Difference between revisions of "Superconducting Magnet"
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Latest revision as of 01:26, 25 November 2024
Description | The nanites have allowed a room temperature superconducting magnet. Useful for many things, but in this case, just carrying one seems to pull stray bullets in your direction. Whether that's a good thing or not is up to you! | |||||||
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Cred Cost | 10000 | Ingredients | None | |||||
Salvage | Uncommon Chemical X 1 Uncommon Energy X 1 Uncommon Mechanical X 1 | |||||||
Crafting Skills | Mechanical of at least 1 | |||||||
Item Stats | Energy of 1 Loadout of 25 100% chance of Cover at magnitude 8 for 6 rounds. 100% chance of Defense at magnitude 3 for 6 rounds. Target of Large AoE Ally NotUser Type of Auto Passive Upkeep of 5 |
Mall Rat-only recipe. Edit notes