Difference between revisions of "Reinforced Skeleton"

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{{Mutantpower|name=Reinforced Skeleton|desc=Your skeleton is thicker and stronger than most but it comes with a cost, slower and harder to get up from a fall. You can learn to live with it, especially after the satisfying crunch of an enemies skull against your fist.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=|Status=100% chance of Damagebuff at magnitude 8 for 10 rounds.<br>100% chance of Haste at magnitude -10 for 10 rounds.<br>100% chance of Knockdownresist at magnitude -4 for 10 rounds.<br>100% chance of Physicaldamageresist at magnitude 2 for 10 rounds.<br>|Upgrades=DamageBuffMag by 5<br>KnockDownResistMag by 3<br>PhysicalDamageResistMag by 2}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Damagebuff inflicting powers]][[Category:Haste inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Reinforced Skeleton|desc=Your skeleton is thicker and stronger than most but it comes with a cost, your powers slower to land with ponderous strikes. You can learn to live with it, especially after the satisfying crunch of an enemies skull against your fist.|basepower=Passive|powertype=Auto Passive Self NaniteImmune|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Athletics at magnitude  for 10 rounds.<br>100% chance of Bluntdamageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Charge at magnitude -10 for 10 rounds.<br>100% chance of Damagebuff at magnitude 9 for 10 rounds.<br>100% chance of Knockdownresist at magnitude 2 for 10 rounds.<br>100% chance of Physicaldamageresist at magnitude 3 for 10 rounds.<br>100% chance of Weight at magnitude 1 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Athletics inflicting powers]][[Category:Bluntdamageimmunity inflicting powers]][[Category:Charge inflicting powers]][[Category:Damagebuff inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Weight inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Latest revision as of 01:25, 25 November 2024


Reinforced Skeleton stats
Type Auto Passive Self NaniteImmune Target Self NoAoE
Description Your skeleton is thicker and stronger than most but it comes with a cost, your powers slower to land with ponderous strikes. You can learn to live with it, especially after the satisfying crunch of an enemies skull against your fist.
Based on Passive Slot: Special Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Athletics at magnitude for 10 rounds.
100% chance of Bluntdamageimmunity at magnitude 5 for 10 rounds.
100% chance of Charge at magnitude -10 for 10 rounds.
100% chance of Damagebuff at magnitude 9 for 10 rounds.
100% chance of Knockdownresist at magnitude 2 for 10 rounds.
100% chance of Physicaldamageresist at magnitude 3 for 10 rounds.
100% chance of Weight at magnitude 1 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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