Difference between revisions of "Sharpshooter"
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− | {{Mutantpower|name=Sharpshooter|desc=Steady... steady... wait for it... bang!|basepower=Knockout Swing-En|powertype=Attack, Single Target, Physical, Direct Damage, Melee|target=Single Enemy|energy=30|charge=1050|cooldown=4000|accuracy=95%|damageamount=33|damagetype=Energy|Status=100% chance of KnockDown at magnitude 5 for 999 rounds.<br>|Upgrades=Charge by -325 | + | {{Mutantpower|name=Sharpshooter|desc=Steady... steady... wait for it... bang!|basepower=Knockout Swing-En|powertype=Attack, Single Target, Physical, Direct Damage, Melee|target=Single Enemy|energy=30|charge=1050|cooldown=4000|accuracy=95%|damageamount=33|damagetype=Energy|Status=100% chance of KnockDown at magnitude 5 for 999 rounds.<br>|Upgrades=Charge by -325<br>Cooldown by -650<br>Damage by 9<br>KnockDownMag by 0}}[[Category:KnockDown powers]] |
Revision as of 08:27, 20 December 2011
Type | Attack, Single Target, Physical, Direct Damage, Melee | Target | Single Enemy |
---|---|---|---|
Description | Steady... steady... wait for it... bang! | ||
Based on Knockout Swing-En | Slot: Not Slotted | ||
Cooldown | 4000 | Charge time | 1050 |
Energy | 30 | Accuracy | 95% |
Damage | 33 Energy at level 0 | ||
Statuses | |||
100% chance of KnockDown at magnitude 5 for 999 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |