Difference between revisions of "Homing Missiles"
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− | {{Mutantpower|name=Homing Missiles|desc=Where did those come from? You launch a salvo of missiles that manage to hit every target evenly. That's a pretty impressive set of calculations.|basepower=Pulse Blast|powertype=|target=|energy=30|charge=800|cooldown=5500|accuracy=75%|damageamount= | + | {{Mutantpower|name=Homing Missiles|desc=Where did those come from? You launch a salvo of missiles that manage to hit every target evenly. That's a pretty impressive set of calculations.|basepower=Pulse Blast|powertype=|target=|energy=30|charge=800|cooldown=5500|accuracy=75%|damageamount=|damagetype=Energy|Status=100% chance of DamageResistDebuff at magnitude 2 for 3 rounds.<br>|Upgrades=Charge by -300<br>Cooldown by -950<br>Damage by 10<br>DamageResistDebuffDuration by 5<br>Energy by -7.5}}[[Category:Energy powers]][[Category:Damageresistdebuff powers]][[Category:AoE]][[Category:Hostile powers]] |
Revision as of 12:31, 20 December 2011
Type | Target | ||
---|---|---|---|
Description | Where did those come from? You launch a salvo of missiles that manage to hit every target evenly. That's a pretty impressive set of calculations. | ||
Based on Pulse Blast | Slot: Not Slotted | ||
Cooldown | 5500 | Charge time | 800 |
Energy | 30 | Accuracy | 75% |
Damage | Energy at level 0 | ||
Statuses | |||
100% chance of DamageResistDebuff at magnitude 2 for 3 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Contents
Minimum Level:
- Level 40