Scouting Nanomagic: Difference between revisions

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Created page with "{{Basepower|name=Scouting Nanomagic|desc=This expansion of Biodetection Nanomagic uses comms in order to actively share the direction and proximity of threats within a 60 ft r..."
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Revision as of 00:09, 7 April 2018

Scouting Nanomagic stats
Type Toggle, Buff Target Self
Description This expansion of Biodetection Nanomagic uses comms in order to actively share the direction and proximity of threats within a 60 ft radius to the user (and potentially allies). It isn't as detailed as Biodetection in that you cannot do a Xeno roll in order to determine mutant powers.

This is an active nanomagic, and it cannot be active while another active nanomagic is in use except where explicitly stated.
Cooldown 0 Charge time 0
Energy 3.5 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Scout at magnitude 5 for 2 rounds.
Training Upgrades
AoE by 1
ScoutMAG by 2.5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Scouting Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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  1. content table.wikitable th, #content table.wikitable td {

border: 0; background: transparent; } table.wikitable ul { margin-top: 0; } </css>No mutant powers based on this power detected.