Difference between revisions of "Multiplayer Updates"

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The following is a list of updates made to the game since it entered open beta in 2011.
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{{:Automated_Multiplayer_Updates/2024_November}}
 
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For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
 
== May ==
 
'''15th'''
 
*Children of the new apocalypse!  The [[Native Fine Tuner]] is here to let you shift just your head (or other single body parts) while leaving the rest alone.  Costs 10 mako, requires Nanite Fine Tuner.
 
*[[Nuku Scene]] now for sale in the elite store. Insert mako, receive canon.
 
*Some scientists in the living quarters of Zephyr want you to go get fucked. Talk to them for details!
 
*+lotto now tells you how long before the next drawing.
 
 
 
'''14th'''
 
*Web combat has even more colors, showing enemy difficulties like direct control.
 
*Mousing over a web combat enemy will show its statuses.
 
 
 
'''13th'''
 
*[[Frenzy]] was slightly upgraded, gaining a little bit of damage resistance.
 
*[[Directed]] recipe modifier buffed, now reducing energy cost along with everything else.
 
 
 
'''12th'''
 
*You can now look in a direction (ex: look east) to see what's over that way.
 
*Drinking an infection vial (to recover energy while equipped with a [[NERU]]) now causes your turn to be spent. No more chain-chugging.
 
 
 
'''11th'''
 
*You can now 'tag' infections, marking their contents. Please see 'help tags' for details.
 
**tl;dr: You can now mark victory messages that contain things that hurt your delicate sensibilities as things you dislike or hate, preventing the game from showing them to you.
 
 
 
'''10th'''
 
*[[Anti Nanomagic]] has been clarified a little; it no longer shuts off the involuntary parts of the bubble; it shuts off powers and other nanomagics, though.
 
*New button in the web interface for your inventory, which upgrades all equipped items.
 
*The Ice Caves have been discovered underneath the mountain. Boasts [[Female Snow Leopardtaur]], plus the new [[White Siberian Tiger]], [[Penguin]], [[Arctic Fox]], and [[Icy Phoenix]] mutants.
 
**What's that? New powers? How about [[Ice Shards]], [[Takedown]], [[Flash Freeze]], and the first on-grid ways to get [[Icy Hide]] as an epic power?
 
 
 
'''9th'''
 
*[[Alarming]] distillation added, gives raw aggro.
 
*[[Focusing]] distillation reworked, magnifies the aggro the item generates.
 
*The referral bonus now works for the new Trialpay options.
 
*[[Nekomata (dedication)|Nekomatas]] can sniff out what [[:Category:Nanomagic|Nanomagics]] a player possesses, the sparklehunters.
 
*New Dawn finally remembered to unlock the front gate. Sorry about that.
 
 
 
'''8th'''
 
*'+census nanomagic' added.
 
*Nuku carols, "Looking for more ways to support the game? Of course you are! You can now pay via mobile phone, or even take up with various offers from other places to get you some sweet sweet mako! Proceed to the usual mako buying page: http://flexiblesurvival.com/index?ecommerce and scroll to the bottom, click the 'here' link and there it is. Ignore that it says 'Engel Batteries'."
 
 
 
'''7th'''
 
*"TrinketBonus" status coded. Improves odds of finding shinies!
 
*Bleeding damage (from the role of the same name) now is per-power, instead of just in general. Multiple attacks can cause multiple bleeds!
 
*All nanomagic now has an effect!
 
**[[Nanite Manufacturing Nanomagic]] is a NotUser ability that makes a buddy (or buddies) heal and deal statuses a little better.
 
**[[Sculpting Nanomagic]] is a passive that makes you find more trinkets. Upgrade it to hit your buddies!
 
*[[BioChemistry Nanomagic]] is now a toggle.
 
*The colorful invasion continues. DoTs and knockback are now colored.
 
*[[Quad Punch]] and [[Prism Storm]] now do slightly less damage, to make them less aggro-tacular.
 
 
 
'''6th'''
 
*The colors! Heals are now green, hits are shades of red, those of you with 256 color support will see all <i>kinds</i> of red now!
 
*[[Poke]] and all powers based on [[Crushing Swipe]] got more aggro. More annoying now than ever before.
 
*More nanomagic doing useful things!
 
**[[Electric Nanomagic]] turns on a powerful electric field, shocking enemies who hit you.
 
**[[Medical Nanomagic]] revives a fallen teammate.
 
**[[Pyrotechnic Nanomagic]] draws enemy fire to you for some time.
 
**[[Regulation Nanomagic]] makes a few allies shrug off their debuffs.
 
**[[Thermal Nanomagic]] now makes your party more comfortable against the elements.
 
 
 
'''5th'''
 
*The collection rate on the [[Ultimate Nanite Collector]] boosted to bring it closer to pre-adjustment levels.
 
*Oh crap, [[Coyote]] is available and on the grid now. Someone's going to be busy...
 
*Technical and Bleeding combat roles added. The former makes you better with gear, but worse with mutant powers, while the latter makes all direct damage cause additional damage over the next round.
 
**Four roles added for Technical:
 
***Erudite Speaker: Also has Healing and Bewitched
 
***Firebrand: Also has Tactician and Readiness
 
***Requisitioner: Also has Scavenger and Sacrificial Fury
 
***Weaponsmith: Also has Rage and Fast Loading
 
**Five roles for Bleeding:
 
***Bloodmonger: Bleeding, Sacrificial Fury, Tar Baby
 
***Bloodsport Contender: Bleeding, Fast Loading, Tactician
 
***Courier: Bleeding, Accuracy, Endurance
 
***Shrike: Bleeding, Vampiric, Controlled Burst
 
***Undertaker: Bleeding, Damage, Scavenger
 
*Nanomagic is being filled in with powers. Uh, give me a bit to organize this one, okay?
 
**[[Anti Nanomagic]] demolishes status effects, healgain, and debuffs damage for everyone in the area.
 
**[[BioChemistry Nanomagic]] makes it easier to find chemical salvage (one supposes you're excreting them when you have no better ideas), and gives a bit of statusboost.
 
**[[Counter Nanomagic]] is a carefully-directed version of Anti Nanomagic, targetting only one enemy for a long period of time.
 
**[[Earth Nanomagic]] is a repeat attack that hits many, many, <i>many</i> times.
 
**[[Emotional Aura Nanomagic]] confuses everyone in a fight, enemies and allies alike.
 
**[[Illusion Nanomagic]] wrecks enemy accuracy and impairs their successful hits.
 
**[[Techno Nanomagic]] gives you a chance for you or your allies to not need to repair today when it comes time to repair.
 
 
 
'''4th'''
 
*Nanomagic.  Woah.
 
*Something was apparently wrong with the [[Pregnancy Simulator]] that has been fixed.
 
*Some of the [[Weapon Master]] weapons do more damage and the Sword does less.
 
*Damaged softly churrs, "Restricted more punctuation from being used in character names. Only ' and - are permissible now."
 
*Paypal offers $30 per month rate!
 
*Seriously, nanomagic.  It's a work in progress, but it contains all those fancy RP tricks you were teaching nanites to do beforehand. 
 
**Now with justification!
 
 
 
'''3rd'''
 
*[[Magic Limits|How about a little more theme info]]?
 
*[[Flamethrower Soldier]] mako pool complete!  Tactician, Readiness and Health.  Because those things are big and kinda on fire.
 
*Fishing for another role to suggest?  Try the new 'overlaps' command to see what's possible!  'overlaps rage' will get a large list, while 'overlaps tactician' gets precisely one at the time of this writing.
 
 
 
'''2nd'''
 
*[[Nanite Limits|How about a little theme info]]?
 
*The [[Namidian|totemic pets]], and the wisps that [[Kitsune]]s drag around, have been upgraded to be a bit more consistently powerful.
 
 
 
'''1st'''
 
*When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.
 
*List Perks command won't show merits you have through group upgrades as personally owned.
 
*Players idle for more than 30 minutes won't be included in +pj rewards for that room.
 
*Wielding multiple Nanite Collectors (of different base recipes) will stack.
 
**Nuku carols, "NaniteCollectRate is now a modifier, not a starting point. Values for the collectors adjusted appropriately. It should all work together much more intuitively"
 
**Also incidentally fixes a bug in [[Clever Paws]] and the like.
 
*Recipe modifiers like [[Fast]] were not getting their properties reported by the Wikibot properly.  It should report doing something instead of nothing!
 
*You have one day to go out and grab a free copy of the Flexible Survival novel. Head to http://blog.flexiblesurvival.com/ for details!
 
 
 
== April ==
 
'''30th'''
 
*If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door.  Anyone inside can #unlock it to prevent being trapped inside.
 
*Dropping items does not send a message to the room you are in.
 
*[[Xeno]] group skill upgrade works when looking at mutants.
 
*g #who command will display current and maximum group members.
 
*Stacking powers should stack again.
 
*Using +vote to approve of someone's RP when you have run out of votes will ask to spend 10% mako battery charge.
 
 
 
'''29th'''
 
*[[Headbutt]] changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some <i>great</i> knockdown.
 
 
 
'''28th'''
 
*The price on true [[Supernatural Registration]]s has been dropped to 450 mako.
 
*[[Sucker Grip]] coded. It's a special adaption!
 
 
 
'''26th'''
 
*[[Soothing Balm]] created to give newbies some new gear.
 
*[[Training - Medicine]] and [[Training - Effectiveness]] created to give you more gear options!
 
*Going forward, there are now three tiers of supernatural registration
 
**300 mako will get you a [[Special Training Registration]], just like always. No form is connected to it. This would match [[Gemini Cyborg]], or [[Survivalist Leader]].
 
**400 mako buys a [[Racial Registration]], which has a form, but is still scientific, such as [[Cow Maiden]].
 
**800 mako is required for a true [[Supernatural Registration]]. This has a form, and can be something explicitly magical, such as the [[Tanuki]], [[Solar Dragon]], or [[Phoenix]] dedications.
 
 
 
'''24th'''
 
*New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.
 
*[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop.  These allow the use of one expendable item in auto-combat.
 
**And also debugged so they work properly.
 
**Said debugging also resulted in [[Throwing Knives]] dealing more damage.
 
*Damaged softly churrs, "When trying to spend mako and you don't have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)"
 
*[[Pack Leader_(dedication)|Pack Leaders]] gained an active power [[Pack Leadership]] to keep their minions energetic.
 
*The Eastern Highway of Fairhaven has another exit ramp.
 
*[[Long Burning]] distill less terrible.
 
 
 
'''23rd'''
 
*[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.
 
 
 
'''22nd'''
 
*[[Engulf]] coded. Sticky!
 
*AI lines set with powers you do not currently have will be ignored instead of tossing errors.
 
 
 
'''21st'''
 
*The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.
 
 
 
'''20th'''
 
*+glance now tells you if there's a source in the room.
 
*You can now epic powers from the web interface! Hooray, modern convenience!
 
*[[Prospector]] and [[Conservative Miner]] perks added.
 
*[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.
 
*Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.
 
 
 
'''19th'''
 
*Dropping a mako item will ask a second time if you are REALLY sure.
 
 
 
'''18th'''
 
*The ten-second minimum for autocombat rounds is being fiddled with.  It is at 4 seconds at the time of this writing.
 
*Action buttons will be hidden when it is not your turn on web combat.  No more bait-and-switch buttons!
 
*Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap.  Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.
 
**[[Clever Paws]] updated to be useful with the new salvage numbers.  And now it increases the nanite vials you get too!
 
*Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.
 
*Avatar will announce RP XP ticks in the tick channel.  Tick ON!
 
 
 
'''17th'''
 
*Expansion backpacks make change.  If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won't drain your battery that day.  [[Duct Tape Backpack]] will always be checked last, alas.
 
*[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist's Guild!
 
**You can tell because private recipes will show the owner's group in rpinfo.
 
*Auto combat rounds can run no faster than 10 seconds per round.  Apparently this will speed up the game.
 
 
 
'''16th'''
 
*Betraying powers, like [[Fire Dance]], ignore resistances.  They should simply do the level-scaled damage to you.
 
*[[Protein Shield]] rebalanced.  In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.
 
*[[Child Trainer]] added to the elite stores.
 
*[[Unshielded Prototype]] recipe created. It is private. Aw.
 
**+rpinfo now tells you if a recipe is private!
 
 
 
'''15th'''
 
*[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.
 
*Sati softly churrs, "Non Roo/Child, pet summons are limited to 4 simultaneously.  This includes equipment, and power/dedication summons should they come down the line.  This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request.  I'm not certain anyone is using more than four so it shouldn't really affect anyone."
 
*Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?
 
 
 
'''14th'''
 
*Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don't have to spam that banner nearly as often now!
 
**As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.
 
*Passive effects of most distills moved upwards, as well.
 
*Group founders can now set themselves to whatever rank they want. They remain leaders.  Everyone else needs to be set 'leader' to attain that power though.
 
*You can now use % to act as 'modulus' in string parsing, much like the other (+-*/) operands.
 
*Time for some +reward overhauls!
 
**+10% bonus XP is now +25% bonus XP!
 
**That annoying +reward that upgraded items? GONE.
 
**Got a mako battery recharge? Have a battery, too!
 
*The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.
 
*[[Blood Extractor]] coded, and put in the token shop.
 
 
 
'''12th'''
 
*Newbie items are now handed out at level 20, so they'll be useful until you can start getting your feet wet with crafting.
 
*Children and Roo pets no longer show up for upgrading on the web page. They're going to go hungry. :<
 
*Minor creature creator tweaks:
 
**The sayverb boxes are now large enough to see what you're writing
 
**There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.
 
*You now see victories again when mentored up or down.  You can once again experience joy while seriously overpowering level 5 skunk girls.
 
*Ranger role added. Health, Penetration, and Roll with It!
 
*Commissar role added. Tactician, Rage, and Avoidance. Also heresy.
 
*Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.
 
 
 
'''11th'''
 
*Nuku carols, "DoTs from player sources cannot cause infections"
 
*Pages sent to another player will have timestamps.  Your 'page #last' will be easier to read.
 
*[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...)
 
 
 
'''10th'''
 
*Web combat has a Refresh button, in case it appears to have stalled.
 
*[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold.  Much more likely to happen in ordinary combat.
 
*Training resources now cost the same on the web and in direct control.
 
*[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.
 
*Web salvage missions now tend to not be quite so long.
 
*A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.
 
 
 
'''9th'''
 
*No more Easter eggs!  Existing ones still work, so crack 'em open.
 
*The various salvage-boosting items, like [[Cooler]], slotted.  You can only prefer one kind of salvage at a time.
 
*Web combat has a longer attention span.  You won't fall automated if you don't click a button within ten seconds.
 
 
 
'''8th'''
 
*Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!
 
**Bunny and rabbit enemies are more likely to drop eggs.
 
**Zombies are not likely to drop them, being too stupid to remember to find any.
 
**Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.
 
*The inventory section of the web interface has been completely remodeled!
 
*The follow code (the stuff you use hopon and handup to use) now defaults to the 'walk' option, instead of the 'ride' option.
 
**Want to write your own follow text? Type 'ride #help2' to get started!
 
*Web salvage missions now only use one patrol point at a time, but require twice as many patrols.
 
*[[Invasive Procedure]] coded.
 
 
 
'''7th'''
 
*The [[Survival]] skill now reduces environmental penalties by 10% per point.
 
*Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn't, now you know why [[Rest]] isn't going as far as you thought it should.
 
*The military base is now stamped as High Danger, which means people will come to your aid in web battles there.
 
*New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.
 
**This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.
 
**Peep!
 
*[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!
 
 
 
'''6th'''
 
*[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.
 
*Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.
 
*[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!
 
**Beep!
 
 
 
'''5th'''
 
*[[Myriad Armor]] had a math error; its damage resists went up a bit.
 
**[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.
 
*[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.
 
*[[Sharpshooter]] now has an energy upgrade, so it's not quite so tiring.
 
*Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!
 
*You're now a little more likely to find builder nanites after a fight when not equipped with a collector.
 
 
 
'''4th'''
 
*[[Least EN]] AI block added to RSX's store.
 
*[[Busty Succubus]] and [[Raised Pharaoh]] don't spawn zombies due to lag issues.  Just like old times!
 
*[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point.  Makes non-tank support more useful.
 
*The +census master command will list what people have chosen to make epic.
 
*Energy recovery outside battle is doubled.  Less annoying downtime.
 
*Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.
 
**The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!
 
**The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!
 
***That's right! I hope you're after a lot of fun new forms!
 
 
 
'''3rd'''
 
*Damaged softly churrs, "Added [if status (status name) of (target) (>/</=/!=) (number)] and [status (status name) of (target)] to string parsing"
 
**This can, for example, allow a victory to compare your accuracy against their defense.  Or change your description if you have more damagebuff than the looker.
 
*Further string parsing: Damaged softly churrs, "[systime] will return the current unix system time in string parsing"
 
*[[Monotreme Activator]] description made more accurate.
 
*XP and credit rate below level 20 increased.
 
 
 
'''2nd'''
 
*[[Statuses|Attack]] status now applies to DOTs.
 
**Increases the magnitude of the status by its own mag, to a maximum of one-third increase.
 
**Nuku carols, "So Attack 2 + DoT 2 = 2.6"
 
**Nuku carols, "Attack 2 + DoT 6 = 8"
 
*Website right-side bar shows XP and credits needed for next level.
 
*[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.
 
 
 
'''1st'''
 
*All updates are now done retroactively, their effects propagated back through to the past.
 
*<del>A bunch of silliness with names has been introduced</del>
 
**Silliness retroactively deleted. This is a serious game.
 
*The [[Mall Rat]]s have decided to start collecting <i>all of the shinies</i>. [[Luck of the Rat]] is now massively more powerful.
 
 
 
==[[Multiplayer_Updates/March_2012|March]] ==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/February_2012|February]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/January_2012|January]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/December_2011|December]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/November_2011|November]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/October_2011|October]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/September_2011|September]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/August_2011|August]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/July_2011|July]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/June_2011|June]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/May_2011|May]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/April_2011|April]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/March_2011|March]]==
 
'''Archived. Header is linked to archived updates.'''
 

Latest revision as of 11:27, 2 November 2024


Nuku smoothly says, "* Credits that is, not actual vials."

eWrecked Glitch uwu's, "Issues with Diya's defeat not completing the quest fixed. Those who still have the quest in their quest log can talk to Diya outside of his cottage to get the quest completion checked off. Also, Diya can now take you to the dojo again through dialogue prompts."

eWrecked Glitch uwu's, "No longer required to have the Weapon Master badge in order to get Diya to take you to the Dojo to get the very same required badge. That was silly."

eWrecked Glitch uwu's, "+help Skills and Proficiences given a minor update to clarify and remove an erroneous statement at the end."

Nuku smoothly says, "Raising proficiencies past their training level is no longer token free."

eWrecked Glitch throatily barks, "+coyote and +adept codes have been merged in the background. This shouldn't really change anything in the foreground, overall. Also, minor fixes made to the code, changing how messages should display, relying on the same 'infect' code that exists in the shift command and all other commands that deal with shifting. This should fix errors in stringparsing in transformation messages used by these two commands."

Judgment Alceris predicts, "Having your mass manipulated now applies its effects even if you're not currently carrying a Nanite Mass Manipulator. It was pretty useless for Coyotes before."

Nuku smoothly says, "Top Tier merit removed. Your points are already refunded, enjoy!"

Mostly Retired Fauna wantonly purrs, "Rejoice. We've decided to remove the TopTier flag from all recipes. Crafting just got a lil' simpler."

Nuku smoothly says, "Top Tier Crafts returned. If you had it before, you still have it."

eWrecked Glitch throatily barks, "Violence flag re-established into wi as vio."

Mostly Retired Fauna wantonly purrs, "removed a stray power upgrade on mechanical drones for a power they no longer have."

Mostly Retired Fauna wantonly purrs, "Flurry combat skill removed from Slasher Bot, since that got removed from the game ages ago."

Mostly Retired Fauna wantonly purrs, "( Also since none of their attacks are repeats )"

Nuku smoothly says, "Gave birth in the future? This will now fix itself, hirrah!"

Mostly Retired Fauna wantonly purrs, "Slasher Bot has been given some love, since it was lagging behind. Full stats they get now:"

Mostly Retired Fauna wantonly purrs, "/Minions/SlasherDrone#/1:Damage:1"

Mostly Retired Fauna wantonly purrs, "/Minions/SlasherDrone#/2:Sacrificial Fury:2"

Mostly Retired Fauna wantonly purrs, "/Minions/SlasherDrone#/3:Speed:2"

Mostly Retired Fauna wantonly purrs, "Penetration:2, Bleeding:3, Reactive:2, Controlled Burst:3"

Mostly Retired Fauna wantonly purrs, "Auto Cleave with a Damage of 5, Auto Slash with a damage of 5, Robotic Systems giving them 10 damagebuff, 1 attack, and 10 accuracy"

Mostly Retired Fauna wantonly purrs, "This is a test message, please ignore."

Mostly Retired Fauna wantonly purrs, "This is another test message, please ignore."

Mostly Retired Fauna wantonly purrs, "Adept command now *correctly* checks if you're actually, y'know. An adept."

Mostly Retired Fauna wantonly purrs, "Adept bodypart shifting now correctly requires the Carnal Equalizer instead of the Spatial Recalculator"

eWrecked Glitch uwu's, "Several fixes made to the +coyote command, giving it at least soem functionality. Please report any bugs you notice as it's an ongoing process to fix!"


Full archive of updates can be found in the Multiplayer Updates Archive