Difference between revisions of "Group Hug"
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− | {{Mutantpower|name=Group Hug|desc=It makes everybody feel better, but there's a limit to your armspan. Too many people and they feel crowded at the same time.|basepower=Spread Heal|powertype=Heal | + | {{Mutantpower|name=Group Hug|desc=It makes everybody feel better, but there's a limit to your armspan. Too many people and they feel crowded at the same time.|basepower=Spread Heal|powertype=Heal|target=Medium AoE Ally|slot=|energy=15|charge=500|cooldown=5000|accuracy=75%|damageamount=20|damagetype=Healing|Status=100% chance of KnockDownResist at magnitude 3 for 3 rounds.<br>100% chance of DebuffResist at magnitude 25 for 3 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -850<br>Damage by 6<br>Energy by -4}}[[Category:Healing powers]][[Category:Debuffresist inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:AoE]][[Category:Friendly powers]] |
Revision as of 00:08, 10 February 2016
Type | Heal | Target | Medium AoE Ally |
---|---|---|---|
Description | It makes everybody feel better, but there's a limit to your armspan. Too many people and they feel crowded at the same time. | ||
Based on Spread Heal | Slot: | ||
Cooldown | 5000 | Charge time | 500 |
Energy | 15 | Accuracy | 75% |
Damage | 20 Healing at level 0 | ||
Statuses | |||
100% chance of KnockDownResist at magnitude 3 for 3 rounds. 100% chance of DebuffResist at magnitude 25 for 3 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |