Difference between revisions of "Electromagnetic Shielding Nanomagic"

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{{Basepower|name=Electromagnetic Shielding Nanomagic|desc=Thanks to this background program, A portion of your nanites is sequestered away. When struck with an EMP or other source of destructive radiation that disables your tranceiving nanites, they will be released to replace them rapidly. This gives you a 50% chance of ignoring an EMP or counter nanomagic effect. This counts as succeeding to resist counter magic, blocking its effects for a longer duration. This is a Passive nanomagic, and it can be used with other Passive nanomagics in Passive use and with one Active nanomagic in use. While replenishing after an EMP, this nanomagic is considered Active and cannot immediately be used with other Active nanomagics that are Active.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]]
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{{Basepower|name=Electromagnetic Shielding Nanomagic|desc=Thanks to this background program, A portion of your nanites is sequestered away. When struck with an EMP or other source of destructive radiation that disables your transceiving nanites, they will be released to replace them rapidly. This gives you a 50% chance of ignoring an EMP or counter nanomagic effect. This counts as succeeding to resist counter magic, blocking its effects for a longer duration. This is a Passive nanomagic, and it can be used with other Passive nanomagics in Passive use and with one Active nanomagic in use. While replenishing after an EMP, this nanomagic is considered Active and cannot immediately be used with other Active nanomagics that are Active.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]]

Latest revision as of 00:03, 5 November 2024

Electromagnetic Shielding Nanomagic stats
Type Target
Description Thanks to this background program, A portion of your nanites is sequestered away. When struck with an EMP or other source of destructive radiation that disables your transceiving nanites, they will be released to replace them rapidly. This gives you a 50% chance of ignoring an EMP or counter nanomagic effect. This counts as succeeding to resist counter magic, blocking its effects for a longer duration. This is a Passive nanomagic, and it can be used with other Passive nanomagics in Passive use and with one Active nanomagic in use. While replenishing after an EMP, this nanomagic is considered Active and cannot immediately be used with other Active nanomagics that are Active.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 at level 0
Statuses
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Electromagnetic Shielding Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power:

  • Ebreus ‎(⧼hitcounters-nviews⧽)