Difference between revisions of "Electrical Assault Nanomagic"
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Latest revision as of 00:03, 5 November 2024
Type | Direct Damage Nanomagic | Target | Single Enemy |
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Description | Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active. | ||
Cooldown | 14000 | Charge time | 500 |
Energy | 40 | Accuracy | 75% |
Damage | 25 Electric at level 0 | ||
Statuses | |||
50% chance of ChargeDebuff at magnitude 50 for 10 rounds. | |||
Training Upgrades | |||
ChargeDebuffChance by 15 ChargeDebuffDuration by 4 Damage by 5 Energy by -10 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Electrical Assault Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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