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| The following is a list of updates made to the game since it entered open beta in 2011.
| | {{:Automated_Multiplayer_Updates/2026_October}} |
| | | ---- |
| | | =Full archive of updates can be found in the [[Multiplayer Updates Archive]]= |
| == November ==
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| '''5th'''
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| *'test' command for crafting updated to account for group craft mastery perks.
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| *[[Royal Jelly]], [[Threatening Presence]], [[Adrenaline Boost]], [[Hard as Scale]] coded.
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| *Kaiju Island has become a hunting ground, bringing gigantic [[Manticore]]s, [[Quicksilver Serpent]]s, [[Jorogumo]] and [[Behemoth]]s to the grid.
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| **Behemoths have the new Threatening Presence ability.
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| *[[Terrible Pun]] now generates much more aggro than before.
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| '''4th'''
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| *[[Self Powering]] [[:Category:Recipe Modifier|recipe modifier]] added to [[MSPA Series 6|MSPA]] drop table.
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| *[[MSPA Series 6|MSPA]] removed from Hotel Oblivion floor 8, replaced by [[Porcupine]]
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| *Loadout requirements of the [[Magnetic]] [[distillation]] reduced.
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| *[[Distracting Lure]] power changed to 100% chance of healresist and lowered defense.
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| *[[Crazy Eye]] power energy costs and charge time adjusted.
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| '''3rd'''
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| *Fairhaven Chemical added to southwest Fairhaven, along with two new creatures ([[Liquid Panthress]] and [[Mutant Hyena]]).
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| | |
| '''1st'''
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| *[[Controlled Burst]] modified, it now reduces the damage dilution of Spread type powers as well.
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| *[[Fontanelle]] power added, but not yet placed.
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| *[[Royal Delight]] charge halved, effects reduced.
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| *Children are now exponentially less effective when used in groups of more than 0. Exact mechanics still pending.
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| ==[[Multiplayer_Updates/October_2011|October]]==
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| '''Archived. Header is linked to archived updates.'''
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| | |
| ==[[Multiplayer_Updates/September_2011|September]]==
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| '''Archived. Header is linked to archived updates.'''
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| | |
| ==[[Multiplayer_Updates/August_2011|August]]== | |
| '''Archived. Header is linked to archived updates.'''
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| | |
| ==[[Multiplayer_Updates/July_2011|July]]==
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| '''Archived. Header is linked to archived updates.'''
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| | |
| ==[[Multiplayer_Updates/June_2011|June]]==
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| '''Archived. Header is linked to archived updates.'''
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| | |
| ==[[Multiplayer_Updates/May_2011|May]]==
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| '''Archived. Header is linked to archived updates.'''
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| | |
| ==[[Multiplayer_Updates/April_2011|April]]==
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| '''Archived. Header is linked to archived updates.'''
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| | |
| ==[[Multiplayer_Updates/March_2011|March]]==
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| '''Archived. Header is linked to archived updates.'''
| |
Mostly Retired Fauna says, "In *theory* you should, no longer, be able to give birth multiple times at the same time."
Mostly Retired Fauna says, "Monotreme birth logic updated to be able to account for an indeterminate number of eggs, rather than birth only working with 13 eggs or below. Note: There are no plans to actually let you fill anyone with more than 13 eggnancies ( especially since 13 requires a dedication ), this is purely a side-effect of the rewiring that I did."