Difference between revisions of "Reinforced Skeleton"
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− | {{Mutantpower|name=Reinforced Skeleton|desc=Your skeleton is thicker and stronger than most but it comes with a cost, | + | {{Mutantpower|name=Reinforced Skeleton|desc=Your skeleton is thicker and stronger than most but it comes with a cost, slower and harder to get up from a fall. You can learn to live with it, especially after the satisfying crunch of an enemies skull against your fist.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=100% chance of Bluntdamageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Charge at magnitude -10 for 10 rounds.<br>100% chance of Damagebuff at magnitude 8 for 10 rounds.<br>100% chance of Knockdownresist at magnitude -4 for 10 rounds.<br>100% chance of Physicaldamageresist at magnitude 2 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Bluntdamageimmunity inflicting powers]][[Category:Charge inflicting powers]][[Category:Damagebuff inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Passive]][[Category:Friendly powers]] |
Latest revision as of 00:07, 27 November 2024
Type | Auto Passive Self | Target | Self NoAoE |
---|---|---|---|
Description | Your skeleton is thicker and stronger than most but it comes with a cost, slower and harder to get up from a fall. You can learn to live with it, especially after the satisfying crunch of an enemies skull against your fist. | ||
Based on Passive | Slot: Special Adaption | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 100% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Bluntdamageimmunity at magnitude 5 for 10 rounds. 100% chance of Charge at magnitude -10 for 10 rounds. 100% chance of Damagebuff at magnitude 8 for 10 rounds. 100% chance of Knockdownresist at magnitude -4 for 10 rounds. 100% chance of Physicaldamageresist at magnitude 2 for 10 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |