Difference between revisions of "BioDetection Nanomagic"
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− | {{Basepower|name=BioDetection Nanomagic|desc=This nanomagic allows you to detect the presence of nanites performing the countless activities required to keep a living being alive, thus detecting humans and mutants in the area(base range 20 ft). This doesn't let you get a physical bead on them, but they know what direction and how far away they are. A xeno +check with 6+ will also reveal their current mutations. 10+ will reveal their current mutant powers, even if outside the normal of their mutations.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]] | + | {{Basepower|name=BioDetection Nanomagic|desc=This nanomagic allows you to detect the presence of nanites performing the countless activities required to keep a living being alive, thus detecting humans and mutants in the area(base range 20 ft). This doesn't let you get a physical bead on them, but they know what direction and how far away they are. A xeno +check with 6+ will also reveal their current mutations. 10+ will reveal their current mutant powers, even if outside the normal of their mutations. This is an Active nanomagic and cannot be used if another nanomagic is Active and in use except where explicitly stated.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]] |
Revision as of 00:14, 12 May 2017
Type | Target | ||
---|---|---|---|
Description | This nanomagic allows you to detect the presence of nanites performing the countless activities required to keep a living being alive, thus detecting humans and mutants in the area(base range 20 ft). This doesn't let you get a physical bead on them, but they know what direction and how far away they are. A xeno +check with 6+ will also reveal their current mutations. 10+ will reveal their current mutant powers, even if outside the normal of their mutations. This is an Active nanomagic and cannot be used if another nanomagic is Active and in use except where explicitly stated. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 at level 0 | ||
Statuses | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
BioDetection Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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