Difference between revisions of "Superconducting Magnet"

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Latest revision as of 01:26, 25 November 2024

Superconducting Magnet stats
Description The nanites have allowed a room temperature superconducting magnet. Useful for many things, but in this case, just carrying one seems to pull stray bullets in your direction. Whether that's a good thing or not is up to you!
Cred Cost 10000 Ingredients None
Salvage Uncommon Chemical X 1
Uncommon Energy X 1
Uncommon Mechanical X 1
Crafting Skills Mechanical of at least 1
Item Stats Energy of 1
Loadout of 25
100% chance of Cover at magnitude 8 for 6 rounds.
100% chance of Defense at magnitude 3 for 6 rounds.
Target of Large AoE Ally NotUser
Type of Auto Passive
Upkeep of 5

Mall Rat-only recipe. Edit notes