Difference between revisions of "Multiplayer Updates"

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The following is a list of updates made to the game since it entered open beta in 2011.
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{{:Automated_Multiplayer_Updates/2024_November}}
 
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For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
 
Need up-to-the-minute updates? They're over [http://flexiblesurvival.com/index?webupdate here]!
 
 
 
==April==
 
'''14th'''
 
* New avatar accessory created: brown spiked collar.
 
* The northern domicile of New Dawn now allows players to rent rooms.
 
* The way players file +requests changed. Now they are shown a preview of their +request asked to confirm if they want to post it.
 
* Butthurt command added to find out how many times you have been picked on by fish.
 
* When staff use +account, if they have notes on their account it warns them in the listing
 
* Judge levels are now account based and have been totaled all of Nuku's games."
 
* Players who have the judge accounts can now type either "+pj #on" to enable Judge mode or "+pj #off" to turn it off.
 
** This lets you keep your alts a bit more anonymous.
 
* [[Udderizer]] Mako item is created.
 
* Some social actions now require builder nanites. This comes on the heels of new code allowing social actions to use them.
 
 
 
'''13th'''
 
* Social actions can no longer push the player into negative cash.
 
* Help files for birthdays, loadout, equipment, and upkeep all updated/created.
 
* Display bug in infectious womb fixed.
 
* You should no longer be able to transform UIR agents.
 
* +census has been disabled for now
 
* Fixed bug in tag editor (for hate/dislike tags)
 
* As project pools finish, a request is now auto-generated for them.
 
 
 
'''12th'''
 
* Nanite Vaporizer added to the elite store, enjoy!"
 
* In game puzzles tell you, now, how much xp you have gained and in what jobs
 
* in game puzzles now use the rested xp system
 
* The display of xp gained from social actions edited to make rested xp's contribution more clear.
 
* +account shows the proper account level again.
 
* The 'Inorganic' and 'Candy' flags have been added to existing forms for their flag listings. If any forms that should be otherwise are not made so, please drop a request or page Glitch.
 
* Rested XP takes a 10 minute break from building up after you use it (since you are not resting).
 
* Social actions now employ rested XP.
 
* Low Ranked AI target should now be usable from web site.
 
* There is now a command, wound, that allows you to get rid of all your wounds for one half a mako.
 
* If you pay premium currency to do a social action, you are NOT charged patrol points in addition.
 
* [[Withering Kiss]] now functions.
 
* If you try to do a social action while out of patrol points, you are now offered a small mako fee to do it anyway.
 
* New command, jobs, admire your jobs, xp, and their levels.
 
* +birthdays more accurate.
 
* Several of the chandler hospital NPCs have chilled out over time. The gate guard remains a complete jerk.
 
* With the feline presence in the Mall Rat's mall, a new bar has opened, The Scratching Post.
 
* The defeated should no longer be wandering freely.
 
* research command no longer shows crazy precision in your available favor.
 
* When performing social actions, you are now informed of what job gets jobxp, and how much it got.
 
* Droprange should be less spammy.
 
* Rest XP now shows up in +xp.
 
* New research entered, but not yet available (requires another topic be completed).
 
* Project pools now work properly again.
 
* Added more caching to reduce SQL hits.
 
* Talakai males now use the same breeding timer as everyone else.
 
** However, they get 10 breedings which they can do all at once or space them out across the hour.
 
* Exploit in pools fixed
 
* Spending premium currency in pools now generates a log entry.
 
* Miner job tweaked a bit.
 
* RP XP is now boosted by Rest XP just like monster killin'.
 
* The rate at which rested xp refreshes is now based on your sub level (higher subs refresh faster).
 
 
 
Space Reserved
 
 
 
==March==
 
'''31st'''
 
*The level cap is now 60! Have fun grinding.
 
 
 
'''30th'''
 
*Goo Girls now come in many flavors, thanks to the Colorizer!
 
*Eureka accessible via Zephyr lobby pilot. Contains 2 areas so far, along with the initial implementation of its job system, accessible via 'sa list' at locations advertising available jobs. More to come.
 
 
 
'''28th'''
 
*Experience no longer accumulates past its cap from various sources. All xp gained beyond (1.6x required for level) is automatically trained off for creds.
 
*Vampiric status/properties now affect DoTs.
 
 
 
'''27th'''
 
*Toggles can now belong to exclusive slots for activation, rather than just mastery.
 
*Aggro change: being struck by an enemy reduces their hate for you by 1 point per damage inflicted (Cover excluded).
 
 
 
'''26th'''
 
*Badge announcements throttled on a per-account basis, meaning that an account-wide badge will not reveal your alts to your stalkers. Achieve in peace!
 
*Combats you're not involved in no longer prevent you from Departing from your room.
 
*Tormunga Dedication quest online, and its boss vial available in the mako shop.
 
 
 
 
 
'''25th'''
 
*Dusk Dragon dedication available via questline. Somewhere.
 
*Staff can 'bless' player judges, increasing the value of +pjvotes they receive. Details available in +pj.
 
*Wound-inflicting powers active in web combats now, but not against web assistants.
 
 
 
'''24th'''
 
*[[Special:Contributions/Balina|Balina]] has left the building.
 
**Update your own danged wiki.
 
*Just in time for future Milk pouches to not be NoAoE.
 
**High-pressure milk explosion!
 
 
 
'''22nd'''
 
*The [http://flexiblesurvival.com/research?Pregnancy%20Broadcaster Pregnancy Broadcaster] research project has finished.
 
**[[PBRD]] (Pregnancy Broadcaster Receiving Device) added to token store for 100 tokens.
 
**When equipped, and when someone does a <code>+mako/pregcast</code>, you get 1% of the current maximum pregnancy time taken off of your pregnancy, online or not.
 
 
 
'''21st'''
 
*Two new roles:
 
**Vulture: Scavenger, Back Row, Enduring Malice
 
**Vault Dweller: Scavenger, Opportunity, Roll With It
 
*<code>+mako/nanonuke (nanomagic name)</code> added.
 
**Costs 5 mako to perform.
 
**If any upgrades were purchased, their mako is refunded.
 
 
 
'''20th'''
 
*By popular demand, when you finish a search web, you should get a full report of xp/cash earned.
 
*When you turn in a craft bounty, the entire area for it should vanish, preventing attempts to double turn in, or misleading folks into thinking you can.
 
*You can now check for wi preferences with <code>[if [player] likes (flag here)]...[end if]</code> Use the short form of the flags.
 
*Having [[Masculine]] or [[Feminine]] will override pronoun replacements when looked at.
 
*[[Color Chooser]] added to the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 50 mako.
 
**Allows you to specify colors on supported forms.
 
**The code to do so: <code>[if color is present in [player]][local stat color of [player]][otherwise]green or whatever[end if]</code>
 
*Dead people should stop attracting <del>flies</del> stray fights.
 
*The uncommon salvage gained from dailies is now more random.
 
*Judges now have a new reward option, <code>+pj #influence</code>, which gives social influence to people. +pj has also been updated to show all the current options available to our helpful and awesome player judges.
 
 
 
'''19th'''
 
*[[Tail Wrap]] removed from [[Overdrive Fox]], as it's a dedication-only power.
 
**It was replaced with [[Crash and Burn]].
 
*When putting mako into global research with <code>+gresearch #focus</code>, you are now given .1 supporter points for each mako spent.
 
*Nekomata avatar installed to the [http://flexiblesurvival.com/index?Who avatar system].
 
 
 
'''17th'''
 
*New global research: [http://flexiblesurvival.com/research?Petition%20for%20Truth Petition for Truth]! Please do not think about it too hard. Please.
 
*When using <code>research #focus</code>, you will now prompted for how much mako to spend, in case you want to research the <i>fuck</i> out of this silliness.
 
*A new NPC, the Tactics Soldier, has been added. Speaking to him enables 'classic mode' fighting.
 
**The net effect is never encountering templated monsters, everything will always be +0/+0, but you will only have a <b><i><u>25% chance</u></i></b> of actually getting non-money/xp rewards. That is, things like vials, recipes, salvage, or craftmods.
 
 
 
'''16th'''
 
*XP and cred costs for level 51-60 are in the system. No, you can't go level up yet.
 
**<code>score</code> and <code>+xp</code> have been updated to know these new values.
 
*There's now an extra digit of space on salvage values.
 
*Lots of fun new secret code entered.
 
 
 
'''14th'''
 
*The <code>help</code> function can now handle partial matching.
 
 
 
'''12th'''
 
*You can no longer attach a craftmod to a whole stack of items at once.
 
*The dodge bonus applied to confused attacks now caps at 50%, not 75%.
 
*[[Noxious Aura]] slightly rebalanced, lowering ConfusedMag.
 
*[[Shrooms]] is now NoAoE.
 
 
 
'''10th'''
 
*You can no longer attempt to craft when your inventory is full.
 
*<code>scale</code> command added. Tells you what a 1-magnitude effect would be, scaled to your level.
 
 
 
'''8th'''
 
*You can now disable the <code>wf</code> output on login, through the magic of <code>editplayer</code>!
 
*The [http://flexiblesurvival.com/index?missionedit mission], [http://flexiblesurvival.com/index?talkedit talk], and [http://flexiblesurvival.com/index?sceneedit scene] editors on the web interface should stop garbling code that contains & or %.
 
*Twilight Caverns added onto the edge of the Scrublands. The area itself is level 44-49, and contains remixes of several other mutations.
 
**The real stuff is deeper down, in the Shadow Pit. Level 52-57, and contains [[Ash Drakenoid]], [[Mosquito Girl]], [[Pesky Gnat|Pesky Fly]], and the squicktacular [[Excremental]].
 
*Backup monsters in a [http://flexiblesurvival.com/index?help/prime%20specimens prime] fight no longer give rewards, nor do they count towards mission progress in an area.
 
 
 
'''7th'''
 
*Craftmods dropped by enemies no longer adjust their level based upon the crafting skill of the finder.
 
 
 
'''6th'''
 
*[http://flexiblesurvival.com/index?help/craftmod help craftmod] has been updated.
 
 
 
'''3rd'''
 
*The information shown when you log in regarding who you are watching for is now the same code as <code>wf list</code>.
 
*The dedication blurbs for [[Nanite Adept]] have stopped talking about Total badges. Whatever those are.
 
*[[Visible Womb]] added to the mako store. Invisible wombs are now a collector's item.
 
 
 
'''2nd'''
 
*There is now more room for HP in the <code>score</code> sheets.
 
*[http://flexiblesurvival.com/index?help/Echo help echo] is now a thing.
 
*[[Fast Recovery]] coded.
 
*Once a battle starts, all of your passives and toggles should 'tick' before the actual fighty-parts begin.
 
 
 
'''1st'''
 
*People in IDL or OOC statuses will stop covering everything they see.
 
*You will now always be warned about cost when adding craftmods to things.
 
*Upmentored players will no longer have an impact on the drop chances for craftmods.
 
*<code>+request</code>s made on the web will stop putting URL gibberish into their content.
 
 
 
=Previous months can be found in the [[Multiplayer Updates Archive]]=
 

Latest revision as of 11:27, 2 November 2024


Nuku smoothly says, "* Credits that is, not actual vials."

eWrecked Glitch uwu's, "Issues with Diya's defeat not completing the quest fixed. Those who still have the quest in their quest log can talk to Diya outside of his cottage to get the quest completion checked off. Also, Diya can now take you to the dojo again through dialogue prompts."

eWrecked Glitch uwu's, "No longer required to have the Weapon Master badge in order to get Diya to take you to the Dojo to get the very same required badge. That was silly."

eWrecked Glitch uwu's, "+help Skills and Proficiences given a minor update to clarify and remove an erroneous statement at the end."

Nuku smoothly says, "Raising proficiencies past their training level is no longer token free."

eWrecked Glitch throatily barks, "+coyote and +adept codes have been merged in the background. This shouldn't really change anything in the foreground, overall. Also, minor fixes made to the code, changing how messages should display, relying on the same 'infect' code that exists in the shift command and all other commands that deal with shifting. This should fix errors in stringparsing in transformation messages used by these two commands."

Judgment Alceris predicts, "Having your mass manipulated now applies its effects even if you're not currently carrying a Nanite Mass Manipulator. It was pretty useless for Coyotes before."

Nuku smoothly says, "Top Tier merit removed. Your points are already refunded, enjoy!"

Mostly Retired Fauna wantonly purrs, "Rejoice. We've decided to remove the TopTier flag from all recipes. Crafting just got a lil' simpler."

Nuku smoothly says, "Top Tier Crafts returned. If you had it before, you still have it."

eWrecked Glitch throatily barks, "Violence flag re-established into wi as vio."


Full archive of updates can be found in the Multiplayer Updates Archive