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− | The following is a list of updates made to the game since it entered open beta in 2011.
| + | {{:Automated_Multiplayer_Updates/2024_November}} |
− | | + | ---- |
− | For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
| + | =Full archive of updates can be found in the [[Multiplayer Updates Archive]]= |
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− | == March ==
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− | '''11th'''
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− | *Cover effects no longer bounce down to pets.
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− | *[[Bloodletting]] coded.
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− | *[[Pure Eggs]] and [[Pure Seed]] perks added.
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− | '''10th'''
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− | *[[Nova Meteor]] power improved.
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− | *Maximum level in the Church of Promethea raised to 50.
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− | *More optimizations.
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− | *[[Overclocking]] distillation added, provides StatusBoost effect.
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− | *Pet levels are now adjusted to match your mentored level when you change rooms.
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− | **0-HP pets will be cleared when you change rooms as well.
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− | *New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.
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− | *By default, +register or +account do not show your recent mako history.
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− | **'+register history' will, however.
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− | *Descriptors for organ sizes diversified again.
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− | *Organ size changes now care about the relative sizes of the creatures involved
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− | *Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.
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− | *[[Excess Remover]]'s mako pool completed; they are now for sale at your local RSX Mart.
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− | *[[Rename Token]]s added to the elite stores.
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− | *The 'stop' command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there's no turning back!
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− | *Pets now flee with you when you run off in combat.
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− | *Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.
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− | '''9th'''
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− | *[[RSX Operative]] buffed in fun new ways!
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− | **[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.
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− | **[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.
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− | **[[RSX Connections]]' mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.
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− | *New status: StatusBoost. Increases the magnitude of active power statuses.
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− | **[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].
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− | **[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.
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− | **This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.
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− | *The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.
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− | **The common energy salvage requirement has gone from 25 to 15, by way of apology.
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− | **StatusBoost penalty removed due to apparently causing issues.
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− | '''8th'''
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− | *[[Fiery Hide]] upgrades improved.
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− | *[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.
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− | *Racing updates:
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− | **Racers now earn greater or fewer racer bucks depending on their level.
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− | **You can now purchase reward tokens with racer bucks.
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− | **When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.
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− | *Oh lord, subscription changes! Please, do not panic.
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− | **Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you'll immediately see.
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− | **The rules have changed! You now get different bonuses for how much you pay every month.
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− | ***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]
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− | ***Donators who have been putting in less than $30 a month? <u><b>Nothing has changed for you</b></u>. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn't notice this.
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− | *Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].
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− | **If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.
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− | ***You can also opt to simply pay 5 patrol points, instead.
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− | **If you do not possess one, it will cost 25 patrol points, but no hero points.
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− | *In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!
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− | *You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].
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− | *So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.
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− | '''7th'''
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− | *Web Combat is full of colors. FULL!
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− | **And water. Environmental water/cold/heat penalties should apply to web grinding.
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− | *Debuffs should announce when they expire. Only active ones, not toggles n' such.
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− | *Fighting in direct control in the area you have a web salvage mission going? Each battle will give some progress and deduct two patrol points.
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− | *Damaged softly churrs, "Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)"
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− | **Removing an item will cause its base-recipe statuses to fade instantly. Like [[Underwear]].
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− | **Damaged softly churrs, "Game tick system: appendix 7. Only other player's effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it's effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)"
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− | '''6th'''
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− | *[[Plushie]] now comes with [[Stuffed]], because you are so squishy! And fluffheaded.
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− | *[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.
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− | *Prime bosses will only appear at the top of the area's level range, instead of the greater of that and your unmentored level.
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− | **Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.
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− | *Status effects no longer act while out of combat.
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− | '''5th'''
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− | *Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!
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− | **Please note that you must take 2 or more damage from the hit, first.
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− | *You also no longer provide cover while at less than 25% health. You're not stupid, after all.
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− | *You can actually PLAY Marp-Off now! 'help marp' for details!
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− | '''4th'''
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− | *String parsing can now make comparisons using 'is'. For example, [if Damaged is [player]].
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− | **Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word "Fox". Partial matches are allowed.
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− | *NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].
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− | *The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.
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− | *[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.
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− | *Tokens gained from web missions turned up a bit.
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− | *Inventory code upgraded. This should mean it works a little faster now.
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− | *Some lunatic coded a bunch of new (currently unplaced) powers:
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− | **[[Noxious Aura]]
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− | **[[Shrooms]]
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− | **[[Burninate|Burninate (yes, really)]]
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− | **[[Ice Shards]] (not new, but redesigned)
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− | **[[Parasitic Nit]]
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− | *Typing 'list forms' now gives a total of how many forms you have mastered.
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− | *Almost every [[:Category:Merits|merit]] had its description updated.
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− | '''3rd'''
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− | *[[Field Medic]] and [[Messiah]] roles added.
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− | *Fairhaven Park now shows up on the overworld.
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− | *Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!
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− | **They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!
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− | *[[Cheetah]] added to the zoo.
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− | *[[Pretty Pony]] added to the Toy Factory. WHY.
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− | *You should no longer get hit by multiple ambushes at once when grouping in an area.
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− | *Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it'll become obvious real quick which one it is.
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− | *Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.
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− | '''2nd'''
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− | *[[Chemist]] and [[Paladin]] roles added.
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− | *[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.
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− | *String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] > 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it 'Fox' would work with Uber Fox, Fox Girl, Cat Fox, etcetera.
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− | *String parsing is also now capable of doing basic math. Check 'help string parsing' for details.
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− | *"Parent" AI block added to the token stores.
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− | '''1st'''
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− | *[[Jerk]] and [[Blitz Leader]] roles added.
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− | *New prime type: Perplexing!
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− | *Salvage rolls now never go below .5%.
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− | *You can now upgrade items (that is, raise their level) using the web interface.
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− | *Mako market added to web interface.
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− | *Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!
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− | *[[Field of Dread]] got even cooler, but still isn't available. :(
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− | | |
− | ==[[Multiplayer_Updates/February_2012|February]]==
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− | '''Archived. Header is linked to archived updates.'''
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− | | |
− | ==[[Multiplayer_Updates/January_2012|January]]==
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− | '''Archived. Header is linked to archived updates.'''
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− | | |
− | ==[[Multiplayer_Updates/December_2011|December]]==
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− | '''Archived. Header is linked to archived updates.'''
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− | | |
− | ==[[Multiplayer_Updates/November_2011|November]]==
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− | '''Archived. Header is linked to archived updates.'''
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− | | |
− | ==[[Multiplayer_Updates/October_2011|October]]==
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− | '''Archived. Header is linked to archived updates.'''
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− | | |
− | ==[[Multiplayer_Updates/September_2011|September]]==
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− | '''Archived. Header is linked to archived updates.'''
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− | | |
− | ==[[Multiplayer_Updates/August_2011|August]]==
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− | '''Archived. Header is linked to archived updates.'''
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− | | |
− | ==[[Multiplayer_Updates/July_2011|July]]==
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− | '''Archived. Header is linked to archived updates.'''
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− | | |
− | ==[[Multiplayer_Updates/June_2011|June]]==
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− | '''Archived. Header is linked to archived updates.'''
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− | | |
− | ==[[Multiplayer_Updates/May_2011|May]]==
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− | '''Archived. Header is linked to archived updates.'''
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− | | |
− | ==[[Multiplayer_Updates/April_2011|April]]==
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− | '''Archived. Header is linked to archived updates.'''
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− | | |
− | ==[[Multiplayer_Updates/March_2011|March]]==
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− | '''Archived. Header is linked to archived updates.'''
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