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| The following is a list of updates made to the game since it entered open beta in 2011.
| | {{:Automated_Multiplayer_Updates/2026_September}} |
| | | ---- |
| For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
| | =Full archive of updates can be found in the [[Multiplayer Updates Archive]]= |
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| Need up-to-the-minute updates? They're over [http://flexiblesurvival.com/index?webupdate here]!
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| ==January== | |
| '''3rd'''
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| *Gigantic and Tiny should stop appearing on the same mutants.
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| *The Eagle Eyes perk has been destroyed, and perk points refunded for anyone that had it.
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| *Help file for [http://flexiblesurvival.com/index?help/womb-rooms wombs] added.
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| *<b>Major mechanics change</b>: When an attack hits your HP Buffers, it can only hit one individual buffer at a time. If a single hit is stronger than your single strongest standing buffer, the extra damage goes right through to you. This is to lower the impact of stacked buffers.
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| *[[Lunar Touched (dedication)|Lunar Touched]] coded and placed in the convention center.
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| '''2nd'''
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| *Are you ready for a huge pile of daily mission updates? Good!
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| **Players at their XP cap will now be able to progress through daily missions. Whoops.
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| **A salvage roll, akin to what you did at the end of instances, will now trigger at the end of a mission.
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| ***Helping someone with at least 51% of their own mission will also give you a salvage roll. Familiar!
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| **Monsters with templates, and especially monsters with multiple templates, will count for more when tallying up your daily mission.
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| ***That means more loots.
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| **You will now get a readout about how far along you are in your daily mission after each combat.
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| *+help/search now requires you put in at least four characters, to prevent gigantic floods of useless results.
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| *<code>[relief [target]]</code> updated. You can now use <code>[relief female of [target]]</code> or <code>[relief male of [target]]</code> to specify which set of urges were just sated. <code>[relief [target]]</code> still does both.
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| *That mako pool for more perk points went through.
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| **Everyone got five more perk points to play with! This is baseline; it will apply to everyone, past, present, and future.
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| **Another pool, this one costing 1,600 mako, has been opened. Yes, it would mean another five.
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| *Exciting breakthroughs in the world of wombcraft!
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| **<code>+womb/vacate (target)</code> added; allows you to force a person out of yourself. When used with no argument, it empties the pool. Everyone out.
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| **[[Infectious Womb]] coded and placed in the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 40 mako. When possessed and activated, everyone in your womb will be hit with your groin mutation as if you funneled them.
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| *Templated fun:
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| **Gigantic and Tiny monster templates added. Adjusts monster size; big ones get a little AoEmod, too.
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| ***Both only show up with +2 danger level settings or higher.
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| **Cock Hungry and Pussy Loving templates added. Only spawns on female/male ferals when the player is the opposite sex and has the relevant horniness of 60.
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| **Bloodletter template added. Only shows up with +3 danger.
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| **Templates on monsters now also boost their trinket drop values, as well as the normal XP/cred gain.
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| | |
| '''1st'''
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| *<code>[relief [target]]</code> added to string parsing. Reduces horniness, as if you had just managed to have sex without actually causing an impregnation.
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| *The holiday badges and accessory pack have been removed from the elite store until next year.
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| *<b>We have finally run out of malls.</b> Daily missions are now missions to proceed to X area and beat up huge piles of ferals. Just like the web interface, in other words.
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| **Report to the same NPCs as before, but now you type <code>daily</code> to get your mission. <code>daily restart</code> will let you draw a new mission from the hat.
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| **Rewards are now handed out based upon how much ass you kicked during the mission.
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| *String parsing if blocks now support the use of parenthesis. <code>[if (a and b) or (c and d)]</code> will now parse properly.
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| **Yes, you can nest them. Go nuts!
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| =Previous months can be found in the [[Multiplayer Updates Archive]]=
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Mostly Retired Fauna says, "Socialite, the combat skill, no longer works on scripted bosses, since a lot of their mechs are HP gated. It still works on primes and the like."
Mostly Retired Fauna says, "*we also have the ability to mark specific enemies as being unsocialite-able, but there are no plans to use this for anything but bosses at this time."
Mostly Retired Fauna says, "New Creature Registration has a shiny new desc to clarify what it does, and doesn't do. You don't need it to indicate where you think a form meant for public release should go, you can just put that in the notes on your form. Ultimate decision authority remains with staff, of course."
Mostly Retired Fauna says, "Turns out there was a mistake in +reward; it was never supposed to give you a remort bank refill every time you used it. We've fixed that. Also made it so that if you are already at 6 in the bank, it doesn't eat a high octane just for the one remort in the bank, since high octane would do nothing but give you a different message, in that case."
Mostly Retired Fauna says, "As an extension of the previous update, everyone's remort bank has been reset to 7 if they were above 7."
Mostly Retired Fauna says, "Remorting when below 25 remorts no longer subtracts from the remort bank. ( note that this was not stopping you from remorting in the first place, as intended ). Meaning that when you start the process, you can go for the first 25 ( for the mechanical power boost ) and then still another 7 further from the bank ( for edges ) before the bank needs to recharge."
Mostly Retired Fauna says, "Think Small, Worthy Haul, Worthy Haul, Greater, and Worthy Haul, Grand, have been removed from the game's edges. All spent remorts have been automatically refunded. ( We have a tool for that now )"
Mostly Retired Fauna says, "All four of those were nonfunctional due to their associated systems being removed or disabled, but you could still buy them before today."
Chinthliss says, "Fixed some mutex locks not being released correctly in random encounters (This shouldn't do anything visible for players, just noting in case it breaks something else)"