Difference between revisions of "Tail Drop"

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{{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Template Tail Drop|powertype=Emergency|target=Minor AoE Ally|slot=|energy=5|charge=-750|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of FleeRate at magnitude 50 for 3 rounds.<br>|secondpowertype=Betraying, Healing|seconddamageamount=10|seconddamagetype=Blunt|secondtarget=Self NoAoE|secondStatus=100% chance of RegenDelayed2 at magnitude 8 for 5 rounds.<br>100% chance of Defense at magnitude 15 for 2 rounds.<br>}}[[Category:Powers with secondary effects]][[Category:Defense inflicting powers]][[Category:Fleerate inflicting powers]][[Category:Regendelayed2 inflicting powers]][[Category:AoE]][[Category:Friendly powers]]
.________________________________________________________________________.
 
| Item [Tail Drop                     ]  Type [            Mutant Power]|
 
|________________________________________________________________________|
 
|______________________[        Description      ]______________________|
 
| Abandoning one's tail is a handy means to avoid combat, increasing     |
 
| flee chances, but leaving ones vitality hurting for a while.           |
 
|________________________________________________________________________|
 
|______________________[  Additional Information  ]______________________|
 
| Power  [Evade                                                      ] |
 
|______________________[    Base Power Stats    ]______________________|
 
| Type    [Defense Buff, Self, Toggle                                  ] |
 
| Target  [Self                                                        ] |
 
| Energy  [0.625                                                      ] |
 
| Charge  [600                                                        ] |
 
| Cooldown[1500                                                        ] |
 
| Accuracy[75%                                                         ] |
 
| Damage  [0(0 damage at level 20)                                    ] |
 
| Damage  [Physical                                                    ] |
 
| Statuses                                                              |
 
| \_Defense                    [100% chance at 10 power for 1 rounds. ] |
 
|______________________[Variations from Base Power]______________________|
 
| DefenseMag              [-5                                        ] |
 
| FleeRateChance          [+100                                      ] |
 
| FleeRateDuration        [+1                                        ] |
 
| FleeRateMag              [+20                                        ] |
 
| MaxHPChance              [+100                                      ] |
 
| MaxHPDuration            [+40                                        ] |
 
| MaxHPMag                [-15                                        ] |
 
|______________________[        Upgrades        ]______________________|
 
| \_DefenseMAG                  [2                                    ] |
 
| \_Energy                      [-0.15                                ] |
 
| \_FleeRateMag                [15                                    ] |
 
| \_MaxHPMag                    [5                                    ] |
 
|________________________________________________________________________|
 
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[[Category:Mutant powers]]
 
[[Category:Toggle]]
 

Latest revision as of 01:27, 25 November 2024


Tail Drop stats
Type Emergency Target Minor AoE Ally
Description Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.
Based on Template Tail Drop Slot:
Cooldown 6000 Charge time
Energy 5 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of FleeRate at magnitude 50 for 3 rounds.
Secondary Effects
Secondary Damage 10 Blunt at level 0
Secondary Type Betraying, Healing Secondary Target Self NoAoE
Secondary Statuses
100% chance of RegenDelayed2 at magnitude 8 for 5 rounds.
100% chance of Defense at magnitude 15 for 2 rounds.

Found On:

A

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