Difference between revisions of "Tail Drop"

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{{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Evade|powertype=|target=|energy=0|charge=600|cooldown=1500|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defense at magnitude 5 for 1 rounds.<br>100% chance of Fleerate at magnitude 20 for 1 rounds.<br>100% chance of Maxhp at magnitude -15 for 40 rounds.<br>|Upgrades=DefenseMag by 4<br>Energy by -0.15<br>FleeRateMag by 15<br>MaxHPMag by 5}}[[Category:Defense powers]][[Category:Fleerate powers]][[Category:Maxhp powers]][[Category:Toggle]][[Category:Friendly powers]]
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{{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Evade|powertype=|target=|slot=|energy=0|charge=600|cooldown=1500|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defense at magnitude 5 for 1 rounds.<br>100% chance of Fleerate at magnitude 20 for 1 rounds.<br>100% chance of Maxhp at magnitude -15 for 40 rounds.<br>|Upgrades=DefenseMag by 4<br>Energy by -0.15<br>FleeRateMag by 15<br>MaxHPMag by 5}}[[Category:Defense powers]][[Category:Fleerate powers]][[Category:Maxhp powers]][[Category:Toggle]][[Category:Friendly powers]]

Revision as of 08:17, 29 December 2011


Tail Drop stats
Type Target
Description Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.
Based on Evade Slot:
Cooldown 1500 Charge time 600
Energy 0 Accuracy 75%
Damage 0 Physical at level 0
Statuses
100% chance of Defense at magnitude 5 for 1 rounds.
100% chance of Fleerate at magnitude 20 for 1 rounds.
100% chance of Maxhp at magnitude -15 for 40 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

G

S

Edit notes