Difference between revisions of "Multiplayer Updates"

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The following is a list of updates made to the game since it entered open beta in 2011.
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{{:Automated_Multiplayer_Updates/2024_November}}
 
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For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
 
Need up-to-the-minute updates? They're over [http://flexiblesurvival.com/index?webupdate here]!
 
==December==
 
'''16th'''
 
*The web salvage market has been drastically altered. You now buy and sell directly on the market itself, with the going rate slowly changing to rise and fall with demand.
 
**If you have any pending orders, you might want to cancel them.
 
**You can still place a min/max price when selling on the market.
 
*[[Desperately Horny]] implemented.
 
*The [[Kitsune]] pool that changes your gender has been updated to keep up with the latest definitions of sexuality.
 
 
 
'''15th'''
 
*Hero Recovery, when used in the web interface, now grants +2 energy recovery per round for 10 rounds.
 
*Automated Trapfinder added to the elite store at a price of 1 mako for 2 uses.
 
**Also added to the mall for freecred.
 
**When you are in a patrol puzzle, hit a trap, and fail all other methods of disarming (the roll, [[Luck of Fools]], etc), then one charge of the trapfinder will be used to save you from the trap and have a chance at blowing up the other nearby traps on the map.
 
***Oh, and there are badges related to its use available.
 
*[[Single Sexed]] now properly excludes [[One Way]], [[Never Drop a Sausage]], [[Never Cover a Hole]]], [[Maximum Length]], and [[Maximum Depth]].
 
 
 
'''14th'''
 
*[[Special:Contributions/Balina|Balina]] is on vacation out of state for the next week. If the game fails to update until the 22nd, you know what happened.
 
**In other news, cause is the same as effect.
 
*The holiday accessory pack now contains a snowball and a candy cane, making the pack 16% more festive!
 
*Promethean and infected agent ferals no longer have random parts from other mutations. Sorry.
 
**All high precision nanite scopes have been reclaimed, and the 50 mako has been refunded.
 
*The patrol puzzles now tend to keep the traps clustered together, rather than spread out through the map.
 
*Patrol puzzles shoudl also now consistently give more rewards on the bigger fields, and reward based on the general success ratio for *that size*. Expect a little less on the small fields, but much more on the large.
 
**Nuku smoothly says, "In order for a trap to be placed, it has to pass a 1d10+1 roll vs number of traps close by."
 
**Nuku smoothly says, "So, to start, it has to roll a 10 on the 10"
 
**Nuku smoothly says, "Once one is placed, a 9 or 10 is good enough"
 
*<code>+womb/mark</code> added; allows you to mark those inside your womb with your scent.
 
*You should stop recovering 1.2938573 or whatever patrols at once. Whole numbers for everyone!
 
*+census has been updated to include demographics on peoples' gender preferences. <code>+census orientation</code>.
 
*Getting beaten up in a web combat now gives 1 (level modded) point of Wound.
 
*Hero Durability, used in web combats, is now much stronger. Buff duration has been upped from 5 to 20 rounds, the 10 magnitude DamageResist is now a 5-magnitude buff for physical, energy, and generic resistance, and now you also get a 10-mag defense buff.
 
*Hero Accuracy, again from the web combat, now gives +2 AoEmod for 10 rounds., in addition to the accuracy boost of 15.
 
 
 
'''13th'''
 
*Holiday Accessory Pack now available for sale in the [http://flexiblesurvival.com/index?consign&mako=1 elite store]! Gives you a bunch of new, festive accessories to play with on your avatar sheet.
 
*Wounds continue to fester:
 
**Wounds will no longer heal during battle.
 
***They will, however, properly heal faster while in triage.
 
**The game will now alert you every time 10 wounds have healed, akin to how you see your HP and energy slowly tick up outside of combat.
 
**<code>addwounds (number)=(reason)</code> will now add wounds to you voluntarily, to facilitate their use in RP.
 
*[[Uber Fox]]es can now change their colors!
 
**<code>@set me=Uber Fox/main:color!</code>
 
**<code>@set me=Uber Fox/secondary:color!</code>
 
**<code>@set me=Uber Fox/socks:color!</code>
 
*Typing <code>+mako/role</code> no longer makes things explode.
 
*There is now some information in the [http://flexiblesurvival.com/index?help/String%20parsing/if help file] for string parsing/if that details how to handle some basic 'OR' functionality.
 
*New NPC, Ansolon, is hanging out in the Woodfield Library, and he wants your dyes, and is willing to pay for them.
 
**There are badges based around selling him dyes.
 
*Feesh can now properly know to make fun of you if you used capital letters.
 
**That's right, he's actually <i>less</i> sensitive now.
 
*Oh dear, the web interface appears to have frozen over.
 
 
 
'''12th'''
 
*When you are slaughtered in a fight, you will no longer receive the normal debuffs for having died.
 
**Instead, you are given the 'wound' status, at a rate of 2 points, scaled for level.
 
***If you respawn, you suffer 5 points, again scaled for level.
 
***If you submitted, you suffer 2.5 points, scaled for level once more.
 
**Wounds reduce your max HP by their magnitude, where one point of magnitude means one less HP. They stack up, and fade at a rate of one per minute.
 
**Dying in web combat does not cause wounds.
 
**Powers will eventually be created to allow you (or enemies) to inflict wounds.
 
**That icon of a blood drop on the web interface is a wound display.
 
**There is a [http://flexiblesurvival.com/index?help/Wounds help file] for wounds.
 
*The Nano Tubes research topic has completed!
 
**'Nanite Filament Kit' added to the mall. While carried, the range on your nanomagic is doubled. You can also consume it for a one-time range boost of x5 to their nanomagical powers.
 
***Of course, this is assuming that range would actually apply. [[BioChemistry Nanomagic|Biochem]], for instance, doesn't care. [[Thermal Nanomagic|Thermal]], however, goes nuts with it.
 
 
 
'''11th'''
 
*'Mint Frosting' purchased as a color.
 
*Nine new badges added, (at the 50, 100, and 500 marks) for impregnations, siring children, and giving birth to children.
 
**These are <b>not</b> retroactive. Sorry, previous baby factories.
 
*When using the rolling system and specifying a skill, you will receive a bonus of 10, 20, or 40 for 1, 2, or 3 points in that skill.
 
 
 
'''10th'''
 
*[if [looker] is herm] and [if [player] is player] string parsing now works properly in room descriptions.
 
*[set <status> status of <target> to <magnitude> mag for <duration> rounds] is now a valid piece of parsing in room descriptions and NPCs.
 
 
 
'''9th'''
 
*Extra logging has been added to patrol puzzles. Expect more tuning shortly.
 
**For starters, the first click will now always be safe. It also won't have the prize inside, but hey.
 
*<code>+womb</code> rooms no longer count when the game is considering what rooms to scrub.
 
*[[Tanuki]]s can now only have up to a dozen vaginas at once. Quit being so greedy; save some for the rest of us!
 
 
 
'''8th'''
 
*New status, <code>QuestFinder</code>. Assists in finding those items that web missions have you search for.
 
*Monster HP bars are now full-width again.
 
*There is now a very, very small chance that a templated monster will have a random dedication.
 
**Not your dedication, naturally. Us supernatural monsters need to stick together!
 
*Web mission "A Strange Happening" has been fixed. Please file a +request if you got cut off when doing it previously.
 
*<code>+sdesc <text></code> now sets a temporary short description (the thing you see if you <code>+glance</code>), which is reverted the next time you change rooms.
 
*You can now edit your descriptions [http://flexiblesurvival.com/index?config in the web interface].
 
 
 
'''7th'''
 
*[[Talakai]] no longer raise the horniness of those around them.
 
 
 
'''6th'''
 
*Female horniness now implemented; the chances of seeing heat messages go up as it increases.
 
*<code>+groin</code> now shows your horniness.
 
*Being in a room with an [[Uber Fox]] or a [[Talakai]] (or at least someone with their [[Talakai Essence]] going) will make you get horny faster.
 
*[[Uber Fox]]es and [[Talakai]]s are now always at least a little horny.
 
*Your 'cumcount' or 'heatcount' stat now rise faster if you're hornier.
 
*Humans, people with [[Looks Human]], and species that don't suffer from heat will no longer put out horniness spam. They still suffer, and may see it on themselves, but they don't go telling it to everyone in the room.
 
*The [[Heat Blocker]] can now be toggled from within your inventory.
 
*[[Mental Focus]] and [[Constant Pleasure]] merits coded.
 
*Hey, remember how distills were supposed to stop being usable a few days/weeks ago? That finally happened.
 
*[[Kitsune]] now has a suitably busy butt on the [http://flexiblesurvival.com/index?Who Who's Online] page.
 
 
 
'''5th'''
 
*Lots of changes to how horny all you weirdos are:
 
**Horny males now smell of musk.
 
**Masturbation now triggers your 'bred' timer, as if you had emptied yourself into someone else.
 
**The [[Sexual Urge Control Kit]] now prevents you from getting horny.
 
**String parsing! <code>[horniness of [target]]</code> reports overall horniness, [horniness cock of [target]] is for male horniness, and [horniness cunt of [target]] is for the female side.
 
**The [[Heat Blocker]] also now protects you from seeing male horniness.
 
**Idle players (at least, those more than an hour idle), as well as people who've gone OOC will not spam the room with horny messages.
 
**You will only see one of a specific player's <Heat>, <Horny>, <Lust>, breeding, or filled message on a given tick.
 
*[[Stocking Cap]]s can now be used to get a little salvage. Hooray!
 
 
 
'''4th'''
 
*Energybreak wasn't working. It does now. Sorry!
 
*Nuku softly churrls, "Happy Holidays! To help celebrate, mako is on sale! You will get 10% more than usual for the whole month."
 
**This stacks with the current 10% early-donate bonus.
 
**Trialpay is affected by this, as well, and will now offer more of whatever moon currency it has these days.
 
*Players with balls are now subject to getting horny. Over time their sexual need will rise and, just like heat, they will express themselves.
 
**Having sex (using the fuck command or breeding a female monster as a male in combat) will relieve this need, as will using the <code>masturbate</code> command.
 
**<del>[Public] Nuku softly churrls, "If you totally stone cold ignore it, your lust will build up high enough that you'll just give up mid fight to relieve it."</del> That's going to be an upcoming flaw! Aw boy!
 
 
 
'''3rd'''
 
*'Snout' flag coded. See something that has a muzzle or a long nose? Check its flags with <code>flags (monster)</code>. Missing snout? File a +request!
 
*HP bars adjusted slightly, and can now work in really tiny windows.
 
*AoEGuard status coded. Causes you to reduce the effective accuracy of an area-of-effect attack that does not target you specifically. Like those plastic sheets at a Gallagher show.
 
 
 
'''2nd'''
 
*Maximum vaginal depth via [[Tanuki]] leaves is now 100, to match the maximum penile distance.
 
*[[Basic Construction Nanomagic]] and [[Techno Nanomagic]] got their powers!
 
**The former makes you better at finding salvage and trinkets, the latter improves your ability to find mechanical or electronic salvage.
 
*Paternity Test added to the child care section of Zephyr. Allows you to find out who your baby daddy is, without having to bother with daytime television.
 
 
 
==November==
 
'''30th'''
 
*Web battles now work a little better in Opera.
 
**It's still recommended you use something else, though.
 
*In an effort to make things not suck in IE/Opera, or at least reduce the load those browsers cause on the server, the rounds move a little slower (4 seconds instead of 2 per round).
 
*Passive powers that damage you will no longer give spam outside of combat.
 
*The primary and secondary colors on the [[Latex Skunk]] can now be set individually via local stats.
 
**<code>@set me=latex skunk secondary:hot pink</code> would make the white in your desc be replaced with 'hot pink'.
 
**The other stat (defaults to black) is <code>@set me=latex skunk primary:whatever</code>.
 
 
 
'''29th'''
 
*'Regenerator' monster template added, which grants ferals the [[Surge of Vengeance]] power. Can't keep a good feral down!
 
*Diseased will no longer show up on mobs if you are at -1 danger settings.
 
**Diseased mobs will also give way more XP than normal.
 
*Monsters can now have multiple templates, based upon your danger/pheromone levels.
 
**Specifically, off of the average of your danger and pheromone levels.
 
 
 
'''28th'''
 
*Craftables with a scaling cost (usually consumables, denoted by the ` after their price in +rpinfo) now charge half as much as before.
 
*In two days, you will be unable to attach new distills to items. You have been warned.
 
*More back-end optimizations! Yay!
 
 
 
'''27th'''
 
*Whispers should be smarter about handling spaces at the start or end of a line.
 
*Level 0-10 instances should now get the proper, weaker version of the [[Latex Fox]].
 
 
 
'''26th'''
 
*String parsing and loot drops are now much faster, server-wise.
 
 
 
'''25th'''
 
*When showing the failed patrol puzzle, it will remember that the exploded trap was a trap.
 
*Rolling a match for the trap test will now count as a victory.
 
 
 
'''24th'''
 
*Happy birthday, [[Balina]]!
 
*A few exploits regarding viewing props have been tightened up. MPI can no longer tell lots of crafty things about those around you.
 
*Instanced monsters should stop having so many templates.
 
*The research topic for [[Small Building]] completed; you can now buy it from the skunks at the library.
 
*When powers are auto-fired by the AI at the start of a fight, you get a 25% discount for that use.
 
*A network switch has been replaced; hopefully the connection won't be hiccuping so much now.
 
*As one might expect, the patrol puzzles have been getting a lot of attention lately:
 
**Patrol puzzles now have a minimum grid size of 4x4.
 
**[[All In]] merit coded. Reduces traps by 25% (to a standard density of 24%, down from 32%), but causes the first trap hit to lose the game (skips [[Security]] role roll).
 
**<code>search web</code> will no longer bring up puzzles; it'll let you know when it just bypassed one, though.
 
**The roll to survive a trap now gives you a much better idea of how close you were to not failing it.
 
**There was a minor bug that caused the traps to start far too hard; this has been corrected.
 
**Puzzles now track the general win/loss ratio, and increase the value of prizes as people continue to lose.
 
***At time of implementation, that meant a +59% bonus to victory.
 
 
 
'''23rd'''
 
*The pool of players used to determine assistance on web mission battles has been culled to only include people, at most, three levels below you.
 
*You know those patrol events where you find stuff? Well, apparently people are trapping the caches of stuff. Hope you're good at Minesweeper!
 
**[[Luck of Fools]], [[Master Locksmith]], and [[Risk Taker]] perks added.
 
**On bigger puzzles, there's a chance at mako for solving them!
 
**Your security skill assists in surviving in case you set off a mine.
 
 
 
'''22nd'''
 
*Pinky Pink color purchased!
 
*When starting a web battle, if a power has more than 15,000 cooldown, it will instead start with a random cooldown still left; this will be somewhere between 0 and one half of its full cooldown value.
 
**Summon abilities are exempt from this rule.
 
 
 
'''21st'''
 
*Change to DoTs. Resists on the target are calculated at time of application instead of every single time they tick.
 
**This means that the mag of the dot on the target, excluding DamageBuff and Attack statuses, is what you get.
 
 
 
'''20th'''
 
*Ultra Violet purchased as an avatar color choice.
 
 
 
'''19th'''
 
*The overworld map now only tries to bring up options for the 9 closest locations, rather than try and do everything.
 
*Perknukes now cap out at 5 mako, instead of being 1 per point.
 
 
 
'''18th'''
 
*Equipement Enforcemer (that was a typo, right?) coded. Using it will prompt you for an item to enhance. From then on, that item will use 1 token and 1000 freecred per day but will be considered High Quality. If you don't have enough, it will auto-disable. To enable or disable it manually, unequip it and use it while it is in your inventory.
 
**Enhanced items will show 'Enhanced' in their gear listing.
 
 
 
'''17th'''
 
*A few critters have select parts of an infection, while leaving other parts human. If you can think of any creatures that might need this kind of treatment, please open a request for them.
 
*Pets will now properly report what items are giving buffs that are reflected to them via the [[Mastermind]] combat skill.
 
 
 
'''16th'''
 
*Oh hey, there are [http://flexiblesurvival.com/index?mapping maps] available now!
 
*<code>tf</code> will now act as shorthand for <code>transform</code>.
 
*The holiday forms ([[Ghastly Wraith]], [[Candy Dragon]], and [[Werezompire]]) have been removed from the elite store.
 
**Similarly, they have all lost the [[Trick or Treat]] power until next year.
 
*<code>repair all</code> will attempt to repair all equipped items. You will be warned about costs and chances of distill losses.
 
*The [[Nanite Adaptation Cleanser]] can now be used as many times as you like.
 
**It's also now for sale in the mall for ~500,000 freecred.
 
 
 
'''15th'''
 
*You cannot target yourself with [[Commandable Nanites]].
 
*You can now click on a face in combat and see that player's profile page.
 
*If you have a high octane +reward waiting, and score a dye result, you will get 4 dyes(one for each slot). These dyes are just as tradable as the one result, so trade, sell, or use, at your leisure.
 
*Dapper canes are now for sale in the mall for ~25,000 cred. They're for your avatar!
 
*New 'bowtie' accessory unlocked for judges at level 4+.
 
*[[Coyote]] and [[Devourer]] shifting of others now uses the 'transform' command, instead of self-shifting. The syntax remains the same otherwise.
 
 
 
'''14th'''
 
*Hunter green and Flour colors added to the avatar palette.
 
*Full sets of dyes are now 10 mako, and will kick in if you purchase a second dye for a color.
 
*When someone you are tutoring wins the RP lotto, you have a 50% chance of receiving a mako for bringing such a rad dude to the game.
 
 
 
'''13th'''
 
*This web avatar business is getting out of hand.
 
**The web battle interface now shows names under the various bust shots.
 
**Panther Taurs, Small Felinoids, and Black Panthers remembered to start using the feline avatars.
 
**Tiger-Orange, Infernal, and Lust (deep red) colors added.
 
 
 
'''12th'''
 
*[[Necromantic Acolyte]] can now be purchased from the [http://flexiblesurvival.com/index?supertrainer web interface].
 
*Clicking on a monster's face in web combat now makes you target them *and* their stupid face!
 
*<code>+register</code> now tells you when your subscription will expire.
 
*<code>+fish</code> now reports your fishing skill.
 
*The plushie machine in the toy factory now respects your underwear. You can stop wearing your belt so tight now.
 
*The avatar shenanigans continue!
 
**Web avatars removed from combat, then re-added. They work now! In all browsers!
 
**Chocolate and Royal Blue colors available for purchase in the avatar system.
 
**Gloom color given out for free. Probably because nobody can find anyone with it.
 
**Silver color given out for free. Not as valuable as gold dye.
 
**You can now buy a full set (fur, hair, eyes, skin) of a colored dye for 12 mako.
 
**There's a big white background available in the accessories, for those who want to stop being invisible while they're gloomy.
 
 
 
'''11th'''
 
*Random number generator added to [[String Parsing]]. Syntax is: <code>[random (lowest) to (highest)]</code>.
 
*Items can now have dynamic code. The main benefit here is that it'll be really easy for devs to add more consumables without so much hassle.
 
*More avatar shenanigans!
 
**Disguise Kit added to the mall for ~25,000 credits. Allows you to use a couple of different mustaches as accessories when you edit your avatar.
 
**Dyes can now be purchased for 5 mako apiece. Each dye covers one of four areas: hair, fur, eyes, and skin.
 
***If you try to use a dye you don't have in the avatar system, you will be prompted to buy it after previewing.
 
***Buying a dye unlocks it for everything on your account, forever.
 
***If a dye was created because you purchased it, you will get 1 mako every time someone nabs it.
 
**Avatars show up on web battles again!
 
 
 
'''10th'''
 
*Oh crap, someone's gone nuts on the avatar system again.
 
**The expression/eye options have been removed, as they haven't worked since the move to the current system.
 
**Judges of level 3+ now have access to a 'thought bubble' accessory.
 
**Those with the [Cake Tester] badge now have two different cake slice accessories.
 
**There is now a second row of controls under each accessory, giving you the option to move it by much more than previously.
 
**You can now change the colors of your avatar! There are only a few palettes now, but more will open up as the 'Avatars Step 2 - Colors' mako pool fills up. Default offerings:
 
***<s>Horrid!</s>
 
***Grayscale!
 
***Burnt Gold!
 
***Earth!
 
**Color dyes are now in the rotation for +rewards. They unlock new palettes for you to use in your avatar!
 
**[[New Color Registration]] added to the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 20 mako.
 
**Staff now have access to all accessories and colors. For testing purposes, obviously.
 
**You can now turn on and off your naughtiest bits in the avatar edit screen!
 
**Having the [[Masculine]] perk will now make your breasts quit showing up on the avatar list.
 
**Avatars are now cached much more aggressively. This should help speed up the editing process.
 
*[[Necromantic Acolyte]] dedication coded and placed in Woodfield's graveyard!
 
 
 
'''9th'''
 
*No, for reals this time, the boys down in the Promethean studies lab should quit asking for things that aren't real.
 
*The syntax for using commandable nanites has been changed around to be less intrustive. You now 'shift other' instead of just 'shift' to use it on someone in the same room.
 
*'list perks' and 'list flaws' will now use an asterisk to show what perks and flaws you have when you are using the color-blind mode in editplayer.
 
*Lots of changes to the [http://flexiblesurvival.com/index?Who Who's Online] display.
 
**Bunny avatar updated.
 
**Horse avatar added.
 
**Human avatar updated; the color palette is now considerably more 'human' and less 'anime'. Shot glass nipples are still in effect.
 
**The ninth best thing ever has happened: Cow avatars now have cloven hooves!
 
**Accessories have been moved to the new system: you will need to re-position all your stuff, but it should play nicer with future changes.
 
**Accessories may now be rotated.
 
 
 
'''8th'''
 
*Feesh got a little smarter. Somehow.
 
*No, seriously, the boys down in the Promethean studies lab should quit asking for things that aren't real.
 
*Children will no longer be born without a description.
 
*Kitsunes are now foxes as far as [http://flexiblesurvival.com/index?Who Who's Online] is concerned.
 
*[[Humble Balls]] coded.
 
*The extra view distance from [[Binoculars]] now functions.
 
*You can now mouse over items in web shops to see their description.
 
*[[Commandable Nanites]] added to the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 30 mako.
 
 
 
'''7th'''
 
*Distill and item level information removed from 'eq' readout.
 
**This made more room for names. Hooray, names!
 
 
 
'''6th'''
 
*Everyone who had at least 1,000 distillery points saved up got the unique [Distillery Expert] badge.
 
**Dropping items no longer gives distillery points. Sorry, no badge for you.
 
*The [[Sexual Urge Control Kit]] can now be used from within your inventory to toggle its effects on and off.
 
*Profession nuking via +mako/jobnuke is free for the next little while.
 
*[[Tactical Discriminator]] added to the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 30 mako.
 
**Having the item makes the solo effects of [[Front Row]] and [[Back Row]] apply even when you're in a group!
 
**The area-blocking ability of Front Row no longer applies, but you keep the aggro.
 
*Group temp buffs now charge correctly and will not allow you to go over the cap level for a buff.
 
*A little head shot of yourself now appears on the web interface. Adorable!
 
*<s>Head shots of people helping you in combat now appear!</s> Never mind, it destroys the server. This may come back if it quits being so murderous, though.
 
*Added extra dragons into $lib/power.
 
 
 
'''5th'''
 
*+haz now properly string-parses environmental effects.
 
*Player judges can now set +jnotes on things they make. If they're level 6+, admitted.
 
 
 
'''4th'''
 
*Using 'shift native' now tells the room that you reverted to a native form.
 
*The option to set your species in editplayer has been removed. Not surprising, as you haven't been able to set that for longer than this MUD has existed.
 
*Distillations are no longer available! Existing distills will continue to do their thing, but you will not be able to obtain or use new ones.
 
**Missy, in the mall, will now refund mako for things like the Distillation Creator.
 
*Supporter points will no longer round down after you donate by purchasing something from the [http://flexiblesurvival.com/buymako Buy Mako page].
 
*Posthumous powers will now work. Really. Honest.
 
*[[Tail Fury]] now has a small chance to pull a victim into the tailvoid for a brief time! Oh dear.
 
 
 
'''3rd'''
 
*Rabbit avatar added to the [http://flexiblesurvival.com/index?Who Who's Online] page.
 
*'eq' will now show all your items, instead of just the first 31. Yes, it was somehow possible to equip 32 items at once.
 
*Expired items will now be unequipped if the game realizes that they're expired.
 
 
 
'''2nd'''
 
*If a crafting item is dropped, and no salvage can be reclaimed from it, you're given the option to drop it for cred, instead.
 
*'target party=<target>' will now set the target for everyone in your group at once.
 
*Using the 'recurse' command while in [[Recursion]] will now tell the room you just recursed.
 
*Cooldowns will now properly end upon respawn in cases where they didn't.
 
 
 
'''1st'''
 
*[[Laser Rifle]] schematic has been added to the Skunk's library public shops.
 
*The 'cooldown' command gives proper output for gear instead of things like "Accessory9".
 
*Powers can now be set so that they will trigger other powers on the target after a set number of rounds.
 
**They can also have a chance to fire more than once.
 
*There was an overflow exploit on the markets. It's gone now.
 
*Allied powers should not spontaneously hit an entire room at once.
 
 
 
==October==
 
'''31st'''
 
*[[Candy Dragon]] now available in the Elite Shop.  One more source of tricks and treats.
 
*[[Basic Construction Nanomagic]] coded.
 
*[[Kitsune]] can now set their fur color to Yellow to get a yellow/gold color scheme.
 
*Searching while dead now returns an error that you are in no condition to fight, corpsey.
 
*The 'location' readout on the web interface can now be clicked to go to the travel menu.
 
*[[Unpredictable]] and [[Toughened]] recipe mods coded.
 
*[[Deathly Cut]] commissioned for a private power. The public version will be [[Headshot]].
 
*[[Everliving]] and [[Rebirth]] each just got their cooldown cut by 35%. Woo!
 
 
 
'''29th'''
 
*Instead of silly things like 'th^normal^ey', one can put [they] to escape the description auto-pronoun replacement system.
 
**For example, '[they] look too long for their body' will be returned as 'they look too long for his body'.
 
*The seventh or eighth best thing ever has happened: There is now a cow avatar ready to go on the [http://flexiblesurvival.com/index?Who Who's Online] page!
 
*Items that have fully expired can now be repaired.
 
*Power type and power target should once more be recorded in statuses (internally) for distills and inherent statuses.
 
**This should mean that after a while, distills and such will no longer fade when out of combat.
 
*Recipes with more than 3 skills needing [[Top Tier Crafts]] will no longer be shown as craftable.
 
*Having the [[Internal Penis]] merit causes your avatar to not display their wang.
 
 
 
'''28th'''
 
*If a Devourer or Coyote shifts someone while either the target or shifter is under the effect of the nanite status, code will use the lower of the shifter's and shifted's nanite statuses for energy cost. (If either is lower than -100, shifting will fail.)
 
 
 
'''27th'''
 
*Inherent repeat attacks now run alongside normal repeat attacks, meaning one power can cause multiple repeat statuses to be applied.
 
*When doing a web patrol mission, the location it needs to be completed in is now listed with a mouseover of the name.
 
*Anyone who put points recently into a pool has received some retroactive supporter points.
 
**Yes, you can have fractional points. Every mako put into a mako pool is .1 supporter points.
 
*Anyone with 5 or more supporter points now has the Supporter badge on all their characters.
 
*Template infections now use the previous infection for their avatar on the [http://flexiblesurvival.com/index?Who Who's Online] page.
 
**Unless, of course, there is a specific avatar for that template.
 
 
 
'''26th'''
 
*You can no longer leave a womb when the carrier is standing in restricted areas, like faction shops.
 
*Fetal Care Transfer (allows you to transfer pregnancies from one person to another) now for sale in Zephyr's basement.
 
*Skunk and lizard avatars installed on [http://flexiblesurvival.com/index?Who Who's Online].
 
*The heroic aura one gets for beating up the Ragnarok Beast is now a permanent 5% (upgradable to 15%) cred bonus passive.
 
*[[Hardening]] added to the [[Polyethylene Dragon]]'s loot table.
 
*Supporter Points now available in the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 40 mako. Instantly gives the user 10 supporter points, as detailed [http://flexiblesurvival.com/index?help/Supporter here].
 
**Also gives 1 high octane reward point.
 
*When donating mako to mako pools, you now receive 1 supporter point for every 10 mako you spend.
 
 
 
'''25th'''
 
*[[Liquid Latex Breath]] placed on [[Polyethylene Dragon]].
 
*'craft upgrade' option finally removed from the game. It's been the appendix of the craft system since levels were removed from it.
 
*+womb command updated to be able to set the defaults for name, description, and the yellow text of the obvious exits.
 
*'search kill web' will halt any and all web combats you have going at present.
 
*The main heal on [[Tears of Life]] went from 10 to 18 base healing.
 
*The damage (healing) upgrade on [[Milk Chug]] has been strengthened.
 
*[[Lion Within]] power created, and placed on [[Bastet Disciple]] form.
 
**Oh yeah, this means that [[Bastet Disciple]]'s up on the [http://flexiblesurvival.com/index?consign&mako=1 elite store].
 
*[[Hardening]] and [[Sharp]] modifiers coded.
 
 
 
'''24th'''
 
*Modified players with no modifications currently installed can now equip items.
 
*Characters with [[All Natural]] should no longer see the AI try (and fail) to use mutant powers.
 
*Statuses from Inherent sources (such as [[Modified]] mods or pets with statuses crafted into them) will now stack properly.
 
*There is now a confirmation message after you successfully repair something.
 
*Staff updates:
 
**+rp now works with strings, negating the need for +rps.
 
**+rp also now works with floats, negating the need for +rpf.
 
**+monster now allows you to spawn many different kinds of feral!
 
*The 'Dedication Sealer' for sale on the [http://flexiblesurvival.com/buymako Buy Mako page] (It's listed as the 'Permanent Dedication') has been implemented properly.
 
*[[Liquid Latex Breath]] coded but unplaced.
 
 
 
'''23rd'''
 
*[[Rapid Cooling]]'s effect reduced from 50% to 40%.
 
*[[AEGIS System]] ([[Gemini Cyborg]] power) had its cooldown increased by 50%.
 
*'+remove all' now unequips everything at once.
 
*[[Solar Breath]], [[Shadow Breath]], and [[Poison Breath]] coded.
 
**The first two were put on [[Solar Dragon]] and [[Shadow Dragon]], though the third is unplaced.
 
*[[Solar Dragon]] boss vials are now in the [http://flexiblesurvival.com/index?consign&mako=1 elite store].
 
*'Taurs' wi flag created.
 
 
 
'''22nd'''
 
*The RP logger now informs the room when you stop logging.
 
*Swapping modifications (as per the [[Modified]] trait) now incurs a penalty similar to swapping roles.
 
**Having the Survivalist subscription level, being a [[Gemini Cyborg]], or just doing it at a bind point will skip the penalty.
 
*+request/view is a bit smarter about requests your alts opened now.
 
*The mako market now only accepts prices in denominations of 1,000. It will round down on its own.
 
*Having 'verbose' mode enabled in editplayer means that when you start a web battle with the 'search web' command, you'll get a summary akin to when you type +health at the start of the battle.
 
*Pets will now show up much more promptly in web combat.
 
*Underwear getting you down? No more! Just get some [[X-Ray Specs]] (Available at the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 20 mako) and enjoy unrestricted ogling of your fellow agents no longer private parts!
 
*When getting a new web mission, it will prefer to get a DIFFERENT one from the one you're currently on.
 
*Monsters in web missions will now have the right name if they are a templated monster.
 
*Clicking on the 'fight' tag when editing missions will now spawn a test fight of you vs the fight setup (note: no loot or ANY rewards will be given out, also, you will not use patrol points).
 
 
 
'''21st'''
 
*New option (21) added to editplayer To receive 'verbose' combat spam. At the moment this just makes the 'pre-defense' damage from attacks be visible after the damage (in brackets).
 
*[[Gemini Cyborg]] is now available! Speak to Caeli to be upgraded.
 
**Beep! ^_^
 
*Whoops! [[Kitsune]] now actually *does* have [[Tail Wrap]], and it's on the butt.
 
**[[Mirage]] was moved to the arms to make room.
 
*[[Fenrir Wolf]] boss infection vials are now for sale in the elite store.
 
**The form has gained [[Instinctual Bond]], a new offensive adaptation, on the head.
 
*[[Arm Divider]]s now cost half salvage, to bring them in line with [[Tail Divider]]s.
 
*If you die in <s>Fairhaven, you die in the real world!</s> combat, and then respawn, your powers all cool down instantly. This does not apply to when you are brought back from the dead via resurrection powers.
 
*[[Infection Model: Packmind]] and [[Infection Model: Cordyceps Fungus]] written.
 
**There is an open request for someone to do this for [[Infection Model: Standard Nanites]].
 
*+reward should now be much, much, much faster when it awards schematics.
 
*Because computers are jerks, we're back to using CAPTCHAs on new registrations.
 
**On the plus side, the wiki software has been updated!
 
 
 
'''20th'''
 
*The salvage cost of the [[Tail Divider]] has been cut in half.
 
*Mutations can now have a 'set bonus'; an unmasterable power you get for having 100% (or at least all of the components of) an infection.
 
**Humans now get [[Technical Aptitude]] under these rules.
 
*[[Kitsune]] vials are now in the elite store.
 
**They also just got [[Tail Wrap]], a set bonus power in which your tails save the world! Or at least your allies.
 
*A few new critters just got added to the [[:Category:Supports Tail Divider|Tail Divider list]]:
 
**[[Water Hydra]]
 
**[[Werezompire]]
 
**[[White Siberian Tiger]]
 
**[[Zebra]]
 
**[[VTOL Lady]] (cheating; it's supported it, but it wasn't documented until now)
 
**[[Walking Vagina]]
 
 
 
'''19th'''
 
*Powers that utilize builder nanites (such as [[What is Mine]]) will now properly consume nanites, even in web combat.
 
**When you are low on nanites, the AI wills top trying to use them.
 
*The 'tt' command (ToolTip; gives a summary of a power; I forgot about it too) now gives energymod a much stronger weighting when it reports how strong the effect is.
 
*Mission helper code changed to be more generous. Anyone who is at your step of the mission OR FARTHER(including those who completed the mission before) can show up to help when you repeat a failed mission battle. This far increases the pool of potential helpers.
 
*In theory, enemies should heal with less frequency.
 
 
 
'''18th'''
 
*New help file with tips and tricks for writing monsters. See [http://flexiblesurvival.com/index?help/Monster%20Writing help monster writing] for details.
 
*The 'repair' command has been implemented. It can be used to renew an item with an expiration date so that it has the full month remaining, but uses a percentage of the salvage, xp, and cash required to make it the first time.
 
**Distills will be preserved, but there is a chance, calculated per distill, that you might lose it during repair work.
 
**Please ignore any feels of deja vu. This is obviously and totally a new thing.
 
*'info' will now work as well as '+rpinfo' when you are trying to come to grips with the confusing things in this world.
 
*Nuku nyas, "New, sudden, purchase item created, Support a Player in Need. Kilsa got in a car accident and needs 500$ to pay insurance deductable. Can you help? http://flexiblesurvival.com/buyMako -- 90% goes to her. You get supporter points for doing so(1 per dollar, see help support). Thank you in advance for your compassion."
 
**Nuku nyas, "Want to send a paypal directly to them? Who am I to object! Cowalker88@gmail.com"
 
 
 
'''17th'''
 
*Exact matches when trying to use <code>web move</code> are now honored over partial matches.
 
*Badges added for [[Womb for Rent]] usage.
 
*In a silly bit of pretty code, clicking the hero refill button on the page makes the cell flash to let you know something happened.
 
*Pet arrival spam will now only be seen by the pet owner.
 
*The +rpinfo for [[Flight]] has been revised to make more sense in this setting.
 
*[[Acidic Backlash]]'s secondary effect is now properly spread-type.
 
*Recipes and modifiers can now add a hard floor for loadout on a piece of crafted equipment. This happens before distills are applied. It has been added to the Weighted modifier, so Weighted gear can't be less than 10 loadout before distills. (prop name is 'Min Loadout' and works just like regular loadout).
 
 
 
'''16th'''
 
*[[Modified]] flaw added. Allows you to throw away roles to instead apply modifications to you.
 
**[[Modification]] added to Zephyr's nanite workshop in a new store.
 
*[[Womb for Rent]] item added to the elite store for 25 mako.
 
**Enables access to the +womb command.
 
*+mlotto added; it's like +lotto with mako!
 
*[[Talakai]] boss vial added to the elite store for 10 mako.
 
**[[Talakai]] also has a new unique power: [[Density Shift]].
 
*Fox avatar added to [http://flexiblesurvival.com/index?Who Who's Online]. A kitsune butt adaption is also in the works.
 
 
 
'''15th'''
 
*Partymentor command now also affects the person typing it.
 
*Hot and cold environmental damage now scale with level.
 
 
 
'''14th'''
 
*Desperate mission battles should now proceed on loss.
 
 
 
'''13th'''
 
*AI should no longer stop functioning when over 200 AI blocks have fired without the fight ending or you leaving auto.
 
*Posthumous powers firing automatically now make a special combat spam to let you know they fired.
 
*Nuku nyas, "Rolling code that is unused and undocumented has received unspecified adjustments."
 
 
 
'''12th'''
 
*Prime fights should now have reinforcements show up so long as 3+ players are present.
 
**Reinforcements will have the summoner's level / 2 chance of having a template.
 
**Pets involved in a prime fight will now count toward there being extra things spawn based off the pets rank.
 
 
 
'''11th'''
 
*[[Medical Hypo]]s that AoE should no longer deal damage to allies.
 
*New command: think (or echo); it just echos back what you type.
 
*The 'watchfor' program will now announce if anyone on your list is logged in when YOU log in.
 
**Watchfor list display on login can now be disabled via @set me=_prefs/wf_login_showlist:no
 
 
 
'''10th'''
 
*There is now a readout for your upkeep when you type 'eq'.
 
 
 
'''9th'''
 
*Canine avatar created and assigned to most wolves, dogs, and foxes.
 
*Dying no longer clears all your cooldowns.
 
*The [[Infertility]] power is now NoAoE. Whoops!
 
 
 
'''8th'''
 
*You can no longer use the [[Nanite Control Extender]] on people not in the room with you.
 
*The latex toy factory has been activated, located in eastern Fairhaven. 'rtrace latex toy' to find it from your current location.
 
**Contains the old standby [[Latex Fox]] and [[Latex Snow Leopard]], plus newcomers [[Latex Skunk]], [[Sentient Latex Pool]], and [[Latex Wolf]].
 
**Oh, and a boss monster. [[Polyethylene Dragon]]!
 
**This is a level 51+ zone. It hurts.
 
*Chance to get templated (horny, weak, etc) monsters is now (your level - 10) * 2%
 
*"Rugged" monster template added.
 
*In theory, when you lock a rented room, it will be locked in such a way that you, the person who locked it, can still pass through.
 
 
 
'''7th'''
 
*Players and monsters with posthumous powers (such as [[Everliving]]) now fire automatically on death. Get up and move!
 
*You can now use items while in chargen.
 
*The Repair Reminder item no longer exists. But you already trashed yours, right?
 
 
 
'''6th'''
 
*'ooc #last' implemented.
 
*[one of]Nuku broke everything[or]AoEs now target players over pets/NPCs[at random].
 
*[[Enduring Spirit]], [[Quadrupedal Stance]], [[Water Adaptation]] and [[Threatening Presence]] are now on the newly-created Tertiary slot.
 
 
 
'''5th'''
 
*The circus is in town! Look due north of Zephyr, on Main Street.
 
**Contains the [[Skink Skank]], [[Parade Dragon]], [[Card Shark]], and [[Striped Snake Beast]] infections.
 
*Security update on string parsing. Player object descriptions (the one you set in editplayer) will no longer be able to delve past the base propdir (except mutation/) when displaying and checking props. Also, owned by, is present in, possessed by and equipped by are restricted.
 
**Checking of items on players is now restricted to only the player they are located on. (This means you can still have your own desc check for your items).
 
*Dragon template available for use in the avatars for the [http://flexiblesurvival.com/index?Who Who's Online] page.
 
*Price of pre-paid avatar rendering increased due to how much artists actually charge for their stuff, but we do have an artist, so now is the time to snatch that up if you want your favorite species rendered next!
 
**Avatar purchase reduced from 75 to 50 dollars.
 
*Talk script can now check for account stats with 'Requirements'. EG: /Requirements:Account/Total Form/Skunk Girl=1
 
*[[Binoculars]] recipe added to jack's hardware store.
 
*[[Bloodthirsty]] perk coded.
 
*Direct purchase items that benefit the game, such as avatars, now gain you 'supporter' points equal to the dollar cost of the item.
 
**Supporter prizes are visible [http://flexiblesurvival.com/index?help/Supporter here].
 
**Supporter points are now visible in +register.
 
*Retirement JP no longer shows up in +register. Not surprising, since the stat hasn't worked since the game stopped being about flare spells.
 
*Kaiju gained [[Call of Gaia]] to make up for stats lost in their recent changes.
 
*[[Ghastly Wraith]] and [[Werezompire]] added to the elite store for a limited time.
 
**[[Trick or Treat]] coded and added to both forms for holiday incentivizing.
 
 
 
'''4th'''
 
*Mystery of [[Rubber Balls|Balls]] is the first [http://flexiblesurvival.com/research research pool] to be completed. Turns out they're held together with nanite fishing line. Who would have guessed?
 
**This was immediately followed by a new research topic into the magic of fishing line! '[http://flexiblesurvival.com/research?Nano%20Tubes research nano tubes]' for details.
 
*The [http://flexiblesurvival.com/research research page] now lists the top financiers and researchers for a project.
 
*[[VTOL Lady]] added to the Woodfield Theta Base.
 
*Hell Forge discovered in northwest Woodfield. Harbors [[Mountain Man]], [[Villainous Gnome]], and [[Gargoyle Sentinel]] infections.
 
*[[M1A1H]] has calmed down, and instead of just using a [[Heavy Smash]], they can now [[Careful Aim]].
 
*The 'quote' command works, though it's barren of good lines at present.
 
*Converters now actually *do* grant mastery over a form, assuming the target was a pure-breed.
 
*Funnels now work on no funnel forms, provided the funneler has a vial of the infection on hand. The vial, and 7 funnels, are destroyed in the process, and the target is super zapped(more than enough to master the form).
 
**Super funnel action only happens on no-funnel forms.
 
 
 
'''3rd'''
 
*Pet arrival spam can be filtered with the same option (18) in editplayer that is used to filter out players.
 
*Craft salvage confirm now shows and purchases only the difference in salvage needed to make.
 
*[[Gift of Story]] is now properly a defensive adaption.
 
*The [http://flexiblesurvival.com/index?TokenMarket token market] now takes a 3% cut off of all sales, just like the other markets.
 
*"Social Favor" added to the research display. Currently unimplemented, but looks like it'll be important later.
 
*[Public] Nuku tantalizingly says, "Chance of research progress now ranges from 22% to 49%"
 
*There is now a [http://flexiblesurvival.com/index?help/Research help file] for research.
 
 
 
'''2nd'''
 
*The second greatest thing ever has happened: [[Pack Leader]] has been outfitted with powers!
 
**[[Coordinated Work]] coded and placed exclusively on the arms! Best day ever? I think so.
 
**[[Sick Em]] and [[Soft as Fur]] both coded and placed on the arms and skin respectively, though they might find use elsewhere, too.
 
*On the [http://flexiblesurvival.com/index?marsexpo salvage market], the [http://flexiblesurvival.com/index?MakoMarket mako market], and the [http://flexiblesurvival.com/index?TokenMarket token market], the order lists will combine orders of the same value, giving you a better view of the market.
 
**This also now applies to +mako/list.
 
*Major New Toy: There is now an extraction machine in the cafeteria of Zephyr that can take your mastered forms and make vials out of them for a small mako fee. Resulting vials are level 0 and can be used by anyone.
 
**Extra Credit: If a monster you wrote is extracted this way, you get 20% of the mako as a royalty payment from the game, thanks for helping make the game awesome!
 
**If you wish to have a form protected from extracting, please file a +request and it will be done.
 
*Two new research topics entered: Mystery of Balls and Decipher Alaska Message!
 
*You may now use +gresearch #focus to spend 1 mako to advance your current research project by 1 point.
 
*[[Gift of Story]] coded and placed exclusively on [[Namidian]]'s skin.
 
**Coincidentally, the shape is now up for sale in the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 10 mako.
 
*[[Expansiveness]] and [[Triage]] are now set to work on your next power, rather than for the whole round. This is primarily to deal with their extreme power outside of combat.
 
 
 
'''1st'''
 
*Locked powers, such as those on liberated children, now have a * next to the respective number on a player's sheet.
 
*Coyote/Devourer shifting of others no longer pretends to be adept shifting.
 
*Confirm button added to auto salvage purchase when crafting on web.
 
 
 
=Previous months can be found in the [[Multiplayer Updates Archive]]=
 

Latest revision as of 11:27, 2 November 2024


Nuku smoothly says, "* Credits that is, not actual vials."

eWrecked Glitch uwu's, "Issues with Diya's defeat not completing the quest fixed. Those who still have the quest in their quest log can talk to Diya outside of his cottage to get the quest completion checked off. Also, Diya can now take you to the dojo again through dialogue prompts."

eWrecked Glitch uwu's, "No longer required to have the Weapon Master badge in order to get Diya to take you to the Dojo to get the very same required badge. That was silly."

eWrecked Glitch uwu's, "+help Skills and Proficiences given a minor update to clarify and remove an erroneous statement at the end."

Nuku smoothly says, "Raising proficiencies past their training level is no longer token free."

eWrecked Glitch throatily barks, "+coyote and +adept codes have been merged in the background. This shouldn't really change anything in the foreground, overall. Also, minor fixes made to the code, changing how messages should display, relying on the same 'infect' code that exists in the shift command and all other commands that deal with shifting. This should fix errors in stringparsing in transformation messages used by these two commands."

Judgment Alceris predicts, "Having your mass manipulated now applies its effects even if you're not currently carrying a Nanite Mass Manipulator. It was pretty useless for Coyotes before."

Nuku smoothly says, "Top Tier merit removed. Your points are already refunded, enjoy!"

Mostly Retired Fauna wantonly purrs, "Rejoice. We've decided to remove the TopTier flag from all recipes. Crafting just got a lil' simpler."

Nuku smoothly says, "Top Tier Crafts returned. If you had it before, you still have it."

eWrecked Glitch throatily barks, "Violence flag re-established into wi as vio."

Mostly Retired Fauna wantonly purrs, "removed a stray power upgrade on mechanical drones for a power they no longer have."

Mostly Retired Fauna wantonly purrs, "Flurry combat skill removed from Slasher Bot, since that got removed from the game ages ago."

Mostly Retired Fauna wantonly purrs, "( Also since none of their attacks are repeats )"

Nuku smoothly says, "Gave birth in the future? This will now fix itself, hirrah!"

Mostly Retired Fauna wantonly purrs, "Slasher Bot has been given some love, since it was lagging behind. Full stats they get now:"

Mostly Retired Fauna wantonly purrs, "/Minions/SlasherDrone#/1:Damage:1"

Mostly Retired Fauna wantonly purrs, "/Minions/SlasherDrone#/2:Sacrificial Fury:2"

Mostly Retired Fauna wantonly purrs, "/Minions/SlasherDrone#/3:Speed:2"

Mostly Retired Fauna wantonly purrs, "Penetration:2, Bleeding:3, Reactive:2, Controlled Burst:3"

Mostly Retired Fauna wantonly purrs, "Auto Cleave with a Damage of 5, Auto Slash with a damage of 5, Robotic Systems giving them 10 damagebuff, 1 attack, and 10 accuracy"

Mostly Retired Fauna wantonly purrs, "This is a test message, please ignore."

Mostly Retired Fauna wantonly purrs, "This is another test message, please ignore."

Mostly Retired Fauna wantonly purrs, "Adept command now *correctly* checks if you're actually, y'know. An adept."

Mostly Retired Fauna wantonly purrs, "Adept bodypart shifting now correctly requires the Carnal Equalizer instead of the Spatial Recalculator"

eWrecked Glitch uwu's, "Several fixes made to the +coyote command, giving it at least soem functionality. Please report any bugs you notice as it's an ongoing process to fix!"


Full archive of updates can be found in the Multiplayer Updates Archive