Difference between revisions of "Wild Growth"
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− | {{Basepower|name=Wild Growth|desc=Roots and vines shoot up from the ground, knocking away projectiles and entrapping enemy fire.|powertype=Dedication, Debuff|target=Medium AoE Enemy|energy=25|charge= | + | {{Basepower|name=Wild Growth|desc=Roots and vines shoot up from the ground, knocking away projectiles and entrapping enemy fire.|powertype=Dedication, Debuff|target=Medium AoE Enemy|energy=25|charge=1000|cooldown=12000|accuracy=75%|damageamount=0|damagetype=Radiation|Status=100% chance of AoEModDebuff at magnitude 2 for 10 rounds.<br>|Upgrades=AoEModDebuffMag by 1<br>Charge by -600<br>Cooldown by -3000<br>Energy by -10<br>Secondary DefenseDuration by 3<br>Secondary EnergyModMag by 2|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Medium AoE Ally|secondStatus=100% chance of EnergyMod at magnitude 4 for 3 rounds.<br>100% chance of Defense at magnitude 20 for 3 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Aoemoddebuff inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]] |
Latest revision as of 00:07, 26 December 2024
Type | Dedication, Debuff | Target | Medium AoE Enemy |
---|---|---|---|
Description | Roots and vines shoot up from the ground, knocking away projectiles and entrapping enemy fire. | ||
Cooldown | 12000 | Charge time | 1000 |
Energy | 25 | Accuracy | 75% |
Damage | 0 Radiation at level 0 | ||
Statuses | |||
100% chance of AoEModDebuff at magnitude 2 for 10 rounds. | |||
Training Upgrades | |||
AoEModDebuffMag by 1 Charge by -600 Cooldown by -3000 Energy by -10 Secondary DefenseDuration by 3 Secondary EnergyModMag by 2 | |||
Secondary Effects | |||
Secondary Damage | 0 Healing at level 0 | ||
Secondary Type | Buff | Secondary Target | Medium AoE Ally |
Secondary Statuses | |||
100% chance of EnergyMod at magnitude 4 for 3 rounds. 100% chance of Defense at magnitude 20 for 3 rounds. |
Wild Growth/Extra Notes Edit notes
Mutant powers Based on this power:
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