Difference between revisions of "Multiplayer Updates"

From Flexible Survival
Jump to: navigation, search
m (September)
 
(306 intermediate revisions by 5 users not shown)
Line 1: Line 1:
The following is a list of updates made to the game since it entered open beta in 2011.
+
{{:Automated_Multiplayer_Updates/2024_November}}
 
+
----
For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
+
=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
 
Need up-to-the-minute updates? They're over [http://flexiblesurvival.com/index?webupdate here]!
 
 
 
==September==
 
'''5th'''
 
* Minor exit tweaks.
 
** Unnecessary [O] Out exits changes to the appropriate cardinal directions.
 
** Most uses of [O]ut changed to [O] Out to be more in line with other directions.
 
* Fixed an exploit in the Bottle Quest that allowed infinite freecred generation.
 
* Fixed a bug that could cause web battles to run out of control if the battle ended but the player never refreshes/moves to a different page.
 
* Web battles will now notify you if your battle times out before you finish making your move and will cease all further execution until you start the next battle.
 
* Fixed legacy look traps at the Red Court.
 
** They now support basic partial matching and are highlighted in yellow.
 
 
 
'''4th'''
 
* Using the vial machine will now set the level of the vial produced to be the minimum level for the lowest area it spawns in.
 
** If no area is found it will be set to max level.
 
* A new mob is on the grid: [[Clockwork Cat]]. You'll find it in the [[Toy Factory]].
 
* Clockwork Cat defeat now shows up.
 
* Removed cases of partially highlighted commands in Zephyr, RSX, and New Dawn.
 
** Instead of seeing 'trained' you will see 'train', for example.
 
* New Dawn perk room now matches the compact, neater visual style of those in Zephyr and RSX.
 
* Perk rooms further updated.
 
** The 'Commands' section has been made more clear, concise, and helpful.
 
* [[Emotional Aura Nanomagic]] updated to reflect what it considers an emotion that is projectable.
 
 
 
'''3rd'''
 
* Shield drones now get a modified rest ability.
 
* Leaking Craftmod available in the Elite Shop.
 
* When using the shift or associated commands, the form you try to shift to will now accept partial matching based off forms you have mastered.
 
** If you have not mastered any forms, partial matching will not work.
 
* Bastet Disciple's dedication immunity to horny/heat messages has been fixed.
 
+pj #pvp Option added to allow judges to use PVP modes within private (temporary) rooms.
 
** You must be Judge Level 4 or higher to use this new option.
 
* Shifting to a form will now attempt to match a specific form first, rather than the biggest partial match.
 
** Further, it will also try and then match things from the start of an infection, before resorting to full partial matching.
 
 
 
'''1st'''
 
* Say-color option in editplayer should now function correctly.
 
* When using the talk script editor on the web, Goto and Mprompt(?) will no longer filter out string parsing.
 
* Rudimentary PVP combat should now work.
 
** Messages tell you what kind of PVP is in an area now pop up when you enter.
 
** Being defeated in a PVP area will not give you wounds (but respawning still will)
 
* Fixed broken string parsing on the path from New Dawn to Fairhaven.
 
* Broken string parsing fixed in the Latex Toy Factory room descriptions.
 
** Several broken exits removed/repaired, as well.
 
* Added the ability to set a 'forced mentor' on a room that will make sure people are of a similar level (mentored up or down)
 
* Being the same faction as someone confused no longer stops their confused attacks from hitting you.
 
* Fixed lots of broken string parsing at the Daughter Dealership.
 
* Fixed a bug where a player could enter an infinite loop when talking to Nephthys at the Daughter Dealership without enough freecreds.
 
* Pets can no longer infect or be infected by dots.
 
* [[Modification]] recipe removed from the game.
 
** It made players with the [[Modified]] flaw capable of giving out buffs and debuffs that were massively stronger than a support character that used [[Roles|roles]].
 
*** In other words it made role-based buff/debuff characters useless.
 
 
 
==August==
 
'''30th'''
 
* The Modest perks (Cock, Vagina and Appearance) have been updated to properly reflect the fact that reality has clearly always referred to relative sizes.
 
* Using the [[sexual stabilizer]] now sets a permanent stat, rather than a status, which remains until toggled back off.
 
* Tail Divider support has been added to the Fox Taur form.
 
* Animated Latex Skin Dedication finally grounded on the grid.
 
* For balance reasons, AoEmod buff has been removed from [[Gradual Latexification]].
 
* Fixed bug in acct_any2aid function that caused a crash when ambiguous player name strings are entered.
 
* New flag added: [[Flared]]. For all your equine needs!
 
* Small fixes to South Fairhaven.
 
** First, fixed several ancient roomdesc stat checks with broken string parsing.
 
** Second, fixed over 8 misspelled exits.
 
** And finally, cleared up some misleading directions.
 
* Many Equine forms now have the new 'Flared' flag implemented for use in string parsing.
 
* Minor bug in womb room exiting fixed.
 
** Another bug with +womb rooms fixed (not certain if related to the above).
 
* New Monster placed in the Sweaty Jungle area! [[Roseander]].
 
** Plant-fond form-hunters, get ready and go get it!
 
* Fixed major bug in how regen (status) gains aggro.
 
* Added "TINTIN++" to list of supported clients for which 256-color mode will be automatically enabled.
 
* Say-color option in editplayer should now function correctly.
 
 
 
'''27th'''
 
* The way energy interacts with RP gained money has been made less coarse.
 
* Rolling out new gear mutex code.
 
** If you get any errors or such pertaining to using items or that have 'lib mutex' in them, please make a request
 
* Anubis Servant boss vial added to elite store.
 
* Yesterday's "Cred Earned" statistic will now be displayed by +account/+register.
 
** Only if the value is above zero. May take a day or two to update in the database.
 
* Offline players in your womb will now affect your haste/pregnant statuses.
 
* InGame web fights should now, once again, work.
 
** AND they will now tell you, properly, when a fight has ended!
 
* Game-mail to email is working again.
 
** If you have not disabled the feature, any +mail you receive while offline will be sent to your active email address.
 
* Email system should now honor all opt-out requests.
 
* Lots of broken or unfinished look traps removed from Zephyr.
 
** All of the ones shown should be finished products.
 
* Horny messages should disable if your fertile status is negative.
 
 
 
 
 
'''23rd'''
 
* Updated how web combat is cleaned up.
 
** Players should be given much more chance to revive and should see less 'battle ended unexpectedly' from in-game web combats.
 
* Stat checks in Fairhaven made more 'contextual' and less 'gamey'.
 
** While still obvious when reading through a room description, they should no longer fire History 2/1: or the like.
 
** Several small knowledge stat checks added in the process.
 
* Searching in areas where there are offline players should be a little more reliable.
 
* Modification to the inventory mutex system should result in less hiccups.
 
* The way energy interacts with RP gained money has been made less coarse.
 
 
 
'''21st'''
 
* Rod's Old Truck Quest should now correctly mention to mentor to level 17 if you are too high level for the final fight.
 
* Feral mode training, [[Rod Trained]], added to the wiki! More additions to follow.
 
* [[Alpha Feral Training]] added to the wiki.
 
* [[Feral Training Nurturer]] added to the Wiki.
 
* Help Mentor has received a touch-up.
 
* [[Sweaty Jungle]] tweaked for improved grammar.
 
* [[The Highway]] has been updated for ease of navigation.
 
** Room titles are now distinct and reflect their respective areas.
 
* [[Ember Matriarch]] works properly now.
 
** Now you can go back for more fun with hir after you complete the quest.
 
* [[Death Valley]] and all related NPCs have been rewritten. This is part of ongoing work to improve older zones.
 
* [[The Circus]] in Fairhaven has been rewritten.
 
** This is part of ongoing work to improve older zones.
 
* [[Latex Factory Showroom]] NPCs updated with fixed string parsing, spacing, and format.
 
* [[Sexually Stable]] merit updated to avoid future confusion.
 
* [[Wet Bitch]] now also connected to the grid via normal travel.
 
* [[Bozeman University]] available on web.
 
 
 
'''18th'''
 
* @viewparse and connected functions now support time-statements. Also [area].
 
* Remaining use cases of Zephyr Inc. and Zephyr Incorporated standardized to Zephyr Inc, to minimize confusion.
 
* New Staff Monster added to [[Shady Keep]] area: [[Kage Fiend]].
 
* New Research Available.
 
* RP items added to nanite shielding requirements.
 
* Bonuses given to a pet as a result of adding modifiers to it when crafting, will now be adjusted by the rank of the pet.
 
* New Monster added to The King Stables! [[Ahkal Teke]] is now available there.
 
* New Player Monster added to Shady Keep area: [[Wild Cannibal]]
 
* New Area: [[Sweaty Jungle]] now exists in Fairhaven (North of the River).
 
** New monsters added: [[Ribbed Frog]], [[Swamp Stalker]], [[Anery Stripe Cornsnake]], and Staff-made [[African Rock Python]]. Woo, leezards!
 
 
 
 
 
'''17th'''
 
* Staff may now use the hunting territory item to destroy it and gain 10 mako.
 
** Staffers now get 50 for a hunting territory.
 
* [[Medusa]] Dedication is now available on-grid.
 
* [[Petrifying Gaze]] inflicts RechargeDebuff instead of ChargeDebuff, since ChargeDebuff is no longer in use and replaced by HasteDebuff.
 
* [[Shady Keep]] area now added in Woodfield. Level 57-63. Current mobs include the staff-made [[Bogart Knight]] and the player-made [[Fire Sprite]].
 
* [[Solar Dragon]] now has an avatar all its own.
 
* [[Corporate Cougar]] now has flags.
 
* Area in and around Zephyr polished again.
 
** Non-existing look traps are no longer mentioned, or have the proper placeholder.
 
** Stat-checks are better integrated with a character's perception of the environment.
 
** Numerous cases of past-tense phrasing changed to present-tense.
 
** And, of course, the area has been spell-checked.
 
* Fixed display error in energy amount in sa list.
 
* Players will be less likely to be set idle if they are partaking in combat.
 
* Updated Unrelenting Suckle.
 
 
 
'''13th'''
 
* New area added to the [[Woodfield Sewers]].
 
* Woodfield City Sewers and the Underground Tunnel polished. Better grammar, looktraps, and more.
 
* Friend-locks and enemy-locks have been tweaked to more reliably inform those with editing-permissions about the +lock command.
 
* New premium accessory, an assault rifle, available for 1 mako for all characters forever.
 
* New, free, avatar accessory, a baseball cap!
 
* The RSX Square in Woodfield has been rewritten for legibility. Navigation should now be easier.
 
* All dangerous areas in Woodfield are now clearly marked as such at their respective entrances.
 
* New section of Woodfield Sewer is now actually accessible.
 
* New Form added to Rolling Hills: Mootaur.
 
* Fairhaven Zoo rewritten. More to come in the near future.
 
 
 
'''12th'''
 
* Result for Packmind Research added, new item for sale in [RSX Solutions]: Operative Floor, Basement.
 
** The new item is called the [[Radio Static Device]]. Functions as a low powered Static Broadcaster (See and compare to Anti Nanomagic)"
 
* New Modifier: Windup.
 
** Makes an item take an exact amount of time longer to use. The trade-off is that the item uses significantly less energy.
 
** Available in the Token Store.
 
* Modifiers that reduce something by a percentage now have two soft caps and a hard cap(-80%).
 
* Negative recipe modifiers are now, after some debugging, capping at 75%, then again at 40%, with a final, hard, cap at 20%.
 
* Long-term idle player purge performed.
 
* If/when a status ends up with 0 mag or duration due to upgrades, it will not abort all other statuses from being applied after that one.
 
* Charm and "insta-kill" type powers can now work in web combat.
 
** However they will give no charmed pet and no talk script associated with them will run.
 
* Charm and "instant kill" type powers now can generate battle clear messages.
 
* Fixed broken string parsing at the NeoGAMES Lab in Woodfield.
 
* New NPC added to RSX Promethean Studies lab: Albert Stross.
 
** He has a hidden quest associated with him. Expansion pending.
 
 
 
'''11th'''
 
* Woodfield General Hospital updated with better grammar, fixed string parsing, and more details to look at. Big ups to Osiris for helping out.
 
* Refunded mako for Ejaculating Limbs mpool. The same functionality will work with the [[Rainmaker]] item.
 
* @viewparse and related commands revamped behind the scenes. Also more error-checking added.
 
* Rainmaker item added to token store.
 
* When two females have sex, if both have rainmakers (without being renamed) they will both get filled!
 
* Fixed bugs in talk script editor (and a few other web apps).
 
* Level 2 and 3 actions for Librarian added.
 
* All the references of a removed critter removed from the mission Road to a Cure.
 
* Vibrator recipe's cost and ingredient adjusted a bit.
 
* +request/rename option added.
 
* Toys in latex factory updated to use new filled code.
 
* Feral Dragon now has its own avatar!
 
* +census amounts for money should be more accurate in theory.
 
* +census values for cash well and truly fixed.
 
 
 
'''8th'''
 
* Lustful Pheromones upgraded to be a real power.
 
* Fixed a couple interactions with Zephyr Coffee Lounge NPCs. WIP
 
* Rod Trained feral mode mutants now reduce the upkeep of their overall equipment by 1 per level!
 
** If you're level 20, and have 30 upkeep worth of stuff, it becomes 10 upkeep worth of stuff.
 
* Extra Filling and Well Filled perks are now available
 
* When using the fuck command, a confirmation asking if you want to proceed is now always given.
 
* Warning! Many mutant powers will now cover you in goop/fill you, as per their descriptions!
 
* Were Arachnid added.
 
* @viewparse updated to account for extra parsing, both new and old.
 
* High freecred social actions given two soft caps in terms of freecred reward.
 
* Social action freecred cap is now influenced by the energy required.
 
** An action that takes 5 patrol points softcaps 5 times higher than an action that only requires 1.
 
 
 
'''5th'''
 
* Misplaced upgrade for energydamage on Costume Slip removed.
 
* Bug in party mentoring code fixed.
 
* When the judge who turns off OOC chat in a room leaves, the chat is automagically enabled again.
 
* Coyote who are not currently coyote will now show <Coyote> when TFing people.
 
* Typing +mako will now list your mako to two decimal places.
 
 
 
'''4th'''
 
* Hero points should no longer refresh randomly.
 
* XP rewards while fighting should no longer be a bajillion digits precise.
 
* Recipes available in the premium store now shown if known or not when viewed via web.
 
* A lot of fresh answers posted to the ask page, http://ask.flexiblesurvival.com.
 
* Help supporter updated.
 
* Fixed a progression error in the Ember Matriarch questline. Playtesting encouraged!
 
* Help Botting updated to show exactly what is meant by 'play the game when you're not there.'
 
* Sci is now usable as a command for the science channel.
 
* Auc now works for Auction channel.
 
* All future combat engergizers purchased are non-tradeable.
 
* Pets can now accept the new fuck commands.
 
* When leaving a party as the leader, reassigning the leader of a party, kicking yourself from a party as leader OR when the leader drops offline, combat should no longer go haywire in that room.
 
* Demon Lunar Touched added.
 
* Badger avatar created and applied, if you can think of related species that would benefit from using that avatar, pop up a request.
 
* Oral, anal and breast sex request messages now a little more ambiguous, in case a female is asking a male for such.
 
* The next winner of +lotto gets a dedication.
 
** The dedication will be publicly available, but you get to design it!
 
** So run, do not walk, to +lotto and grab up some tickets!
 
* People with a Color Chooser can now set their colors with editplayer.
 
* Lotto 'splosion fixed.
 
 
 
=Previous months can be found in the [[Multiplayer Updates Archive]]=
 

Latest revision as of 11:27, 2 November 2024


Nuku smoothly says, "* Credits that is, not actual vials."

eWrecked Glitch uwu's, "Issues with Diya's defeat not completing the quest fixed. Those who still have the quest in their quest log can talk to Diya outside of his cottage to get the quest completion checked off. Also, Diya can now take you to the dojo again through dialogue prompts."

eWrecked Glitch uwu's, "No longer required to have the Weapon Master badge in order to get Diya to take you to the Dojo to get the very same required badge. That was silly."

eWrecked Glitch uwu's, "+help Skills and Proficiences given a minor update to clarify and remove an erroneous statement at the end."

Nuku smoothly says, "Raising proficiencies past their training level is no longer token free."

eWrecked Glitch throatily barks, "+coyote and +adept codes have been merged in the background. This shouldn't really change anything in the foreground, overall. Also, minor fixes made to the code, changing how messages should display, relying on the same 'infect' code that exists in the shift command and all other commands that deal with shifting. This should fix errors in stringparsing in transformation messages used by these two commands."

Judgment Alceris predicts, "Having your mass manipulated now applies its effects even if you're not currently carrying a Nanite Mass Manipulator. It was pretty useless for Coyotes before."

Nuku smoothly says, "Top Tier merit removed. Your points are already refunded, enjoy!"

Mostly Retired Fauna wantonly purrs, "Rejoice. We've decided to remove the TopTier flag from all recipes. Crafting just got a lil' simpler."

Nuku smoothly says, "Top Tier Crafts returned. If you had it before, you still have it."

eWrecked Glitch throatily barks, "Violence flag re-established into wi as vio."

Mostly Retired Fauna wantonly purrs, "removed a stray power upgrade on mechanical drones for a power they no longer have."

Mostly Retired Fauna wantonly purrs, "Flurry combat skill removed from Slasher Bot, since that got removed from the game ages ago."

Mostly Retired Fauna wantonly purrs, "( Also since none of their attacks are repeats )"

Nuku smoothly says, "Gave birth in the future? This will now fix itself, hirrah!"

Mostly Retired Fauna wantonly purrs, "Slasher Bot has been given some love, since it was lagging behind. Full stats they get now:"

Mostly Retired Fauna wantonly purrs, "/Minions/SlasherDrone#/1:Damage:1"

Mostly Retired Fauna wantonly purrs, "/Minions/SlasherDrone#/2:Sacrificial Fury:2"

Mostly Retired Fauna wantonly purrs, "/Minions/SlasherDrone#/3:Speed:2"

Mostly Retired Fauna wantonly purrs, "Penetration:2, Bleeding:3, Reactive:2, Controlled Burst:3"

Mostly Retired Fauna wantonly purrs, "Auto Cleave with a Damage of 5, Auto Slash with a damage of 5, Robotic Systems giving them 10 damagebuff, 1 attack, and 10 accuracy"

Mostly Retired Fauna wantonly purrs, "This is a test message, please ignore."

Mostly Retired Fauna wantonly purrs, "This is another test message, please ignore."

Mostly Retired Fauna wantonly purrs, "Adept command now *correctly* checks if you're actually, y'know. An adept."

Mostly Retired Fauna wantonly purrs, "Adept bodypart shifting now correctly requires the Carnal Equalizer instead of the Spatial Recalculator"

eWrecked Glitch uwu's, "Several fixes made to the +coyote command, giving it at least soem functionality. Please report any bugs you notice as it's an ongoing process to fix!"


Full archive of updates can be found in the Multiplayer Updates Archive