Difference between revisions of "Multiplayer Updates"

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The following is a list of updates made to the game since it entered open beta in 2011.
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{{:Automated_Multiplayer_Updates/2024_November}}
 
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For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
 
Need up-to-the-minute updates? They're over [http://flexiblesurvival.com/index?webupdate here]!
 
 
 
==May==
 
'''16th'''
 
* A very large mako pool has finally completed! As a result, players now have 5 more perk points to use.
 
** They will appear when you have spent your 'free' perks and buy 5 points past that.
 
* New merits: [[Tiny]] and [[Giant]].
 
** They do the exact same thing as [[Small]] and [[Tall]], but they also ''stack'' with them!
 
* Butchering skill now displays properly in +fish.
 
 
 
'''15th'''
 
* Some of the player flags have had their descriptions updated.
 
** Hyper, No Hyper, Macro and RSX flages are examples.
 
* New command: tport.
 
** Allows you to teleport to RP hubs.
 
*** The new feature only works in non-combat rooms.
 
**** For example, ''tport #public'' then ''tport placename'' to teleport there.
 
***** Staff are looking for public RP locations that they may have missed. Let them know via +request if you know of a public RP hub that isn't on the list.
 
* [[Effectiveness Training]] recipe created.
 
** Prefab version for sale in the Zephyr wellness area.
 
* When a party leader flees a fight they will now drag their entire party out with them.
 
* People trying to recycle items that, due to changes have been grandfathered and are no longer craftable, will no longer get a crash.
 
* In theory, if you throw a buff, or debuff that is weaker than already exists, it will simply not be applied, leaving the stronger one alone.
 
* Forms for mothers' day removed from elite store.
 
* New 'target' type for powers, 'master' will force the power to make it target it's summoner (for pets).
 
* The ability to become [[Modified]] has been removed (chargen and Medical Implanter).
 
** The reason is that it has become apparent that players with this ability could deal 160k damage per round against 8 targets.
 
*** This made them 2 to 3 times stronger than the best Role builds in the game.
 
**** Staff are requesting player feedback on wrestling Modified back into a sane performance range. +Request with your feedback and send it as a Suggestion.
 
 
 
'''14th'''
 
* [[Cow Maiden]] is now available as a boss vial in the elite store.
 
* You are no longer notice-spammed with influence salvage.
 
* Influence salvage is now given in one notice.
 
** But only when you're checking your notices.
 
* There is now an Infection Update item in the elite store.
 
* "help partying" brought up to speed with recent code.
 
* Descriptions entered for most wi flags.
 
* The token store on the web page now reveals if you know a recipe or not.
 
* Jobs that require builder nanites now inform you of the fact.
 
* Arriving and leaving a room, with parties, is much cleaner now.
 
* New fishing option: "+fish/patrol"
 
** Spends 1 patrol point to catch multiple fish at once per successful catch.
 
*** You will ignore the usual limit of 12 of any single fish for that cast, allowing you to hoard larger amounts of fish.
 
* Fishing stock cap removed.
 
* New command: "+fish/butcher".
 
** Slice up those fish!
 
* If you do a +fish/patrol and net a fish that's too small, the patrol point is quietly refunded.
 
* Using +fish/patrol bypasses the minute cooldown, and cannot result in random encounters.
 
* +fish/patrol amplifies your skill for sake of avoiding badly weighted fish, both light and heavy.
 
* Waiting for a bite while fishing is now much less spammy
 
 
 
'''13th'''
 
* Functionality of Technical adjusted!
 
* You now cannot join a party with one of your alts
 
* Technical status can no longer DEBUFF, only buff.
 
* Party merging (especially into open parties) should now work.
 
* <del>New research available: Nanite Cannon</del>
 
** New recipe, [[Nanite Cannon]]. Prebuilt version for sale in the token store.
 
*** Recipe for nanite cannon also added to mako store for 5 mako.
 
* When using the crafting tester recipes and modifiers known are now marked with asterisks.
 
* Cred Energy Rejuvinator removed from token store.
 
* Go-Go Dancer erotic dancers will no longer cause Confusion.
 
* [[Hare Town]] set up with few social actions and jobs.
 
* Description of TEAM modified.
 
* When buying/selling mako/lunar on the web exchange, it will now evenly pick from each order if multiple match the best value.
 
* Technical stat no longer -decreases- upkeep in the negatives.
 
* +monster ready Will now search the room for IC players and set the combat as being owned by them (Judges should be set JDG).
 
* Roll update, you now get +1 die per 5 points above 20.
 
* New premium accessory: Labcoat.
 
** Available for 1 mako and applies to all alts on your acount, past and future.
 
*** Labcoat edited to look nicer, much thanks to Tova!
 
* New, entirely free, avatar accessory: a sawed off shotgun!
 
* New premium accessory, offered by Tova, a dark version of the labcoat.
 
** Available for 2 mako for all characters forever on your account.
 
* Stretch command implemented, showing the monthly donation stretch goals and our progress towards the next.
 
* Stretch command now shows ''all'' potential stretch goals.
 
 
 
'''12th'''
 
* Distillations removed from the system.
 
** Distillations no longer have any effect on items.
 
*** In other words, your Distill-enhanced items are now broken and may inflate your loadout usage (even into the negatives if you didn't have much room left).
 
**** If you are having issues removing items due to loadout inflation, remove the highest loadout item first to bring you out of negatives.
 
* 'Distill' tab in web inventory removed.
 
* You can now cancel auctions, with auction #withdraw
 
* Altfinder restricted to W3+
 
* New craftmod for direct sale (player purchased): [[Gravid]]
 
** 5 mako in the elite store.
 
* Ride commands now disabled.
 
** Please see pinvite #help for details on usage of the new system.
 
*** Msummon will continue to function normally.
 
* Case of mistaken helpfile fixed in the Zephyr instance of the crafting-tutorial.
 
* 'Help basic commands' updated with new party commands.
 
* For parties: If a player other than the leader is ambushed in a room, the monsters/combat will be based off the party leader's settings.
 
* The Color Chooser decreased in price from 50 mako to 20 mako.
 
* The Gold Framed Supply crate is now 150 reward tokens
 
* Power Regulator reduced in price from 200 to 50.
 
* Happy Mother's Day! 50 mako poured into the pregnancy tower, enjoy your kids!
 
 
 
'''11th'''
 
* Power and item cooldowns can never reduce to less than 0.
 
* Instant powers and items should once more be instant.
 
* XP costs for crafting items removed.
 
* Crafting items while in a nanite crafting room reduces cred/nanite costs by 5%.
 
* +reward now has a chance to give craftmods!
 
** High octane will make them a non-drop craftmod. There is a small chance of making it T2 or T3!
 
*** Meaning it is significantly cheaper to apply.
 
* When using craftmod trades, the description of craftmods will update to the desc of the new modifier.
 
* In theory, web battles are now entirely patrol point free, unless you're doing a mission.
 
** If you're doing a mission, it costs a patrol point, and will not work without one.
 
* Web crafting using a commissioned crafter can no longer put you into negative freecred.
 
* When spending a hero point for a +roll, you will get +1 to the end result.
 
* When training up a top tier craft skill on the web, you will no longer see 'maximum level' when going over the level limit.
 
* Players can now no longer train crafting skills above their level (excepting top tier, where they can go their level + 10)
 
* You can now train craft skills back up to max level, instead of your max level.
 
** But the costs for over lvl 50 (doubling) now are based off the skill being trained.
 
* New item: [[Fishing Hole]]. Costs 25 mako.
 
** Lets you set a room of yours as a fishing area, even a hunting area room.
 
* Rpinfo of [[Infertility]] updated for thematic clarity.
 
 
 
'''10th'''
 
* Web now displays decimal value of premium currency.
 
* Academics reworded to be a bit more clear as to what it does.
 
* The Raver Punk's anklets now glow with the color of the person's choosing
 
** The color chooser must be in the user's posession for this.
 
* When pointing a craftmod trade/selective trade at a stack of craftmods, only one will be traded.
 
* Crafting no longer requires XP.
 
* Soul Grasp can now be upgraded for damage.
 
** Now it counts as a resurrection power.
 
* Earth Nanomagic's cost and limit updated.
 
* <del>[[Hair Triggered]] and [[Instant Drawing]] are slotted into Rapidity.</del>
 
** Unslotted instant drawing and hair triggered again.
 
* [http://flexiblesurvival.com/index?ecommerce|E-Commerce] updated to make the stretch goals more clear.
 
* [[Painted Incubus]] is now available in the Mako Shop.
 
* Apart from regular upgrades, no modifiers or modifications will allow a non-instant activatable power/item to become instant.
 
* [[Deinoraus]] form added to the Shadow Pits area.
 
** This was our first Stretch Goal monster.
 
* [[Feral Mode]] now gives +1 mastery slots per 25 levels through ingame training.
 
** Web Training has been updated to account for this.
 
* Feral Theme page updated.
 
** New information is here: [http://wiki.flexiblesurvival.com/w/Ferals|Ferals]
 
*** More changes possible.
 
 
 
'''9th'''
 
* [[Ink Cloud]] power reworked.
 
* Bugs that caused erroneous power output for all naturals fixed.
 
* Monsters above 'Boss' Rank are now more enduring.
 
* Hard and Final bosses made a bit more worthy of their titles.
 
* When buying/selling premium currency on the web market, proper account log entries are made.
 
* You can now use the [[Sexual Stabalizer]] as an inactive [[Nanite Adept|adept]], so long as you own it, without the need for a focus device.
 
* Hero Regen option buffs.
 
** Regen lasts twice as long, and now has a powerful +energy component.
 
* Craftmods no longer drop randomly off defeated enemies.
 
* The cost of a Craftmod Key reduced to a mere 40 tokens.
 
* For a mere 10 tokens, you can now procure a T1 craftmod with a 'small craftmod key'.
 
* Reward Tokens now occur faster with subscription level. Higher the level, more reward tokens for roleplaying.
 
* "help subscribing" updated with this new feature.
 
* The tokens for dedication promotion is at an end. We hope you enjoyed earning dedications via tokens.
 
* You asked for it, you got it! You can now trade reward tokens, give x tokens to bob. I'm sure bob will appreciate it.
 
* "help dedication" and craftmod brought up to speed with recent updates.
 
* RP XP increased significantly. Roleplay and be rewarded!
 
* Money earned from RP increased accordingly.
 
* Hero refill properly nabs 1 mako and gives you all your hero points back, so you can go on being awesome.
 
* New color, Tyl purple, a soft shade of purple, freely available to use on your avatar!
 
* On the buy mako page, the stretch goal meter now says how much to reach the next stretch goal.
 
* While RPing, rest XP bonus is now displayed.
 
* Monsters are no longer randomly upgraded on their powers, providing for a more consistent experience(templates aside).
 
* Viewing items now shows if they are 'high quality' or not.
 
* Promethean/RSX/Zephyr mobs WILL get some upgrades.
 
*** But only them.
 
* New monster templates: Multi-Armed, Ignited, Rubber Toy, Unclean, Go-Go Dancer, Breast Feeding and Feesh
 
* If you auto level, you are now informed in game about it, in addition to the web notice.
 
* You are now shown the 'cock' transformation whether you are male or not.
 
** If you collide with a form that this displays hilariously with, let us know so we can fix it via +request.
 
* Talakai Essence now makes females 'flexible', allowing them to take monstrously large partners and still breed.
 
* If you are on the crafting page and look for crafters, crafters on cooldown will not be on the dropdown list as people taking orders, because they can't.
 
* Bugs that caused erroneous power output for all naturals fixed.
 
* If you are on cooldown for taking orders, you will be informed on the web craft page.
 
* [[All Natural]] Buffed
 
** All Naturals now get 1 point of technical per 10 levels minimal, despite any role selection.
 
*** So if you're level 30, you're going to have 3 technical, period. If you're level 60, 6 technical.
 
**** If you have more than 10/level technical, it will leave it alone, so if you take 3 roles with technical, and are level 24, it will not reduce it to 2.
 
* [[TEAM]] recipe created by player purchase, but a prebuilt version is for sale at the Ancient Relics in the mall.
 
** Works like having half a point of Technical shared among all allies in your party.
 
* Mining, via the mine command, now employs builder nanites, not freecred.
 
* Mining now has a guessing game component. Guess well for much more salvage than normal. Guess poorly and you end up no worse than you started out.
 
* [[Ruggedized]] buffed. Upkeep discount increased from 5% to 15%.
 
* [[Miniaturized]], Ruggedized and [[Modular]] are now slotted together. They all got buffed as well, so be sure to remove and re-equip your equipment.
 
* The Selective Craftmod Trade now gives 10 choices instead of 5!
 
* Damage over Time buffed, no longer resisted by hpbuffers.
 
* Everyone has received a free craftmod key as part of the recompensation package with the recent changes. Enjoy!
 
 
 
'''8th'''
 
* Talking to missy to combine and reroll your craftmods will now make sure you don't get the same mod as either of the two you put in.
 
* Hare Town has been renovated and improved. (Research completed)
 
* Price of [[Flame Bearer]] dedication reduced from 50 to 30 mako.
 
* Price of [[Bastet Disciple]] dedication reduced from 50 to 30 mako.
 
* Price of [[Necromantic Acolyte]] dedication reduced from 50 to 30 mako.
 
* [[Kitsune]] dedication price reduced from 50 to 30 mako.
 
* If you purchased a dedication yesterday or today (7th or 8th, server time) that just came down in price, throw up a request to get the difference refunded.
 
 
 
'''7th'''
 
* New item, [[Craftmod Key]], now for sale for 100 reward tokens.
 
** Open it up for a tier 2 craftmod!
 
* New item, [[Craftmod Upgrade]], 20 reward tokens.
 
** Increases the level of a craftmod by 5.
 
* New item, only 10 reward tokens, [[Craftmod Trade]].
 
** Takes a craftmod and rerolls its level and what modifier it holds, but retains its tier!
 
* The Reward Token Purchase now gives 5-15 tokens instead of 5.
 
** 20% chance of +5, 5% chance of another +5, each rolled separately.
 
*** Badge given if you get 15.
 
* New item, [[Craftmod Selective Trade]], 20 reward tokens
 
** Works like a trade, but instead of being entirely random, you get a choice of 5 modifiers to select from.
 
* Check your web notices.
 
** If you created your account before january, you've been given reward tokens in recompense for the final retirement of the distillation system.
 
* Chance of mastermind reduced.
 
* New, free, color, brown!
 
* New Mission button on page no longer so screamingly loud.
 
* Web combat can now be done even if you are completely depleted of patrol points.
 
** This does not extend to web missions.
 
* Worker Job moved to the Power Plant (always in Eureka).
 
* New item: [[Chimera Serum]]
 
** Available for freecred the Zephyr Lobby.
 
*** One sip and you'll have a new perspective on things. That's what they said in the update channel.
 
* Added a level 2 action for the Street Lord.
 
* New recipe: [[Power Gator]].
 
** Its intended to replace the [[Water Flask]].
 
** There is also a Pre-Fab version without Modifiers where [[Energy Drink]] used to be sold..
 
* Power Gator added to token shop(20 tokens).
 
** The recipe, not a completed item.
 
* Debuffclear added to Power Gator.
 
* +register fixed
 
* Upkeep of Power Gator has been reduced.
 
* Medicinal now has Regen.
 
* [[Endurance Training]] created.
 
** It is for sale as a pre-fab item.
 
*** This will replace [[Training - Aerobics]].
 
** You can craftmod it, as it comes without modifiers.
 
* [[Crowbar]] has been renamed to [[Sharp Light Melee]].
 
** Its Pre-Fab version is renamed to [[Pry Bar]].
 
* New recipe: [[Breathing Clothes]].
 
** Replaces [[Earrings]] in the Ancient Relics store.
 
* Weighted modifier adjusted to return to relevancy.
 
** Also slotted with Improved.
 
* Repeating modifier buffed.
 
** Repeating no longer debuffs damage.
 
* It is now possible to procure tier 1 craftmods via social actions.
 
* Recharge now has soft caps at 50, 100 and 150
 
** This is no different than most other statuses
 
** It hard caps at 200.
 
 
 
'''4th'''
 
* Matriarch and Sterile now properly exclude eachother, like one'd expect.
 
* Roll With It and Tar Baby now have a combo effect.
 
** You gain 0.5 points of reactive skill per lowest of either.
 
*** So if you have 1 and 3, you'd get +0.5 reactive, 2 and 2, +1.0, 0 and 3, +0.0.
 
* Modified now has diminishing returns on percentage based things that modify a stat directly(+damage) or to statusmag.
 
** Every +50%, it costs twice as much to get another 1% of difference.
 
*** So 1:1 up to +50%, then 2:1 until it hits 100%, then 4:1 to 150% then 8:1 to get to 200% and beyond.
 
* Price of relocation adjusted from 30 to 10.
 
 
 
'''3rd'''
 
* Bug fixed in arm divider.
 
* +xp now shows the number of tickets you have in the RP mako lotto.
 
* Fixed bug that caused spam with betraying powers.
 
* Academics no longer has the functionality that was never documented for it.
 
* Roopet charming should work again.
 
* ^^ Now works in ooc messages.
 
* July 4th added to holiday list.
 
* It is now possible to get more rested xp than normally possible if with a high octane reward.
 
* If you are not at 75% of your rest capacity when receiving a reward, it will give you rest xp rather than a +xp/time reward.
 
* When sending a @paste to a specific person(s), you are told which receive it.
 
* You will no longer receive a health 'tick' update when you're full of health.
 
* When someone pastes to the room, as opposed to a particular person(s), a message is sent notifying that it's a room send.
 
* Maximum HP no longer begins to spiral upwards past level 30.
 
* When handing objects to a person with a custom name, only the custom name will be displayed in the message.
 
* New mako item, [[Salvage Surveyors]]
 
** Allows you to permanently increase the salvage amount of a given area by a given salvage by 5.
 
* Can be used on public areas.
 
* Submitting can now be done through "submit to <enemy>" as well.
 
 
 
'''2nd'''
 
* Mako gained from answering polls now recorded in account history.
 
* You will now be told if a group member 'reconnects' as opposed to 'connected'.
 
* Start of the Month sale is now shorter, the threshold being 500 instead of 2000.
 
** Alternate reward system being implemented that will benefit the entire game, rather than just the donator.
 
* Stretch goals implemented.
 
** As the game reaches its monthly monetary goals (starting at 500), the game receives a benefit for all to enjoy.
 
*** Including new quests, web missions, monsters, and even dedications.
 
* You can no longer charm Zephyr, Promethean, or RSX agents.
 
** Charmed enemy agents should be cleared of their origins, including RSX.
 
* New items, [[Pregnancy Harness]].
 
*** Item is permanent and passive.
 
** While worn and offline, you gain 'pregnancy rest' at a rate of 18 minutes per 15 minutes.
 
** While online, this time is used to increase your incubation speed by up to twice the normal.
 
** If RPing, 20-30 minutes of credit turns into 40-60, if online but not RPing, 5 minutes becomes 10 minutes of credit.
 
* The pregnancy harness now charges, slowly, if online but not RPing.
 
* Cow maiden quest updated.
 
* The RP lotto will run less frequently, but tickets continue to accrue, meaning that those who roleplay over longer periods are more likely to be that winner.
 
 
 
'''1st'''
 
* Turning faction chat on and off now gives feedback.
 
* Betraying powers properly hurt things again.
 
* Fixed a bug that could prevent web combat from starting.
 
* Goo Girl now has an avatar
 
** Several other gooey forms now use the goo girl avatar.
 
* Missy's created craftmods will now have similar naming to new dropped ones (showing tier and dropped status)
 
* Fixed bug that may have reduced the efficiency of influence for salvage.
 
 
 
==April==
 
'''30th'''
 
* The Perk Room +jnote example now "Displays" the perks you own, instead of "Displacing" them.
 
** this was the fault of a silly, but amusing mispelling in the menu.
 
* Fluffy Kitten Girl should now use the feline avatar.
 
* A bunch of birds now have an avian head.
 
** In clearly unrelated news, fixed some up with the 'beaked' flag.
 
* You can now type sapuzzle to get a recap of a puzzle in progress.
 
 
 
'''29th'''
 
* Attempting to apply a modification with no modifiers will warn you about it instead of just crashing.
 
* Dropped craftmods will now list, in their name, what tier they are.
 
* When combat ends due to any reason apart from a code recompile, combat should report the fight complete properly.
 
* Feral Mode players should have Durability 4 and Health 4 at level 60. No one knows if this works yet.
 
* While ovulating, pregnant women also smell 'amazingly fertile'
 
** Males, herms and neuters will too.
 
*** Herms make sense. But why would males and neuters ovulate much less have such a scent?
 
* Functionality of underwear enhanced. If given a custom description, that custom description will appear on you, with the phrase of '(pronoun) is wearing (custom description).'
 
* Anti Nanomagic now gives the "totalchangeimmunity" status, preventing infections while on.
 
* [[Surge of Vengeance]] and [[Rebirth]] both now gives wounds to the user.
 
 
 
'''28th'''
 
* Soldier job adjusted with the other jobs's rewards.
 
* Psychologist Job fixed and upgraded a bit.
 
* Hunter Job (Surival) added to Eureka's Eastern Gate.
 
* PBRD's effect on offline pregnancy now calculated in +pregtime if you have one.
 
* PBRD is now calulcated in all fields of +pregtime.
 
* Pregnancy time accelerated while RPing, calcualting added to +pregtime.
 
* If Nuku did his math right, all future pregnancies will be capped at 9 months time, assuming a pregnant player falls offline and doesn't come back.
 
* You are no longer spammed about 0 quantity salvage results from RPing.
 
 
 
'''27th'''
 
* Time birthday made more user friendly.
 
* New merit: [[Selective Reality]].
 
* You can now activate map view in editplayer, option 24.
 
 
 
'''26th'''
 
* When doing social actions in game, you are now informed of how many patrol points are regained while doing it.
 
* Children have lowered Loadout requirements(from 25 to 20)
 
* Upkeep for children lowered(from 5 to 4). Overall cost to equip lowered by 20%.
 
* Feral Mode characters now have 20 loadout, instead of 10. Twice the loadout to stretch into!
 
* Edible Nanomagic now has a power.
 
* Pregnancy time reduced significantly(from 216 to 144 days)
 
* [[Matriarch]] merit added and coded.
 
 
 
'''25th'''
 
* Combat tweaked. Should (hopefully) fix the haste issue and a few minor slowdowns in combat.
 
* Fixed a bug where adding craftmods to salvage sources wasn't increasing the 'oomph' of the resulting site's source.
 
* New global research: Power the Pregnancy Tower.
 
* Having a PBRD (Pregnancy Broadcast Research Device) will now have an ongoing passive effect based on the influence level of the power the tower research.
 
** This is in addition to the burst had when people use +mako/pregcast.
 
* MSPA infection removed from the database.
 
** It was retired by its creator.
 
*** Meaning you can't find vials for it nor find it in the wild.
 
**** <del>It is still available to those that already own the form.</del> MSPA is now gone-gone.
 
* Ashen have chosen a new name for themselves, as they rise towards civility.
 
** They are now collectively called the Ember, and the Renders now call themselves Warriors.
 
*** Note that you will have to re-master the "new" Ember forms.
 
* All room descs with Ashen have been updated (read: fixed).
 
* Level 1 and 2 actions for Engineer added.
 
* Farmer job buffed and level 1 and 2 actions added.
 
 
 
'''24th'''
 
* Fixed ask.flexiblesurvival.com link on web site to no longer have an errant /w
 
* Pets that have equipment (clone pets) now get all the benefits of such equipment and can use it according to the AI set.
 
* Social actions now prompt with the command to do an action with mako, instead of a yes/no prompt. (sa actionhere mako)
 
* +totalkills all now lists your total at the bottom.
 
* Click on game on the page, there's a new option waiting for you, story mode.
 
* The Ragnarok Beast has caught up with the masses and is upgraded to present a new challenge.
 
* Two new nanomagics, [[edible nanomagic]] and [[clothing nanomagic]]!
 
* New global research: Soldier Interrogation
 
* When doing the mastermind puzzle, spaces at the start or end are now ignored.
 
* Debug added to ATB that says when it's someone's turn in ATB tick time.
 
** Debug is now removed.
 
* New item, [[Outpost Equipment: Relocation]], allows you to get your existing realestate moved.
 
* Fixed bug that was causing some Invalid Turn Goers.
 
* Pregnancy timer temporarily set to 14 days until it can be troubleshooted (it was setting pregnancy timers to 216 days).
 
 
 
'''23rd'''
 
* New player-crafted avatar accessory: the ceremonial black dagger.
 
**Costs 2 Mako to purchase. Account-wide purchase.
 
* 'inherent' statuses will no longer get applied to powers/items that have 'dispersing' in their target list.
 
* Automated Weapon recipe buffed significantly.
 
* The latex factory is now web accessible, which also means you can do dailies there.
 
* New merit: [[Resourceful]]
 
* If you have enough xp to level, you will not get an xp reward out of +reward.
 
* Don't want to RP? There's a new RP flag just for you!
 
* Big update! You can now RP in the wild for salvage.
 
** Any place that has mineral abundance(type mine) counts as a source!
 
*** What you get out of it depends on what the area has, and how abundant it is.
 
* Fixed a typo in the Shopkeeper job. Now the experience is set for the right job.
 
* Librarian job fixed and working with the History skill.
 
* Modified players can now see what craftmod Bonus is on them when typing eq.
 
* Players not involved with a fight (in a different party) will not get 'locked in' to the currant combat.
 
 
 
'''22nd'''
 
* Influence salvage should start to show up.
 
* The ocean is now a source of chemicals, getting richer as you go further down.
 
** The floor even has wrecks worth salvaging for mechanical resources.
 
* Influence salvage fixed to count in-game battles.
 
* Two badges added for influence related salvage gains.
 
 
 
'''21st'''
 
* Repeat Attacks should fire their repeats just a tiny bit faster, resulting in more even spread of their firings.
 
* Haste/Charge status now makes repeat attacks tick faster
 
** Soft capped at 30% off, hard capped at 40% normal time to tick.
 
* Renew condition now works no matter if the target is self, ally or enemy.
 
* 'Renew Target' AI added.
 
** This will select a random target for you that does NOT have an effect on them from your selected power/item.
 
* +account now also works as a synonym for +register for players.
 
* Level 1 and 2 actions for the Guard job added.
 
* Lawyer job added to Eureka's Town Hall.
 
* Mining has greatly expanded due to research. Type mine to find places that have abundant resources.
 
** You may then expend social favor to invest in the area, on top of mining the place.
 
*** See help influence.
 
* Social favor invested in a place with abundant materials will yield that material as other people adventure there.
 
* Result set on global research subject "Resource Location".
 
* Social actions that cost money to perform will now correctly check to see you have enough money to do them.
 
 
 
'''20th'''
 
* +prove judge will now return a 1 (meaning the player is a judge) or 0 (meaning the player isn't)
 
* help director/rewards updated.
 
** Judges are asked to check the adjustments made to the rules.
 
* The XP gained when exploring new rooms has increased dramatically.
 
** The XP will get higher as you explore more and more."
 
* 2 new badges for exploring have been made.
 
* Room calculation changed.
 
**Exploration rate now runs based on a percentage of the total grid explored, rather than arbitary numbers.
 
*** When you explore a new room, you will be told how much of the game you've explored.
 
* "List powers" is fixed.
 
 
 
'''18th'''
 
* Only Prime Boss battles give token rewards now.
 
* Busty Labrador now uses the canine avatar.
 
* Loan Shark job (intimidation) added to Eureka's Back Alley.
 
* The line break code (%r) is now fixed and usable in logged scenes again.
 
 
 
'''17th'''
 
* The duration on the spatial recalculator has been extended.
 
* Subscriptions from paypal now persist 6 hours longer
 
** This is to avoid subscription dead zones for subscribed people.
 
* XP gained by RPing has been increased.
 
* When mastering a power, its XP cost can now never be more than half the XP you need to level.
 
* When below level 30, you will automatically advance in a level if your XP is 1.5x (or greater) than the amount needed to level.
 
** If you do not have enough money, it will instead check if you have enough XP to convert to cash and adjust accordingly.
 
*** It will do this over continually until your XP is down below 1.5x OR you are lvl 30 OR you just can't afford it (with the xp->cash conversion).
 
**** If you are still over cap, it will spend the remaining XP into cash until you are at 1.6x the XP needed to level.
 
* Street Lord and Thief jobs added to Eureka's Back Alley.
 
** Beware, these jobs are influenced by the local Security.
 
* +rooms are now accessible to to level 1 judges.
 
* For the near opening, Clairmont's hotel offers a renting room to the pioneers.
 
* [[Busty Labrador]], is available as a holiday form in the mako store.
 
* [[Monster Maker]] page added to the Wiki.
 
**Should provide some helpful insight into the process of monster creation and help those new to monster making in having their ideas brought to life.
 
* Only Prime Bosses give token rewards.
 
 
 
'''16th'''
 
* Notice about things expiring when setting tax rate or crafting through commission removed.
 
* +census command has been re-enabled.
 
** However, "+census Forms" will take several hours to finish updating its cache.
 
* [[Converter|Converters]] have been added to the token store. 5 tokens each.
 
** As a result of them becoming more commonplace, the Mako shop has reduced their price to 1 Mako each.
 
* Doctor Browning has constructed an apparatus in RSX's Secure Lab that is rumored to be able to cleanse humans of their infections and make them pure once again. The only noted side effect is a loss of memory.
 
** Use of the machine makes you lose one level.
 
**Players with the [[Ultimate Infection Resistance|UIR]] perk cannot use the machine.
 
** Rage follows on Pubchat. This machine contradicts established lore and canon ("there's no such thing as a "pure" human.")
 
* Level 2 action for the Cow Girl job added. Plus an extra one if you have a trained [[Chock Milk]] power.
 
* Worker Level 0 action adjusted. Added Level 1 and Level 2 actions added.
 
* Eureka's city stats are correctly capped at 100 now
 
** Raising the cap will be available as city upgrades.
 
* Trader Job added to Eureka's landing spot.
 
* Teacher and Librarian jobs (academics) added to Eureka's School.
 
* The price of the husky pill in the elite store lowered to 2 mako.
 
* When you defeat a monster, it should, in theory, use its original name in the defeat message.
 
 
 
'''15th'''
 
* "Help RP/RP-logging" created.
 
* [[Combat Energizer]] added to the mall for Botmode users.
 
* Research topic "Packmind Tactics" is available.
 
* [[Feral mode]] characters can no longer purchase professions from the web.
 
* New reward option: gain half your potential rested XP. Not considered high octane.
 
* The [[Nanite Hypo]] reward is retired.
 
* You no longer gain +rest xp if already at 75% or greater capacity.
 
* A huge error in floating point spending for premium currency was found and fixed.
 
* New Mako Pool: Upgraded Pets.
 
* MSPA Series 6 is retired as a monster.
 
* [[Self Powered]] recipe modifier added to token shop.
 
* In celebration of Mother's Day, a new form has been released: [[Siphospes]]. Whatever that is. Its in the Mako Store!
 
* [[Liberty Leopard]] available in the elite shop (popular demand).
 
 
 
'''14th'''
 
* New avatar accessory created: brown spiked collar.
 
* The northern domicile of New Dawn now allows players to rent rooms.
 
* The way players file +requests changed. Now they are shown a preview of their +request asked to confirm if they want to post it.
 
* Butthurt command added to find out how many times you have been picked on by fish.
 
* When staff use +account, if they have notes on their account it warns them in the listing
 
* Judge levels are now account based and have been totaled all of Nuku's games."
 
* Players who have the judge accounts can now type either "+pj #on" to enable Judge mode or "+pj #off" to turn it off.
 
** This lets you keep your alts a bit more anonymous.
 
* [[Udderizer]] Mako item is created.
 
* Some social actions now require builder nanites. This comes on the heels of new code allowing social actions to use them.
 
* "+help alts" updated.
 
* Accessories are now sorted alphabetically.
 
* +help alts has been updated."
 
* [[Social Paragon]] Merit is created.
 
 
 
'''13th'''
 
* Social actions can no longer push the player into negative cash.
 
* Help files for birthdays, loadout, equipment, and upkeep all updated/created.
 
* Display bug in infectious womb fixed.
 
* You should no longer be able to transform UIR agents.
 
* +census has been disabled for now
 
* Fixed bug in tag editor (for hate/dislike tags)
 
* As project pools finish, a request is now auto-generated for them.
 
 
 
'''12th'''
 
* Nanite Vaporizer added to the elite store, enjoy!"
 
* In game puzzles tell you, now, how much xp you have gained and in what jobs
 
* in game puzzles now use the rested xp system
 
* The display of xp gained from social actions edited to make rested xp's contribution more clear.
 
* +account shows the proper account level again.
 
* The 'Inorganic' and 'Candy' flags have been added to existing forms for their flag listings. If any forms that should be otherwise are not made so, please drop a request or page Glitch.
 
* Rested XP takes a 10 minute break from building up after you use it (since you are not resting).
 
* Social actions now employ rested XP.
 
* Low Ranked AI target should now be usable from web site.
 
* There is now a command, wound, that allows you to get rid of all your wounds for one half a mako.
 
* If you pay premium currency to do a social action, you are NOT charged patrol points in addition.
 
* [[Withering Kiss]] now functions.
 
* If you try to do a social action while out of patrol points, you are now offered a small mako fee to do it anyway.
 
* New command, jobs, admire your jobs, xp, and their levels.
 
* +birthdays more accurate.
 
* Several of the chandler hospital NPCs have chilled out over time. The gate guard remains a complete jerk.
 
* With the feline presence in the Mall Rat's mall, a new bar has opened, The Scratching Post.
 
* The defeated should no longer be wandering freely.
 
* research command no longer shows crazy precision in your available favor.
 
* When performing social actions, you are now informed of what job gets jobxp, and how much it got.
 
* Droprange should be less spammy.
 
* Rest XP now shows up in +xp.
 
* New research entered, but not yet available (requires another topic be completed).
 
* Project pools now work properly again.
 
* Added more caching to reduce SQL hits.
 
* Talakai males now use the same breeding timer as everyone else.
 
** However, they get 10 breedings which they can do all at once or space them out across the hour.
 
* Exploit in pools fixed
 
* Spending premium currency in pools now generates a log entry.
 
* Miner job tweaked a bit.
 
* RP XP is now boosted by Rest XP just like monster killin'.
 
* The rate at which rested xp refreshes is now based on your sub level (higher subs refresh faster).
 
 
 
'''11th'''
 
* Rested XP can no longer be negative.
 
** Rested XP should no longer cause spam while web fighting either.
 
* Tremendous lag, fixed!
 
* Fixed the rested xp to not require that you be wounded(wha?) to get rested xp.
 
* Your Rested XP should now display on the page with the rest of your XP.
 
* If you have any subscription level at all above base, you now receive 'rested' xp. Rested XP is expended as you earn xp in battle, doubling it and burning itself out. If you've ever played any MMO that has a rested mechanic, you know how it works.
 
* AI: Low Ranked added to the game
 
* Fixed side-based targeting of offensive equipment
 
 
 
'''10th'''
 
* Doing in game puzzles for social actions will now actually award xp and cash as it should.
 
* Three new accessories, drawn by hand by a player, now available for avatar customization in the avatar editor for 2 apop.
 
* Fixed bug with daily mission completion
 
 
 
'''9th'''
 
* Talakai males now have a 5 minute cooldown(vs 60 minutes for default) rather than 0 cooldown, to prevent theories of cum hoses and infinite mass production.
 
* Offering mako royalties for accessory art! http://www.facebook.com/pages/Flexible-Survival/319282904771840 for details
 
* Judges of level 3+ can now +pj #boot name to send a player to their home location. Use responsibly please.
 
* Engineer first action added to the Eureka's factory
 
 
 
'''8th'''
 
* Today is a breastacular day! A new, player copyrighted, item, the [[Breast Magnifier]]! For 5 mako, your breasts will all be the same perfect size.
 
* New mako item. For 5 mako, the [[Breast Consolidator]] will reduce all breasts past the first pair to nipples.
 
* If your breasts become small enough to be just nipples, the desc will be condensed more logically, instead of 'row 4 is nipples, row 5 is nipples, row 6...'
 
* Blue Collar and Puzzler Hat are now added to the new, much improved, avatar accessory store, and removed from the generic store. Both are still only 1 mako.
 
* Staff Pet Fauna sultrily growls, In light of recent developments, help Craftmod, help mission and help prime specimen given a slight buff.
 
* [[Surge of Vengeance]] damage updated so monsters should properly regain full HP when using.
 
* New accessory, tactical vest, now available for only 2 mako on the avatar edit page.
 
** One good vest deserves another!
 
* The accessory list in the avatar editor is now much cleaner, showing the name of avatars instead of their file name.
 
* A nice black dress can be yours for all your characters for just 3 mako.
 
* New perk, [[Lay Master]]. Works kind of like a permanent [[monotreme activator]] but only lets you carry one egg (monotreme activator will unlock the full 10 eggs)
 
* +pjvote can now be given as often as you want, but only once to a given judge per 2 days. If two different judges run scenes for you within the same day or two, no problem, you can reward both!
 
 
 
'''7th'''
 
* Job training (sa train) should now attempt full matches before partial matches.
 
* You can now purchase avatar accessories directly from the page on the avatar edit. Preview, adjust, resize, admire, then grab for a few premium points. Accessories purchased are purchased by -account- so all of your characters gain access to any you obtain. Copyright holders rejoice, for the code is already in place to get you a cut of the action when others partake of your accessory.
 
 
 
'''6th'''
 
* New template added, Rabbid
 
* The rate at which cred required scales past 50 has been lowered.
 
* New +pj option, #token, which gives out reward tokens! Enjoy.
 
* Training tokens now function when using ingame train command.
 
* Training tokens now function when levelling up via 'level up' button on right sidebar of the page.
 
* All lost Job XP is now recovered, enjoy!
 
* Bug fixed that caused jobxp to not accrue.
 
* Front Row now grants 1/2 a point of Damage when entirely solo.
 
* There is now a minimum on the difficulty ratio in how it affects your xp bonus, preventing you from getting no, or even negative, xp for a daily.
 
* Modified players who use an Modification that has Bonus stat will gain that stat themselves.
 
* Pets spawned from items with a Bonus stat (from craftmods) will now gain that feature.
 
* Tier 6 builder vials should now drop as 'blinding'
 
* Overflow bug with train cred fixed
 
* Research Petition for Truth -- Result is entered.
 
** Updated with a global effect for completion.
 
 
 
'''''Cannot fetch updates earlier than April 6th.'''''
 
 
 
=Previous months can be found in the [[Multiplayer Updates Archive]]=
 

Latest revision as of 11:27, 2 November 2024


Nuku smoothly says, "* Credits that is, not actual vials."

eWrecked Glitch uwu's, "Issues with Diya's defeat not completing the quest fixed. Those who still have the quest in their quest log can talk to Diya outside of his cottage to get the quest completion checked off. Also, Diya can now take you to the dojo again through dialogue prompts."

eWrecked Glitch uwu's, "No longer required to have the Weapon Master badge in order to get Diya to take you to the Dojo to get the very same required badge. That was silly."

eWrecked Glitch uwu's, "+help Skills and Proficiences given a minor update to clarify and remove an erroneous statement at the end."

Nuku smoothly says, "Raising proficiencies past their training level is no longer token free."

eWrecked Glitch throatily barks, "+coyote and +adept codes have been merged in the background. This shouldn't really change anything in the foreground, overall. Also, minor fixes made to the code, changing how messages should display, relying on the same 'infect' code that exists in the shift command and all other commands that deal with shifting. This should fix errors in stringparsing in transformation messages used by these two commands."

Judgment Alceris predicts, "Having your mass manipulated now applies its effects even if you're not currently carrying a Nanite Mass Manipulator. It was pretty useless for Coyotes before."

Nuku smoothly says, "Top Tier merit removed. Your points are already refunded, enjoy!"

Mostly Retired Fauna wantonly purrs, "Rejoice. We've decided to remove the TopTier flag from all recipes. Crafting just got a lil' simpler."

Nuku smoothly says, "Top Tier Crafts returned. If you had it before, you still have it."

eWrecked Glitch throatily barks, "Violence flag re-established into wi as vio."


Full archive of updates can be found in the Multiplayer Updates Archive