4 interests, and 2 specialties from the beginning, but do note that you have to spend mako to get rid of them past the first week of character creation! | ||
− | The message that there are available jobs only appears | + | To select your proficiencies, use the web-interface's [https://flexiblesurvival.com/index?training training] menu. Having no training will yield 0 starting skill and a max of 10, with each tier of expertise raising both the starting level and cap of each skill. |
+ | |||
+ | While primarily used for roleplaying and judged scenes, [[Social Actions]] and [[Duties]] use your skill rolls to determine rewards and successful completion of your chosen tasks. The message that there are available jobs only appears if you have at least 1 point trained in the proficiency. | ||
+ | |||
+ | Just like Perks/Quirks, these can be reset during the first week of character creation for free using the <b>+mako/ProfReset</b> command in-game! | ||
==Wait, where and how can I work again?== | ==Wait, where and how can I work again?== | ||
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This will spend a number of patrol points and instantly net you experience and freecreds! | This will spend a number of patrol points and instantly net you experience and freecreds! | ||
+ | |||
+ | '''2017 JULY UPDATE''' - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs. | ||
+ | |||
==PROMOTIONS!!!== | ==PROMOTIONS!!!== | ||
After you've worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don't have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job. | After you've worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don't have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job. | ||
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis! | When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis! | ||
+ | |||
+ | ==[[Duties]]== | ||
+ | At any time, you can type <code style="background:silver">duty</code> to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48. | ||
+ | |||
+ | Unlike [[Social Actions]], these only roll once per day, no matter where you are. Also, unlike [[Social Actions]], these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn't try going for a duty with high difficulty (DC) without the proper skill. | ||
+ | |||
+ | You can check the main page of [[duties]] for more information, like being a professional at them. | ||
=Roleplaying – Time to put on your robes and wizard hat!= | =Roleplaying – Time to put on your robes and wizard hat!= | ||
You've killed your fair share of ferals, you've worked yourself to the bone, now you need to find a nice place and some company! | You've killed your fair share of ferals, you've worked yourself to the bone, now you need to find a nice place and some company! | ||
==Letting people know about your kinks== | ==Letting people know about your kinks== | ||
+ | There are two ways of doing this, and you can do both at your leisure: | ||
+ | WI and Kinks. | ||
+ | |||
+ | Managing your kinks is easier via the web, and you can find the link under the [https://flexiblesurvival.com/index?kinks Character section]. If you want to check someone else's kinks, just use the command <code style="background:silver">kinks playername</code>, like <code style="background:silver">kinks bob</code>. | ||
+ | |||
+ | ===WI, or What Is=== | ||
The game has this very neat thing called a ''wi profile''. As soon as you start the game with direct connection you'll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time. | The game has this very neat thing called a ''wi profile''. As soon as you start the game with direct connection you'll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time. | ||
[[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]] | [[File:Wi -flags.png|thumb|left|List of flags as shown by typing wi #flags]] | ||
Line 394: | Line 494: | ||
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. <code style="background:silver">wi #add 5=mic mac sp sex</code> | Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. <code style="background:silver">wi #add 5=mic mac sp sex</code> | ||
− | ==Where can I find people?== | + | ==Kinks, when you need more details== |
+ | You may also note that the kinks command lists way more stuff, somewhat similar to F-List. However, setting it in game can be somewhat frustrating, so it's really [https://flexiblesurvival.com/index?kinks recommended that you use the website for that]. | ||
+ | |||
+ | To use the command in-game, check kinks #help for the general idea. Here's an example of its usage: | ||
+ | * <code style="background:silver">kinks #akink submissive g=L r=N detail=I love being subby!</code> | ||
+ | It will set your submissive kink as '''Love''' for giving (meaning, you're the sub) and '''No''' as receiving (the other player). The detail part is optional and is a text you can set to explain or just add more flair. | ||
+ | |||
+ | ==Where/How can I find people?== | ||
If you're looking for something specific, you have two options: | If you're looking for something specific, you have two options: | ||
− | # Make a call for it in the Pickup channel. It could be either a short message like ''"I'm a sub looking for someone to dominate me."'' or something more elaborate, ''"Big bad wolf wants to devour innocent bystanders, page for info!"''. Really, your imagination is the limit on how you decide to advertise it. | + | # Make a call for it in the '''Pickup''' channel. It could be either a short message like ''"I'm a sub looking for someone to dominate me."'' or something more elaborate, ''"Big bad wolf wants to devour innocent bystanders, page for info!"''. Really, your imagination is the limit on how you decide to advertise it. (This is disabled by default, use <code style="background:silver">pick #on</code> to toggle the channel on!) |
# <code style="background:silver">wi #find flags</code> To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, <code style="background:silver">wi #find dom, mst</code>. It will give you a list of all currently online players that have those flags. You can then <code style="background:silver">page</code> them and see if they'd like something. | # <code style="background:silver">wi #find flags</code> To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags, <code style="background:silver">wi #find dom, mst</code>. It will give you a list of all currently online players that have those flags. You can then <code style="background:silver">page</code> them and see if they'd like something. | ||
+ | # <code style="background:silver">+looking</code> Will list all online players that have set their looking message. This is equivalent to a passive ad, since it's not openly announced. | ||
Other players may not always be up for or comfortable with what you are. You will get some No's, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (<code style="background:silver">help etiquette</code>)! | Other players may not always be up for or comfortable with what you are. You will get some No's, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (<code style="background:silver">help etiquette</code>)! | ||
− | ==But where does roleplay actually | + | ==But where does roleplay actually happen?== |
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC ('''O'''ut '''O'''f '''C'''haracter) happens IC ('''I'''n '''C'''haracter), which are the <code style="background:silver">say</code>, <code style="background:silver">pose</code> and <code style="background:silver">spoof</code> commands, more about them below. | Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC ('''O'''ut '''O'''f '''C'''haracter) happens IC ('''I'''n '''C'''haracter), which are the <code style="background:silver">say</code>, <code style="background:silver">pose</code> and <code style="background:silver">spoof</code> commands, more about them below. | ||
You can also roleplay via <code style="background:silver">page</code>s, though this will net you no mechanical rewards. You can page-pose with <code style="background:silver">page playername=:pose action</code>. Since pages are also the way to send private messages to other players, most don't usually take these interactions as 'canon', but it's up to each to determine that! | You can also roleplay via <code style="background:silver">page</code>s, though this will net you no mechanical rewards. You can page-pose with <code style="background:silver">page playername=:pose action</code>. Since pages are also the way to send private messages to other players, most don't usually take these interactions as 'canon', but it's up to each to determine that! | ||
+ | |||
+ | Finally, the 'Casual' channel, activated with the <code style="background:silver">casual #on</code> and accessed via <code style="background:silver">casual textHere</code> is a global 'IC' channel, used for casual conversations between characters. Like page, this awards no rewards, but allows for roleplaying on-the-go. As always, you can check the channel's history via <code style="background:silver">casual #last</code>! | ||
+ | |||
+ | ==Hot Spots?== | ||
+ | You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased. | ||
+ | |||
+ | To see the current area, use the command <code style="background:silver">+bounty</code> | ||
==Role out!== | ==Role out!== | ||
Line 440: | Line 555: | ||
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying! | Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying! | ||
+ | |||
+ | ==Leveling past 30== | ||
+ | Once you reach level 30, you'll notice something new on the web, where you see your level, and also on your <code style="background:silver">sheet</code>. These vials that you need to drink are Boss Infection Vials. You get these vials on so called ''Prime hunts'', which is usually a group (the bigger, the better) fighting the prime ferals. | ||
+ | |||
+ | For these, having the [[Prime Collector]] perk is a godsend, as it gives you an extra boss vial. | ||
+ | |||
+ | From the game, how start a Prime fight (you can check that anytime with <code style="background:silver">help prime</code>. Also, modified to better reflect reality): | ||
+ | # <s>Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.</s> Pretty much every area already has one installed. No need to bother with this step. | ||
+ | # Secure a Prime Specimen Primer from the requisition shop (Token Store). | ||
+ | # Make sure you have 12 infection vials of the beast you want to hunt. | ||
+ | # Go to the area. | ||
+ | # Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and <s>a fuckton of</s> some freecred. | ||
+ | ## An alternative is using the command primer: <code style="background:silver">primer infection name</code>, the infection name is as shown on <code style="background:silver">+haz</code>. So, if the area has Perfect soldiers (genetically superior human infection), <code style="background:silver">primer perfect soldier</code> is how to do it. It'll skip all the prompts and summon the boss right away. | ||
+ | # <s>Survive the fight!</s> Beat the shit out of the prime and run away from the rest! | ||
+ | # Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge! | ||
+ | |||
+ | |||
+ | ===Quick FAQ for Prime Hunting and Boss Vials=== | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Question | ||
+ | ! Answer | ||
+ | |- style="background: #DADADA;" | ||
+ | | At what levels do I need to drink the vials? || You only need to drink vials at levels 30, 35, 40, 45, 50 and 55 | ||
+ | |- style="background: #FFFFFF;" | ||
+ | | What does filtering a vial do? || It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50. | ||
+ | |- style="background: #DADADA;" | ||
+ | | What are Generic Boss Vials? || These are boss vials that have been filtered. They won't infect you with any form, but still count for leveling up. | ||
+ | |- style="background: #FFFFFF;" | ||
+ | | Do I need to filter a vial before drinking it? || No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level. | ||
+ | |- style="background: #DADADA;" | ||
+ | | What use is there for an unfiltered boss vial? || You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power. | ||
+ | |- style="background: #FFFFFF;" | ||
+ | | What level the vial needs to be to be effective? || For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial. | ||
+ | |- style="background: #DADADA;" | ||
+ | | Drinking vials before the proper levels does anything? || No. Using a boss vial when you're not in the proper level (a multiple of 5) is a total waste. | ||
+ | |- style="background: #FFFFFF;" | ||
+ | | Where should I go to hunt primes? || Check the terminal at Zephyr or RSX's first upper floor (it's listed among the things in the room). The primes will '''always''' be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime. | ||
+ | |- style="background: #DADADA;" | ||
+ | | Is there a minimum number of people required to summon a prime? || No. But it's highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials! | ||
+ | |- style="background: #FFFFFF;" | ||
+ | | The Non-Violent Progress perk gives me a vial when it procs? || No. It gives the effect of drinking a generic vial of the appropriate level. | ||
+ | |} | ||
+ | |||
+ | ==But I want to be a pacifist! What do?== | ||
+ | Luckily, there are two ways to acquire those vials without (direct) bloodshed. | ||
+ | * Buy from other players, usually 2 reward tokens per vial. Try the Auction channel; | ||
+ | * Have the '''Non-Violent Progress''' perk and roleplay as usual. | ||
+ | * Have a [[Duty]]. Once a day, it'll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit. | ||
+ | ** In the case of a duty, you can also <code>duty push</code> if you have 40 patrol points available. It'll instantly eat the patrol and do another duty roll, with all the rewards. | ||
+ | ** You can also choose to become a <code>duty professional</code>, in which case, your patrol will be severely limited, but you'll have a 1/8 chance per RP tick to trigger a free duty push. | ||
+ | |||
+ | Do note that, on the Non-Violent Progress, there is a ''chance'' that you will get the effect of having used a boss vial (or 2, if you're really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few '''remorts''' (read below), you can buy an [[edge]], [[Advanced Peace]], that doubles the effects of these lucky ticks. | ||
+ | |||
+ | ==After you reach the cap== | ||
+ | Hitting level 60 means you're at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to [[remort]]. What is that? You get back to level 1, and receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort). You also receive a remort point -- these can be kept to gain 1% bonus to all attributes (mostly attack and health) per point kept (to a max of 25%), or can be spent to buy [[edges]]. You can spend points buying edges and still get that high bonus, though it will take time. | ||
+ | |||
+ | =Reward Tokens= | ||
+ | By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like: | ||
+ | * Leveling up proficiencies past 11 | ||
+ | * Buying Prime Specimen Primers and other useful stuff | ||
+ | |||
+ | So, how do you get some? Other than remorting, this is how you can get some tokens: | ||
+ | * Completing Daily missions. These are "Go to area X and beat 100 ferals", to put it bluntly. When you type <code style="background:silver">quest</code>, you will see how much % ''reward'' you'll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. | ||
+ | * Completing Scavenging web missions. There is a button on the right panel that reads "Scavenging Mission". It's very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens. | ||
+ | * Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You'll get 3 reward tokens plus the amount of freecreds stated. You can only turn in '''ONCE''' per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every '''different''' craft it asks and receive the freecred prize. | ||
=Channels: Where to talk what= | =Channels: Where to talk what= | ||
− | |||
− | + | Commands that work against '''any''' channel name | |
+ | |||
+ | {| class="wikitable" | ||
+ | ! command !! does this | ||
+ | |- | ||
+ | | KeepAlive '''#off''' || Stop receiving messages from the targeted channel (E.G. KeepAlive) | ||
+ | |- | ||
+ | | Pickup '''#on''' || Start receiving messages from the targeted channel (E.G. pickup) | ||
+ | |- | ||
+ | | pub '''#last''' || Get the (default number) of last messages sent on a given channel. | ||
+ | |- | ||
+ | | pickup '''#last 30''' || Get the 30 (or fill in a number) most recent messages sent on a given channel. | ||
+ | |- | ||
+ | | KeepAlive '''#list''' || Show the FULL list of channels, not just the highlights beneath. | ||
+ | |} | ||
+ | |||
+ | Highlight: most used / frequent channels | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 466: | Line 662: | ||
|- style="background: #FFFFFF;" | |- style="background: #FFFFFF;" | ||
| Links || All links go here. Just point people in other channels there if need be. | | Links || All links go here. Just point people in other channels there if need be. | ||
+ | |- style="background: #DADADA;" | ||
+ | | ... || newbie #list - Show the FULL list of channels, not just the highlights in this table. | ||
|} | |} | ||
Line 483: | Line 681: | ||
=Recap of some incredibly useful commands= | =Recap of some incredibly useful commands= | ||
− | *<code style="background:silver">web #difficultylevel [1 | + | *<code style="background:silver">web #difficultylevel [-1 to 4]</code> and <code style="background:silver">web #difficultyquantity [-1 to 4]</code> - To change the difficulty of ferals and how many each combat will find, respectively. |
*<code style="background:silver">web #help</code> – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site! | *<code style="background:silver">web #help</code> – will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site! | ||
− | *<code style="background:silver">size, groin, breast</code> – Checks your own size if used alone, can also check for a | + | *<code style="background:silver">size, groin, breast</code> – Checks your own size if used alone, can also check for a target's body size, player or not. Discreet, nobody will ever know when you use it! |
− | *<code style="background:silver">look, l</code> – Can be used to look at yourself with <code style="background:silver">me</code>. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know | + | *<code style="background:silver">look, l</code> – Can be used to look at yourself with <code style="background:silver">me</code>. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you're looking at them! |
*<code style="background:silver">i, inv, inventory</code> – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (<code style="background:silver">i sort</code>) it and also use a number to see the description of the item. | *<code style="background:silver">i, inv, inventory</code> – Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (<code style="background:silver">i sort</code>) it and also use a number to see the description of the item. | ||
*<code style="background:silver">eq, +gear</code> – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory! | *<code style="background:silver">eq, +gear</code> – Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory! | ||
Line 494: | Line 692: | ||
* <code style="background:silver">help</code> – Sometimes you just need some immediate help right on the game. | * <code style="background:silver">help</code> – Sometimes you just need some immediate help right on the game. | ||
* <code style="background:silver">+vote</code> – Liked roleplaying with someone? +vote playername! | * <code style="background:silver">+vote</code> – Liked roleplaying with someone? +vote playername! | ||
− | * <code style="background:silver"> | + | * <code style="background:silver">info</code> – This is what you use to get all the information of a power, proficiency, skill or item! <code style="background:silver">info thingname</code>. Do note that not all items have their rpinfo. |
* <code style="background:silver">+retire</code> – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good. | * <code style="background:silver">+retire</code> – Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good. | ||
* <code style="background:silver">tport</code> – Instant teleport! You can get a list of places to teleport to with <code style="background:silver">tport #public</code>. | * <code style="background:silver">tport</code> – Instant teleport! You can get a list of places to teleport to with <code style="background:silver">tport #public</code>. | ||
Line 501: | Line 699: | ||
* <code style="background:silver">salvage</code> – Shows your current stock of salvage. | * <code style="background:silver">salvage</code> – Shows your current stock of salvage. | ||
* <code style="background:silver">drop</code> – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. <code style="background:silver">drop 1; drop 22; drop 53</code> | * <code style="background:silver">drop</code> – Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item. <code style="background:silver">drop 1; drop 22; drop 53</code> | ||
− | * <code style="background:silver">sheet</code> or <code style="background:silver">score</code> – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, powers | + | * <code style="background:silver">sheet</code> or <code style="background:silver">score</code> – This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, and powers (to only see the top part, add #top to the command) |
* <code style="background:silver">test item=modifier #makers</code> – This is useful when you're looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, <code style="background:silver">test nanite entangler=quick #makers</code> will list everyone you can comission to craft one! | * <code style="background:silver">test item=modifier #makers</code> – This is useful when you're looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example, <code style="background:silver">test nanite entangler=quick #makers</code> will list everyone you can comission to craft one! | ||
+ | * <code style="background:silver">+bounty</code> - Check the current market bounties (crafting and special feral) as well as the current RP hotspot. | ||
=Random bits and bobs= | =Random bits and bobs= | ||
* Sarah the Husky asked you to find a non alpha male husky? -> rtrace 2nd street 3500 | * Sarah the Husky asked you to find a non alpha male husky? -> rtrace 2nd street 3500 | ||
* Need a basic nanite collector? -> list items ; buy basic nanite collector | * Need a basic nanite collector? -> list items ; buy basic nanite collector |
Latest revision as of 01:04, 3 July 2024
This guide is still a Work In Progress. If you can edit the wiki, feel free to make this guide better!
Think this guide is too long? Wanting something a bit more compact? Check out the Newbie FAQ!
Don't know how MU*s work? Have no idea what to do? Too shy to ask around the channels? Then this guide is FOR YOU! Yes, YOU! Absolute newcomer!
First off, whenever you see text like this
, it means it's a game command, something you're supposed to type and send to the game.
Of extreme, absolute, total and ball busting importance: READ! This cannot be emphasized enough, but you REALLY, REALLY need to READ and PAY ATTENTION to things!
And remember, this is a multiplayer game focused on COOPERATION. This means that most of the community there is willing to interact with you in a positive way. No need to be shy!
Contents
- 1 MU* client?
- 2 Making your character
- 3 Basic Stuff 101
- 4 Transformations and You
- 5 A whole new world to explore!
- 6 Combat Fighting – HYYAAA!
- 6.1 Starting Combat
- 6.2 DebuffMag? HPBuffer? What the hell do all those things even mean???
- 6.3 ATB – Understading how the hell things work
- 6.4 Health and Energy
- 6.5 Powers
- 6.6 Alright alright, but what powers should I have?
- 6.7 Round 1 – FIGHT!
- 6.8 Oh my god, I keep getting my ass handed! I suck at combat!
- 6.9 Losing is FUN!
- 6.10 My items suck! Where can I get better stuff?
- 6.11 Partying with a PARTY!
- 7 Proficiencies and Duties, because even after the apocalypse, shit needs to work
- 8 Roleplaying – Time to put on your robes and wizard hat!
- 9 DING, LEVEL UP!
- 10 Reward Tokens
- 11 Channels: Where to talk what
- 12 Recap of some incredibly useful commands
- 13 Random bits and bobs
MU* client?
Other than using the Direct Control link on the web, you can also connect to the game via a MU client. Two of the lighter ones are BeipMU and PotatoMU, as, even on Windows, they require no installation to run. You can check other clients to use on this other page.
In any MU client, connecting to the game world is easy. Most will ask you to add a world. The address is flexiblesurvival.com, the port is 2000. If your client supports encryption, the encrypted port is 2002. Once you click to connect, you'll be greeted with the login screen.
Making your character
The first thing the page will ask you for is to select a faction. It will affect your starting location and some NPC (Non-Player Character) interactions. Don't worry, you won't lose anything by choosing one faction over another. In the end, it acts mostly as choosing your starting point and who got your character up and running, so to speak.
PREPACKAGE
While the other starting perks are pretty self explanatory, prepackage deserves extra attention. Once you finish your character and log into the game (direct control), you will have to use the prepackage
command. You can use it at any time after you created your character.
FLAWS
For your first character, you may want to skip this completely, save for these: Adapted Metabolism – Better healing effects Adaptative Immunities – Resistance to debuffs (bad statuses) Nanite Fueled – Increases your damage Nanite Reinforced – Increased defense These flaws will actually help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Nanites are easy to acquire and are also relatively cheap (less than 1 cred per nanite), but you may run low on them early on, so do keep that in mind. You can jump to this part to know how to get more of these nanites.
Now, choose your starting gender. Don't worry, unless you later pick some specific perks, your gender will be subject to change a lot.
All ready? Then hit Submit!
Perks
Perks are very important extras that help you define your character better, as well as give some very useful bonuses! You do not need to spend them all right away, you can save them for later!
The ones that a new player will most probably want on his/her new character as soon as possible:
- At Least One Penis/At Least One Vagina/Always Herm – These perks will ensure that the character never loses the respective genitals, herms always having at least one penis and one vagina. These perks will NOT prevent the character from gaining extra genitals. This means that if you have At Least One Penis and get infections from a female form, say a Female Husky, you WILL get breasts AND a vagina.
- No Penis/No Vagina/No Genitals – These perks, on the other hand, will ensure that your character NEVER grows the selected genitals. No Vagina characters will NEVER grow vaginas or breasts (unless they have the Breasts perk). No Penis will NEVER get penises or balls.
Without any of the above perks, your character's gender will be determined by the mutations s/he currently has.
Pay extra attention to the perks that give infection resistances! For a first character, it would be better to not get any of these right away! Explore the game first, learn the ropes, then get the resistances! No need to be afraid of transforming, you can always get another form back, even a human's!
Quirks
Quirks are roleplay perks that've been separated from the normal perks as choices that drastically alter the 'feel' of your character, with anything from magical abilities and supernatural reflexes to the ability to MacGyver machines and devices to weasel your way out of nearly any situation.
Chosen through the web-interface's Quirk menu, new players can select up to two quirks, with more unlocked every few levels until, at level 60, you can select up to 10!
Make sure to double-check if a particular quirk REQUIRES or disallows particular origins, as these are predominantly used to explain the source of your character's abilities!
I don't want to live with this perk/quirk anymore!
Mistakes happen, and luckily, every player can remove a perk from their characters. This is a two step procedure to do so.
First, log in via Direct Control. Type +jnote
. It will list your perks/quirks.
Now, type +mako/perknuke number
, where number is the number of the perk as listed with the +jnote
command. Say the perk you want to get rid of is number 3. +mako/perknuke 3
. Poof, like magic, it's gone!
The exact same process is used to remove quirks, though with the command +mako/quirknuke number
NOTE: Perks can now be temporarily disabled with the +jnote/disable number
command, and re-enabled with the same command at your leisure, in the event you want to toggle a perk's effects without removing it.
All nukes done in the first week are free. Afterwards, you have two free nukes. Finally, after you spend those, every perk nuked will cost 1 mako per point up to a max of 5 for one perk.
Long and Short Descriptions
Unless you plan on having a character without anything to make it unique, you will want to give it a nice description. Do note that how your body looks like is always determined by what mutations you have, but it doesn't mean that every skunk mutant looks exactly the same!
First, you'll want to set a short description first. You can do that via web, under Personal->Settings[1], or via editplayer
command on direct control (editplayer; n; 8). This description appears whenever someone glance
s the room. It's not meant to be overly long, since it's the "first impression" of your character!
Next up is the long description. Just like the short description, you can set it under the Personal->Settings page or with editplayer
option 2. This one is what people will see once they look at you, and this is where you want to make your character really special! Go wild!
A neat trick for descriptions is that you can also change the colors of the text! Here's how you do it:
What to write | How it will show |
---|---|
His ^forest^green shirt ^normal^is very pretty! | His green shirt is very pretty! |
Those ^14^light blue eyes^normal^ have a ^5^supernatural^normal^ thing to them. | Those light blue eyes have a supernatural thing to them. |
As you can see, everything after the ^color^ will be shown with the new color, unless changed again. The 16 colors are (light/dark):
- 15 - white / 16 - black
- 7 - gray (normal) / 8 - dark gray
- 14 - cyan/6 - aqua
- 12 - blue/4 - navy
- 9 - red/1 - crimson
- 13 - magenta/5 - purple
- 11 - yellow/3 - brown
- 10 - green/2 - forest
All set? Then let's dive right into the actual game!
Basic Stuff 101
Okay, now you got your brand new character ready! You really should login through Direct Connection and see how the game actually looks (hint: lots of text).
Some commands that can be used towards something:
pull
push
check
talk
smell
look
The Beginning tm.
The first thing you will notice is that there is a room description right off the bat! And also two Warnings. If you want to make those warnings disappear right away, skip to this part. Notice how things are separated? Here is the rundown:
- [Area name] Room name
- Room description
- --Contents of Room name--
- Players: Actual players and their [current status]
- Things: NPCs or other stuff
That's a ton of info, ain't it? In your first room, take your time to either check
or talk
to the Things listed. A whiteboard and a Requisitions Clerk. You don't need to type out the full name (most of the time), so check clerk
or check board will suffice! Read what each has to offer and reply accordingly, you can do it on your own, I believe in you!
Starting equipment
Done? You're in doubt what to answer to the Clerk, whether you should start with the pistol and medkit or the chainsword? Worry not! Either is a good help at the start and you can always buy the other stuff later. The medkit isn't single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In either case, you can buy the other items anyway, and around level 10 you may not be using those items too much. Done now, right? Of course you are! Wait, you want to know how to equip it? You skipped the clerk teaching you to, didn't you? Don't lie, you did it! I'm a nice person, so I'll teach you!
Now that you got the items, you can type i
, inv
or inventory
to see your inventory! Any time it looks too cluttered, you can i sort
, inv sort
to sort it out alphabetically! Okay, if you use itemnumber
, you will equip it. Say the medkit is the first item listed. Use 1
will try and use it. Being an equipment, you'll equip it. On the other hand, simply typing i itemnumber
, as in, i 1
, i 2
, will show the description of the item in said slot. Neat, huh?
How do you remove it, now? If you type eq
or +gear
, you'll see what you currently have equipped, again with numbers. Type remove itemnumber
and poof! Unequipped! Like magic! If you're not sure what one equipped item is or does, you can type load itemnumber
to see its description.
Now that you are fully equipped (not really, but you're good enough to go), it's time to go out and explore the world!
Can I get the other stuff?
As a matter of fact, yes you can! In any room without a shop, typelist items
. It'll show a couple of basic equipment you can take for yourself at a relatively low price. To buy, just type buy full item name
.
On second thought, hold on just a minute and only go to the next room! If you're either RSX or Zephyr, the next room you go into will have more NPCs. One of them will give you a Tutorial – Basic Crafting quest!
Your first quest!
Which NPC should you talk to? Well, half the fun is finding out stuff! check
and talk
to each NPC, you may have to speak more than once, many NPCs actually do give different messages if you bother them enough! It's always a nice idea to talk or check at least three times, for good measure.
Get the quest and follow the instructions. This time, don't skip anything, pay attention! Also, when you craft, DO NOT equip the item yet! Finish the quest before equipping it! And always keep in mind: talk
to the same NPC more than once, always! If you do everything right, you will receive 10 thousand creds plus some armor!
As a Promethean (Prommie)
If you've started out as a prommie, things are bit farther away than starting as Zephyr or RSX. To get your first crafting quest, you will have to move in the following directions:
south
east
south
south
west
west Assuming you were inside the Medical Hut when you started, you will end up in the Roundhouse, in a room with a NPC named Eric the Crafter.
There you go, now you have two weapons, an extra armor and 10.000 creds! But before you head out and fight the nasty and naughty ferals, a word from our advertisers!
Transformations and You
Transformations are a big part of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the start if you're a new player! Infections happen in 7 different parts of the body:
- Arms
- Legs
- Ass
- Groin
- Torso
- Head
- Skin
Each infected part may or may not give you access to one or more powers. You can check your current infections with the mut
command. Either mut
alone or mut me
will do the trick. Even more amazing, you can type mut playername
to see other players' mutations! We'll get on more details about it later.
If you got the Prepackage
during character creation, you can choose a form to infect you right from the start, typing the command prepackage
. The choices are limited to your starting location (you can spend mako to increase the number of choices), you can either pick one or choose at random. This will allow you to already have a small selection of powers from the start.
There are well over 500 forms spread around the game, each having wildly different sizes and appearances. Some are based on real animals, some are more fantastic looking, some are a mix, others are nightmare fuel, so there is a big chance that you'll find something for your tastes!
If you didn't pick a perk to set your gender, it'll be defined by your genitals (or lack of). You can be listed either as male, female, herm or neuter.
Organ sizes
Other than changing the way each part of your body looks like, infections can also change the sizes of your genitals, something you can see with size
, breast
or groin
commands. If you type the command and a target, it'll show the target's sizes, like size enemy
.
Part | Soft cap | Related perks |
---|---|---|
Breasts | 4 | Just One, Many Breasted |
Breast Size | 16 | Heavy Breasted, Size King, Compact Breasts, Small Breasted, Passing Grade Chest |
Clits | None | Just One |
Clit Length | None | None |
Cunts | None | Just One |
Cunt Depth | 18 | Modest Vagina |
Cocks | None | Just One |
Cock Length | 18 | Modest Cock |
Balls | None | No balls, Never Drop a Ball |
Ball Size | 20 | Tanuki Grade, Compact Balls, Humble Balls, Prized Jewels |
It's very important to note that infection resistance/immunity will also protect your organs from changing sizes. Having either the Looks Human or Look Native will NOT block your genitals from changing sizes!
Unless you take Sexually Stable perk, which permanently locks your genitals into what you currently have when you take it, you can still change them by taking some pills that you can buy over [The Mall]: Lisa's Blissful House. You can also check the Web's Shop link.
Other than these, you will can also shrink and grow the overall size, or height of the character. This can go from less than a foot (size 1) to damn over 100 feet, with the right perks and dedications. Organ sizes are related to the owner's own size.
This sounds fun! I want to get infected!
So, how do you get infections? Let's start with the most common type: Combat!
Combat
Every enemy attack that hits you and deals at least 3 damage has a chance of infecting a random part of your body. The chance is random, you could receive over 100 attacks and not get any infection, or you could start getting infections every other attack that hits you!
Losing a combat (or submit
ting to an enemy) may trigger a defeat message. The enemy will have some fun with you and most of the time will cause an infection on you!
Infection Vials
You can buy vials from various shops around the game. These vials are player supplied, which means you are indirectly buying from someone else, which means anyone can get them. It's important to have a Basic Nanite Collector or better equipped, otherwise you won't get any infection vials.
Once you have that equipped, vials and builder nanites should steadily drop from each combat you participate in. Once you find some vials, you can type nisd
or vials
to view them. Consuming a vial will target a random body part to transform. To target specific parts for transformation, you will need to get a Nanite Hypo, which can be acquired in the Token Store (Token Redemption on the web page), Up and East from the Zephyr Lobby.
Coyote Players, aka Yotes
Some players follow the Coyote dedication, usually called yotes by other players. Their powers allow them to transform other players into forms that they have mastered. Some can even change only specific parts of your body, or even just your size or number of genitals! 07-24-2017 UPDATE - Coyotes need to spend battery charge to transform other players that do NOT have the form mastered. If the target player also has the form mastered, it consumes energy, the same used for combat powers, from the Coyote
NPC “Interaction”
And by interaction of course it means fucking them. This is an adult game with a focus on this, so obviously you can do that! You can have some hot times with a few select NPCs, and most of them pass their infections on to you once you do that. Possibly the most well known are Obsidian, a female shadow dragon, and her special friend, Violet, a hermaphrodite blue gryphon. Having sex with them is the easiest way of getting infected (and mastering!) those two forms.
Form Mastery? Did I get stronger?
No. I know, what a bummer. Or a misnomer. Either way, mastering a form gives you two things:
- A small money prize (either 1, 2 or 3 thousand creds);
- Access to it with dedications.
Every dedication costs mako, and some, like Coyote and Nanite Adept, use their list of mastered forms to change others or themselves, respectively. You can check which forms you have mastered with listforms
or list forms
.
Even if you don't plan on getting any dedication, mastering forms is a quick and easy (sometimes) way to get a few extra bucks, which is incredibly useful early in the game!
A whole new world to explore!
Look at you! All geared up and full of knowledge to explore the world! I'm so proud of you! Here, sweetie, don't forget your map! And your cartographer! Let me explain how to use them:
map
– This is a simple command that will list the nearby exits.cart
– Now this baby is a lot more useful. It will show you your current room (marked with an X, somewhere in the middle) and all the nearby rooms AND their exits, labeling them! Do note that you will need a monospaced font (all characters having the same spacing, like Courier New or Liberation Mono) to get a proper map.
Hey, this direction is colored differently!
While out there exploring, you will notice some directions in yellow, gray, white or purple color.
- Yellow colored directions mean that you're about to enter a safe place. No enemies to be found, you can rest and catch your breath here without a problem.
- Gray colored directions indicate that you're entering a place with enemies, but you're too strong for whatever they are, and thus you will not be ambushed.
- White colored directions means you're going into a place where enemies are about your level.
- Magenta (light purple, pink) colored directions are the worst. It means that place is a high level area, and chances are you'll be beaten pretty quick if you dare step there.
Finding, knowing and avoiding enemies
Important notice: The game received an update around December 31 2016 where it did away with random combat. The only way to get into a fight is by manually using the search
command!
If you've already stepped outside a bit, you may have noticed the message (Your hazard monitor emits a <sound>
. If you type +haz, you'll know whether the area has any enemies and the levels they may spawn.
If you're not sure what you may encounter on the next room, you can also type +haz direction
, like +haz e
or +haz n
. That is a very useful trick to avoid bad times with overpowered enemies!
On the lower end of the window you will notice two acronyms, DN and PH, probably DN-0 and PH-0. These are the difficulty settings you currently have. Here is the explanation of what they mean and the three ways to change them.
- DN, Danger Rating – This means how hard the enemies you encounter will be. Can be changed in game with the command
web #difficultylevel [-1 to 4]
, for instance,web #difficultylevel -1
for the easiest level. - PH, Pheromones – Enemy quantity, how many extra enemies you may find during each combat. Can be changed in game with the command
web #difficultyquantity [-1 to 4]
You can also find Danger and Pheromone technician npcs over the 1st floor above either Zephyr or RSX lobbies. Talking to them will allow you to change the levels. Last but not least, you can change the difficulties anytime with the web interface. Look on the right, under your Level and EXP, you'll see two sliding bars: Enemy Level and Enemy Quantity.
On the RSX and Zephyr upper floor, you will also notice a Terminal. This is one of the most useful things in the game. Type terminal
and you will get a list of all the places that are more or less suitable to your current level! If you type terminal form name, like terminal shadow dragon
, the terminal will list all the places that shadow dragons appear as ferals that you can fight!
Mentor - When you're too strong
Enemies won't appear at all if you are too strong for them to handle! In game terms, this means that if you are more than 3 levels above the maximum of the area, you'll find no enemies, no matter how many times you search. For instance, if an area's max level is 10, enemies will still appear up to level 12, but if the character searching is level 13, he or she will find nothing. To see the maximum level of the area, type +haz
, it'll show up after RECOMMENDED TRAINING LEVEL: minlvl - maxlvl.
But fret not! There is one command to help you out with this, mentor
. Typing mentor followed by a number will set your level to that number, so long as it's under your current real level. Say you're level 28, you can mentor
to any level up to 28. If you type mentor -1
, you'll be brought back to your real level!
How do I get to this place?
There are another two very useful commands for exploration:
atrace
– Area tracing, the name that appears in [brackets] when you look at a room. Say you need to find your way to The Mall. You simply typeatrace the mall
and wait for the results. If you're not getting any results, check for typos.rtrace
– Room tracing, the use is similar to atrace, but it looks for a room instead of an area, the name after the [brackets]. Say the room you need to find is named bathroom, typertrace bathroom
.
Combat Fighting – HYYAAA!
So out exploring you went and you suddenly got ambushed! Woe is upon you! Actually, woe is upon your enemies, for you are a player! And they're nothing but computer generated enemies! Time to draw some blood (not yours, theirs, of course).
IMPORTANT – There is an in-depth guide to combat, much better than this section! Check it by clicking anywhere in this line! You can even skip this section and just read that guide instead!
Starting Combat
If you're looking to pick a fight with some enemies, you may want to go check the terminal
for a list of areas around your level range. You can check it for free on the second floor hub of the Zephyr and RSX lobbies.
Use atrace
to get directions to that area. Once you're there, you should see a message something like "Your hazard monitor emits a cautionary chirp. (+haz)" Use the command search
to spend one patrol point and get fighting!
Do keep in mind that you have to be in the level range to keep summoning mobs: you can use the command mentor (number)
to temporarily lower your level.
NOTE: Certain level ranges mean different things for the area alert.
A cautionary chirp means you're in the level range for that area.
A soothing ding means that area does not spawn any mobs.
An alarming buzz means you're too low level for this area.
DebuffMag? HPBuffer? What the hell do all those things even mean???
Luckily, there's a page that already explains a good deal of those jumbled words. http://wiki.flexiblesurvival.com/w/Statuses
ATB – Understading how the hell things work
The game's combat works more or less based on turns. Every power has a Charge time and a Cooldown time, measured in rounds. Every 1000 points means a full round, so you'll often see values like 5200, 6700, etc. Some powers have a charge of 0 or a negative number, like -100. This means the power fires instantly. Actions with a charge of -750 or lower will not take a turn and allow you to use another power afterwards! Once you've selected to use a power, the game will process stuff until your power acts out, usually being your turn again afterwards. Shorter charges tend to mean that you act more often in combat.
Health and Energy
Health is self explanatory. If it reaches 0, you are defeated. Game over, make another character (not really! More detail below). For the first 5 levels, your health will slowly regenerate during battle to make things slightly easier on you, but after that you're on your own.
Energy is what you use to active most items and powers. You automatically recover a bit every turn, usually 1. Unlike health, it does not increase as you level up. There is one perk and some class abilities that increase it. If run out of energy during a fight and can't perform any of your actions or powers, you can use "rest" to get some energy back. If you're out of energy *and* rest is on cooldown, you can "pass" to skip a round and get some energy back; try to manage your energy levels better to avoid having to do this. For example, if you have mastered a power (see below) that uses a lot of energy, you could level it up and then upgrade it with Energy Conserving to use 25% less energy.
Powers
There are a lot of different powers, first thing you should know is the difference between passive powers, toggled and normal ones. Passives are powers that you always benefit from. Static bonuses that stay with your character in and out of combat. Toggled powers have an energy cost. This cost, however, deducts from your maximum energy. The power Juggernaut, for instance, costs 1 energy. If you have a maximum of 100 energy and activate the power, while the power is active, your maximum energy will be 99. These powers can be (de)activated outside of combat too, but that will trigger their cooldown. Normal powers are powers that you use and wait for the result to play out, dealing damage, healing damage, etc. If you type rpinfo name of the power, you will get a window showing all the power does and even what you can upgrade!
Power Upgrades
An August update in the game made powers more flexible (ha!), allowing players to upgrade them much like one upgrades items. Type upgrade
to get a list of commands and how to properly upgrade your powers. But here's a quick rundown:
- To get upgrades, you have to visit the Dojo in New Dawn. The fastest way is by typing
upgrade dojo
. - Once you get an upgrade, to slot it in a power, type
upgrade powername=full name of the upgrade
. For instance, if you're upgrading Jellied Hide with extra regen, you'll typeupgrade jellied hide=regen status enhancement
- Simply typing upgrade will show all your mastered powers and any upgrades they have installed, if any.
Check the main page about power upgrades for more information. (red link, but the page exists. Go figure...)
Alright alright, but what powers should I have?
Once again, do take a look at this guide for real in-depth combat information.
For starters, you DEFINITELY should master either Lactaid or Deep Healing. They are mutually exclusive, so you can only have either, but they both act the same: instant healing. During earlier levels, you will probably fight lone most of the time, so having Raking Claws, Rending Claws and Flamethrower can help you dish some damage by yourself. Do note that these powers are Damage Over Time, DOT, they will keep causing damage for some rounds after you use them. As you gain access to more areas and more transformations, you will also start to see different powers. Always check them with rpinfo, see which ones interest you most and master the ones that work best with you!
Round 1 – FIGHT!
Okay, onto combat proper now! Once it's your turn, the game'll show you:
- Your enemies' health
- Your health
- Your energy
- Your powers/items
Your powers appear in white. If any power appears in gray, they'll also have a number in (parenthesis). This means the power is on cooldown and it will take that many rounds until you can use it again.
To use a power, you can either type use power name on x, power name, or the first letters of the power. Here are some examples:
use flamethrower on 1
flamethrower
flam on 1
flam
In any of the above examples, your character will attempt to use the Flamethrower power. Notice that on two examples there was an extra on 1. This was the target. Most of the time, enemies are numbered to make it easier to target them, since it's common to fight more than one enemy with the same name.
You can also set a target with target enemy
, target 1
, target prime
. This way, whenever you use a power, you will automatically target that enemy, unless you override it with use power on target. Once it dies, you won't automatically select a new target, so your powers will randomly target enemies.
If you try to use a power that is on cooldown, the game will force you to wait until it's ready to use and then use. In battles where you're just trying to get infected and need to spend most of your rounds doing nothing, this is useful. When you actually need to beat the enemy, this can end up being the reason you get defeated, so pay attention!
Can't I just leave it doing stuff for me?
If you're too bored to keep your eyes in combat, you can also use the auto command to let the game take actions in your stead. Auto on
will turn it on, and auto off
will turn it off. Simple and straightforward!
Oh my god, I keep getting my ass handed! I suck at combat!
This is common occurrence, but fret not! Try changing powers, mastering different ones with different modifiers. Maybe you were relying too much on a power that nobody uses, because it is too weak. Maybe you are forgetting to use some of your equipment. Maybe you're fighting more than what you can take, who knows! Combat is part of the game, but not the only way to get exp or creds!
Losing is FUN!
No, it isn't. But not all is lost! When you lose, you have two options:
- Type
respawn
and be sent back to your bonded place (if you haven't set one, it'll be your starting place). - Type
hero revive
to get full health and energy back and get ready to kick the ass of whoever just kicked yours! You have a limit to how many times you can revive this way (4 per day, 5 with a perk).
Do note that every time you fall in combat, you will suffer temporary wounds. These reduce your maximum health, but they go away with time, so long as you're out of combat. You can also spend mako to get rid of them instantly!
My items suck! Where can I get better stuff?
Crafting. Seriously, the only way to get better combat items is by crafting. Ask around the Science
channel for good weapon/modifier combinations. Do notice that the very best things are very expensive!
Partying with a PARTY!
There is a good thing about being part of a party while fighting in the game, that being that EXP and Freecred rewards are not divided. Here's an example:
- Your character is at level 25 and is fighting a level 25 feral;
- Fighting alone, you get 100 exp and 100 creds per feral beaten;
- You join a group, all of you are level 25 and fight that same level 25 feral;
- EACH character will receive 100 exp and 100 creds after beating it.
See the advantage? The same feral is worth more if there is more people around. Not only that, fighting is significantly easier with more people and tend to be shorter.
Finding a party can be easy, you just need to announce what you're looking for in the LFG channel. lfg I'm looking for a group to help me at area XYZ
will print that message on the channel and people may either page you or ask for more info on the channel.
Do note, however, that even if you somehow manage to party with an alt, neither character will earn rewards. - So no lone wolfing there, get social!
I got into a party! Now what?
First, it's good to understand some commands and what they do.
-
pjoin player
- Will join the player's party. You will immediately teleport to the other player's location. -
pmode open/invite/closed
- Sets the mode to join the party. When open, anyone that pjoins you will immediately join your party. -
pleave
- Makes you leave the party. You won't be teleported anywhere. -
pkick
- Kicks a player out of the party. -
pleader playername
- Sets another player as the leader of the party. This can be used by any party member. This is mostly used to avoid leaving the party motionless in situations where the leader left for some reason. -
partymentor #
- where # is a number. This will mentor (set the level) of the entire party to #. This number can only go as high as the member with the highest level. Players that are not that high will be set to 2 levels under. -
pauto
- Sets every player to auto combat. Useful when someone goes AFK while it's their turn.
What about Mercenaries?
Sometimes there's just not that many people active or wanting to party up! For more difficult fights where you need some extra firepower and minions aren't cutting it, you can use other player's mercenaries as backup!
Mercenaries are powerful tools, clones of active players using their class, role, and equipment, ferrying back the rewards of your fights to their actual selves, but cutting your profits by 75% (50% with the Charismatic perk).
To see what players have mercenaries you can actively recruit, use party merclist
to see a full list of available players and details about their class and role.
Hiring a merc is as easy as using party merchire name
, and dismissing them is just dismiss name
(Or dismiss all
to remove all mercs from your party.)
Do note, using a mercenary that's above or below 5 levels from you yields you no rewards, so be sure to partymentor
them down to size!
If a mercenary is within your level range, it WILL drain their patrol points, so be careful about spamming fights, and check up on your mercs and their patrol with party
!
To offer yourself as a mercenary for hire, you can use party merctoggle
to toggle your mercenary's availability. (Note that to send out your merc privately, you can use pjoin name merc
without listing yourself!)
Proficiencies and Duties, because even after the apocalypse, shit needs to work
The nanite apocalypse happened and all the shelters turned out to be a carefully controlled- wait, scratch that, wrong game! Just because everything went to shit doesn't mean your only hopes of money and experience are stuck to murdering your enemies and pillaging their corpses. You can also do work that helps others!
In some specific places, like Eureka, Haretown, Cat Town and Clairmont (those red links should be blue, the pages exist), you can find rooms that have a green text, X job available. Each job uses one or more different Proficiencies.
Learning proficiencies
You can pick up to 8 hobbies, 4 interests, and 2 specialties from the beginning, but do note that you have to spend mako to get rid of them past the first week of character creation!
To select your proficiencies, use the web-interface's training menu. Having no training will yield 0 starting skill and a max of 10, with each tier of expertise raising both the starting level and cap of each skill.
While primarily used for roleplaying and judged scenes, Social Actions and Duties use your skill rolls to determine rewards and successful completion of your chosen tasks. The message that there are available jobs only appears if you have at least 1 point trained in the proficiency.
Just like Perks/Quirks, these can be reset during the first week of character creation for free using the +mako/ProfReset command in-game!
Wait, where and how can I work again?
Once you are in the proper room AND you have at least one point in the used proficiency, you'll see a green message like X Job Available. Type sa list
to get the full list of jobs available there.
To actually do it, type sa full name of the job
. And by full name, it really is the full name as it appear, case insensitive. Say the job name is The Art of Massage. You'll have to type sa the art of massage
to do it!
This will spend a number of patrol points and instantly net you experience and freecreds!
2017 JULY UPDATE - Now you can also do social actions via the web page! Just check the Social Actions link in the left corner. Keep in mind that you still need direct connection to train up your jobs.
PROMOTIONS!!!
After you've worked enough on a particular job, you can train to level it up! Type SA train, the type the name of the job. If you don't have enough job experience (unrelated to your normal experience), the game will tell you how much you still need to get before leveling the job.
When you level up a job, you open up new social actions which usually require you to spend more patrol points, but also give out better rewards on a per point basis!
Duties
At any time, you can type duty
to bring up a number of duties that your character can undertake. Do note that taking one reduces your maximum patrol points while active, from 60 to 48.
Unlike Social Actions, these only roll once per day, no matter where you are. Also, unlike Social Actions, these actually make a small difference to the game world, being a plot point for judged Roleplaying scenes. They also get easier as they come closer to 100% maintenance. While the freecred reward is high, one shouldn't try going for a duty with high difficulty (DC) without the proper skill.
You can check the main page of duties for more information, like being a professional at them.
Roleplaying – Time to put on your robes and wizard hat!
You've killed your fair share of ferals, you've worked yourself to the bone, now you need to find a nice place and some company!
Letting people know about your kinks
There are two ways of doing this, and you can do both at your leisure: WI and Kinks.
Managing your kinks is easier via the web, and you can find the link under the Character section. If you want to check someone else's kinks, just use the command kinks playername
, like kinks bob
.
WI, or What Is
The game has this very neat thing called a wi profile. As soon as you start the game with direct connection you'll be bugged to define yours nearly every minute. You can get the rid of the message adding a single thing before taking your time.
wi #flags
Will give you a list of all the available flags that you can add to your profile. If you want to know what each of them means, you can either type wi #whatis flag
or wi #whatisall
, this second command will list all flags and what they mean.
Now that you got an idea of the flags, you can either #set or #add them. Do not that #set erases whatever you had before and overwrites with the new flags. You will probably want to use #add and #rmm instead.
- To add a flag, simply type
wi #add flag
. Do note that you need to use the short name. So, if you want to add Submissive, you use sub. Hypnosis is hns and so on. You can add more than one by separating them with commas, likewi #add dom, fb, vag, lat
- If you want to state that you're not into something, you can use !, as in
wi #add !vhd
. This will add a not-vore (hard) flag to your profile, for instance. - Don't want a flag anymore?
wi #rmm flag
! The same rules for #add apply.
You can see other players' wi profile by typing wi playername
, even if they are offline. If you type wi
alone, it'll list the profiles of all the players in the room.
It's possible to add or remove more than one tag with a single line of command. Just put a space between the flags. Like this: wi #add fur fea sp kem sp
.
Custom tags
It's possible to add custom tags at the end of your wi profile. Do note that there is a limit of 30 characters you can use. This custom tag also cannot be searched for. To do it, type wi #custom The thing you want to add
.
Top and bottom
Unlike most other places, regarding the game flags, top denominates who is the giving partner and bottom is the receiving. One can be the dominant partner and also be the one on the receiving end. Dom/sub, Master/slave still apply normally, do check each flag description to be sure!
Adding more depth
Notice how some players' wi have a [D]? That means they have a detailed profile. You can check it with wi #detail playername
.
A detailed profiled allows you to rank the flags from 5 (highest, love) to 1 (lowest, never). Adding and removing detailed flags is very similar to the simple ones. wi #add level=flag
. The levels are:
- Hate / Never doing it
- Dislike
- Neutral
- Like
- Love
wi #add 4=vag
will add the vaginal flag under the Like. Note that you can add the same flag to different levels, the game will list it under both. Say you wi #add 5=vag
and wi #add 4=vag
, it'll show on both Love and Like levels. To remove a flag from a level, just use #rmm instead of #add.
Just like the normal flags, you can also add or remove various flags in a single level by separating them with spaces. wi #add 5=mic mac sp sex
Kinks, when you need more details
You may also note that the kinks command lists way more stuff, somewhat similar to F-List. However, setting it in game can be somewhat frustrating, so it's really recommended that you use the website for that.
To use the command in-game, check kinks #help for the general idea. Here's an example of its usage:
-
kinks #akink submissive g=L r=N detail=I love being subby!
It will set your submissive kink as Love for giving (meaning, you're the sub) and No as receiving (the other player). The detail part is optional and is a text you can set to explain or just add more flair.
Where/How can I find people?
If you're looking for something specific, you have two options:
- Make a call for it in the Pickup channel. It could be either a short message like "I'm a sub looking for someone to dominate me." or something more elaborate, "Big bad wolf wants to devour innocent bystanders, page for info!". Really, your imagination is the limit on how you decide to advertise it. (This is disabled by default, use
pick #on
to toggle the channel on!) -
wi #find flags
To look for players with specific flags. Say you want to find another player that has both Dominant and Master flags,wi #find dom, mst
. It will give you a list of all currently online players that have those flags. You can thenpage
them and see if they'd like something. -
+looking
Will list all online players that have set their looking message. This is equivalent to a passive ad, since it's not openly announced.
Other players may not always be up for or comfortable with what you are. You will get some No's, just like in real life, and that is okay, cheer up! Just behave and treat others well, be understanding! Always remember proper roleplaying etiquette (help etiquette
)!
But where does roleplay actually happen?
Roleplay, by default, is what happens in a room with two or more characters. It can be any room of the game. Every 15 minutes, the game will check for roleplay activity and reward active players with Freecreds, EXP and salvage if the room has a source! Every interaction there that is not OOC (Out Of Character) happens IC (In Character), which are the say
, pose
and spoof
commands, more about them below.
You can also roleplay via page
s, though this will net you no mechanical rewards. You can page-pose with page playername=:pose action
. Since pages are also the way to send private messages to other players, most don't usually take these interactions as 'canon', but it's up to each to determine that!
Finally, the 'Casual' channel, activated with the casual #on
and accessed via casual textHere
is a global 'IC' channel, used for casual conversations between characters. Like page, this awards no rewards, but allows for roleplaying on-the-go. As always, you can check the channel's history via casual #last
!
Hot Spots?
You may notice that every midnight, server time, the Market channel announces a new RP Hotspot. This is an area where the rewards for roleplaying (xp, creds and tokens) are increased.
To see the current area, use the command +bounty
Role out!
So you find a partner or two, found a nice place to roleplay, now it's time for the real action! Here are the commands you'll need to use and what they'll show on game. For the purposes of this section, assume your character is named John.
Command | What you type | What appears on screen |
---|---|---|
say | say It's hot in here! | John says, "It's hot in here!" |
pose | pose looked back and sighed. | John looked back and sighed. |
spoof | spoof Things were getting chilly between the wolf and the ferals | Things were getting chilly between the wolf and the ferals. |
And remember to check help etiquette
, it teaches this and also gives some useful info regarding when to pose.
Missed something another person said? Need a reminder? Worry not! Just type pot
and you will get the last actions that happened on that room! There is a limit of 100 poses that get logged, and every pose that happened over 12 hours ago will be erased.
Every 15 minutes, the game will tick and check for RP activity, rewarding players with experience and freecreds. If the players are in a room with a salvage source, they'll also receive a number of said salvage.
How about some very private stuff?
Feeling the need to make things get really private, just you and someone else? Don't want inteprid explorers finding the room you were in and pot
ting your deeds? Don't want to leave a trace over your rented room? Well, luckily, there is one thing that exists to help you on that!
+room name of the room
! You can type that over any place and you will immediately create a separate room that can only be accessed by msummon
ing people or people in your party! The room will disappear as soon as the creator leaves it.
DING, LEVEL UP!
Like any good RPG, you will eventually level up once you get enough experience! However, to level up here, you also need to spend freecreds. Bummer, but that's the price for training.
There are three ways to level up:
- Up to level 30, by default, you will level up as soon as you hit 150% exp and have enough creds to pay for the level up.
- On the web, once you have enough exp, you can click on the Level Up button on the right side.
- Through direct connection, you can
train level
on the Zephyr and RSX lobbies.
Once you level up, a lot of other training costs will increase as well. On the other hand, you will also earn more exp and freecreds from social actions and roleplaying!
Leveling past 30
Once you reach level 30, you'll notice something new on the web, where you see your level, and also on your sheet
. These vials that you need to drink are Boss Infection Vials. You get these vials on so called Prime hunts, which is usually a group (the bigger, the better) fighting the prime ferals.
For these, having the Prime Collector perk is a godsend, as it gives you an extra boss vial.
From the game, how start a Prime fight (you can check that anytime with help prime
. Also, modified to better reflect reality):
-
Take a PSAS from the elite shop and set it up in the area you want to hunt. If the area already has a PSAS(Look at a terminal), you can skip this step.Pretty much every area already has one installed. No need to bother with this step. - Secure a Prime Specimen Primer from the requisition shop (Token Store).
- Make sure you have 12 infection vials of the beast you want to hunt.
- Go to the area.
- Use the primer, it will prompt you for what monster in the area you want to challenge, and take your 12 vials and
a fuckton ofsome freecred.- An alternative is using the command primer:
primer infection name
, the infection name is as shown on+haz
. So, if the area has Perfect soldiers (genetically superior human infection),primer perfect soldier
is how to do it. It'll skip all the prompts and summon the boss right away.
- An alternative is using the command primer:
-
Survive the fight!Beat the shit out of the prime and run away from the rest! - Enjoy your boss infection vial, creds, bonus-xp, and a shiny new badge!
Quick FAQ for Prime Hunting and Boss Vials
Question | Answer |
---|---|
At what levels do I need to drink the vials? | You only need to drink vials at levels 30, 35, 40, 45, 50 and 55 |
What does filtering a vial do? | It turns the boss vial into a generic one, also setting its level to the closest multiple of 5. A lvl 48 vial will be set to 50, a lvl 51 will be set to 50. |
What are Generic Boss Vials? | These are boss vials that have been filtered. They won't infect you with any form, but still count for leveling up. |
Do I need to filter a vial before drinking it? | No. You can drink an unfiltered vial (Boss Infection Vial: Feral name) and it will count, so long as it is within the proper level. |
What use is there for an unfiltered boss vial? | You can use it to immediately master the form it carries. You can also use it to Epic a power, if the form has said power. |
What level the vial needs to be to be effective? | For leveling purposes, the vial needs to be within 5 levels of yours. At level 30, a level 25 boss vial will work just as well as a lvl 35 vial. |
Drinking vials before the proper levels does anything? | No. Using a boss vial when you're not in the proper level (a multiple of 5) is a total waste. |
Where should I go to hunt primes? | Check the terminal at Zephyr or RSX's first upper floor (it's listed among the things in the room). The primes will always be summoned at the highest level of the area. Summoning a prime at Nightclub (10-28), for instance, will summon a lvl 28 prime. |
Is there a minimum number of people required to summon a prime? | No. But it's highly recommended to fight with a large group, both to make it easier and to have more people gaining the vials! |
The Non-Violent Progress perk gives me a vial when it procs? | No. It gives the effect of drinking a generic vial of the appropriate level. |
But I want to be a pacifist! What do?
Luckily, there are two ways to acquire those vials without (direct) bloodshed.
- Buy from other players, usually 2 reward tokens per vial. Try the Auction channel;
- Have the Non-Violent Progress perk and roleplay as usual.
- Have a Duty. Once a day, it'll automatically roll and reward you with a lot of freecred and exp and, if you need boss vials, it will also grant such credit.
- In the case of a duty, you can also
duty push
if you have 40 patrol points available. It'll instantly eat the patrol and do another duty roll, with all the rewards. - You can also choose to become a
duty professional
, in which case, your patrol will be severely limited, but you'll have a 1/8 chance per RP tick to trigger a free duty push.
- In the case of a duty, you can also
Do note that, on the Non-Violent Progress, there is a chance that you will get the effect of having used a boss vial (or 2, if you're really lucky). According to the dev, that chance is initially 1 in 20, or 5% per RP tick. After a few remorts (read below), you can buy an edge, Advanced Peace, that doubles the effects of these lucky ticks.
After you reach the cap
Hitting level 60 means you're at the top! Still, even a mountain top could use a stair to make it higher, right? In any case, you can opt to remort. What is that? You get back to level 1, and receive 100 + (remort number * 10) reward tokens (which is 110 tokens on the first remort). You also receive a remort point -- these can be kept to gain 1% bonus to all attributes (mostly attack and health) per point kept (to a max of 25%), or can be spent to buy edges. You can spend points buying edges and still get that high bonus, though it will take time.
Reward Tokens
By now, you probably noticed that the game has more than just creds, common money, being used. Reward tokens are the second most used and useful currency. You need these for things like:
- Leveling up proficiencies past 11
- Buying Prime Specimen Primers and other useful stuff
So, how do you get some? Other than remorting, this is how you can get some tokens:
- Completing Daily missions. These are "Go to area X and beat 100 ferals", to put it bluntly. When you type
quest
, you will see how much % reward you'll get once you finish the mission. The base reward, 0%, is 4 tokens, and it can go as high as 400%, 20 tokens. - Completing Scavenging web missions. There is a button on the right panel that reads "Scavenging Mission". It's very similar to the daily mission, but doing web combat advances it faster than direct connection combat. The reward is random 3-6 tokens.
- Crafting Bounty. The very last thingy on the right panel is this. You need to craft (or comission) said item with said modifiers. Once you have it in your inventory, just click Claim Bounty. You'll get 3 reward tokens plus the amount of freecreds stated. You can only turn in ONCE per bounty. While you only get the tokens every 18 hours, you can still claim the bounty for every different craft it asks and receive the freecred prize.
Channels: Where to talk what
Commands that work against any channel name
command | does this |
---|---|
KeepAlive #off | Stop receiving messages from the targeted channel (E.G. KeepAlive) |
Pickup #on | Start receiving messages from the targeted channel (E.G. pickup) |
pub #last | Get the (default number) of last messages sent on a given channel. |
pickup #last 30 | Get the 30 (or fill in a number) most recent messages sent on a given channel. |
KeepAlive #list | Show the FULL list of channels, not just the highlights beneath. |
Highlight: most used / frequent channels
Channel | Description |
---|---|
Public | General chat |
Newbie | Most game related questions should be asked here |
LFG | Looking for Group, when you need to find more players for combat stuff |
Pickup | This is where you look for people to roleplay with! Advertise what you're looking for or what you offer! The worst that can happen is dead silence! |
Science | The place to discuss game mechanics and find the best builds |
Naughty | Sexy chats and scenes, where you show off your sexy abilities! |
Auction | Stuff for sale, make bids! This is the general Trading channel. |
Links | All links go here. Just point people in other channels there if need be. |
... | newbie #list - Show the FULL list of channels, not just the highlights in this table. |
The following channels are used to broadcast events. Players can't send messages there:
Channel | Description |
---|---|
Update | Whenever the game gets an update, it gets broadcast here. |
RP | This channel is used to broadcast Judged roleplay scenes, it is NOT used to find people to RP with (that's pickup)! |
Market | Crafting bounties and combat bounties are posted here. |
Recap of some incredibly useful commands
web #difficultylevel [-1 to 4]
andweb #difficultyquantity [-1 to 4]
- To change the difficulty of ferals and how many each combat will find, respectively.web #help
– will give you a list of other web commands that you can do while in direct control. Web #mission can let you do the missions without opening the site!size, groin, breast
– Checks your own size if used alone, can also check for a target's body size, player or not. Discreet, nobody will ever know when you use it!look, l
– Can be used to look at yourself withme
. Alone, will look at the room. Can also look at some objects and players, though looking at a player will let them know you're looking at them!i, inv, inventory
– Your inventory, backpack, bag of holding. Your non-equipped items go here. You can sort (i sort
) it and also use a number to see the description of the item.eq, +gear
– Your currently equipped items, how much loadout and upkeep each costs and what you have left. Coupling the command with a number will attempt to equip the item from your inventory!Load
– this command allows you to view the description of your equipped items.load 1, load 2, load 3
.-
ooc
– Use this to speak out of character -
page
– Page is how you send private messages to other players. Here's how you use it:page playername=Hello there
. You can also use : right after the = to make it a page-pose. You will also want to set a different color to your page messages to make them out easier in the middle of all the text, usepage #color colorname
(red, blue, green, cyan, yellow, gray, white) -
help
– Sometimes you just need some immediate help right on the game. -
+vote
– Liked roleplaying with someone? +vote playername! -
info
– This is what you use to get all the information of a power, proficiency, skill or item!info thingname
. Do note that not all items have their rpinfo. -
+retire
– Deletes your current character. It will ask for confirmation before actually doing it. If the char is still low level, once confirmed, it will be immediately deleted. Higher level chars will require you to +retire again after 24h to delete for good. -
tport
– Instant teleport! You can get a list of places to teleport to withtport #public
. -
home
– This will immediately teleport you back to your home/spawning point. -
nanite
– Shows a list of possible uses of your builder nanites. -
salvage
– Shows your current stock of salvage. -
drop
– Use this to drop, discard, delete, get rid of, do away with inventory items. It will prompt with Y or N if you want to trash the item.drop 1; drop 22; drop 53
-
sheet
orscore
– This will show the complete character sheet. Includes health, energy, exp, creds, class, tokens, mako, hero points, patrol points, wounds, proficiencies, skills, and powers (to only see the top part, add #top to the command) -
test item=modifier #makers
– This is useful when you're looking for which characters can craft what. Bounties change every 3 hours and finding who can make a Quick Nanite Entangler can be time consuming. Instead, just use the command with #maker at the end. In this example,test nanite entangler=quick #makers
will list everyone you can comission to craft one! -
+bounty
- Check the current market bounties (crafting and special feral) as well as the current RP hotspot.
Random bits and bobs
- Sarah the Husky asked you to find a non alpha male husky? -> rtrace 2nd street 3500
- Need a basic nanite collector? -> list items ; buy basic nanite collector