Difference between revisions of "Balls of Steel"

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(Created page with "{{Basepower|name=Balls of Steel|desc=|powertype=Buff, Toggle|target=Self NoAoE|energy=5|charge=500|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% cha...")
 
 
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{{Basepower|name=Balls of Steel|desc=|powertype=Buff, Toggle|target=Self NoAoE|energy=5|charge=500|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageBuff at magnitude 10 for 2 rounds.<br>100% chance of BallDensity at magnitude 10 for 2 rounds.<br>100% chance of BallsFilled at magnitude 5 for 2 rounds.<br>100% chance of DamageImmunity at magnitude 1 for 2 rounds.<br>|Upgrades=}}[[Category:Balldensity inflicting base powers]][[Category:Ballsfilled inflicting base powers]][[Category:Damagebuff inflicting base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]
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{{Mutantpower|name=Balls of Steel|desc=You've got baaalls of steeeel!|basepower=Balls of Steel Template|powertype=Buff, Toggle|target=Self NoAoE|slot=|energy=5|charge=500|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageBuff at magnitude 10 for 2 rounds.<br>100% chance of BallDensity at magnitude 10 for 2 rounds.<br>100% chance of BallsFilled at magnitude 5 for 2 rounds.<br>100% chance of DamageImmunity at magnitude 1 for 2 rounds.<br>}}[[Category:Balldensity inflicting powers]][[Category:Ballsfilled inflicting powers]][[Category:Damagebuff inflicting powers]][[Category:Damageimmunity inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]

Latest revision as of 00:02, 16 January 2021


Balls of Steel stats
Type Buff, Toggle Target Self NoAoE
Description You've got baaalls of steeeel!
Based on Balls of Steel Template Slot:
Cooldown 6000 Charge time 500
Energy 5 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of DamageBuff at magnitude 10 for 2 rounds.
100% chance of BallDensity at magnitude 10 for 2 rounds.
100% chance of BallsFilled at magnitude 5 for 2 rounds.
100% chance of DamageImmunity at magnitude 1 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Miniumum Level

  • Impossible to Master

Found On:

E

Edit notes