Difference between revisions of "Awareness Nanomagic"

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{{Basepower|name=Awareness Nanomagic|desc=Based on Data Nanomagic's ability to read electronic devices, Awareness Nanomagic allows the user to 'see' and identify what nanomagics are being used locally and by whom. The base range of awareness is 20 feet, can be doubled for an hour for a hero point. If a nanomagic is used on someone with this power, add a +5 bonus to the resist rolls. Combined with Counter Nanomagic, it can work as an effective way of reacting to incoming effects. This is an Active nanomagic and cannot be used while another Active nanomagic is in use except where explicitly stated.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]]
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{{Basepower|name=Awareness Nanomagic|desc=Based on Data Nanomagic's ability to read electronic devices, Awareness Nanomagic allows the user to 'see' and identify what nanomagics are being used locally and by whom. The base range of awareness is 20 feet and can be doubled for an hour for a hero point. If a nanomagic is used on someone with this power, add a +5 bonus to the resist rolls. Combined with Counter Nanomagic, it can work as an effective way of reacting to incoming effects. This is an Active nanomagic and cannot be used while another Active nanomagic is in use except where explicitly stated.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]]

Latest revision as of 00:30, 25 November 2024

Awareness Nanomagic stats
Type Target
Description Based on Data Nanomagic's ability to read electronic devices, Awareness Nanomagic allows the user to 'see' and identify what nanomagics are being used locally and by whom. The base range of awareness is 20 feet and can be doubled for an hour for a hero point. If a nanomagic is used on someone with this power, add a +5 bonus to the resist rolls. Combined with Counter Nanomagic, it can work as an effective way of reacting to incoming effects. This is an Active nanomagic and cannot be used while another Active nanomagic is in use except where explicitly stated.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 at level 0
Statuses
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Awareness Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: