Multiplayer Updates: Difference between revisions

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The following is a list of updates made to the game since it entered open beta in 2011.
{{:Automated_Multiplayer_Updates/2026_September}}
 
----
For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
Need up-to-the-minute updates? They're over [http://flexiblesurvival.com/index?webupdate here]!
==March==
'''31st'''
*The level cap is now 60! Have fun grinding.
 
'''30th'''
*Goo Girls now come in many flavors, thanks to the Colorizer!
*Eureka accessible via Zephyr lobby pilot. Contains 2 areas so far, along with the initial implementation of its job system, accessible via 'sa list' at locations advertising available jobs. More to come.
 
'''28th'''
*Experience no longer accumulates past its cap from various sources. All xp gained beyond (1.6x required for level) is automatically trained off for creds.
*Vampiric status/properties now affect DoTs.
 
'''27th'''
*Toggles can now belong to exclusive slots for activation, rather than just mastery.
*Aggro change: being struck by an enemy reduces their hate for you by 1 point per damage inflicted (Cover excluded).
 
'''26th'''
*Badge announcements throttled on a per-account basis, meaning that an account-wide badge will not reveal your alts to your stalkers. Achieve in peace!
*Combats you're not involved in no longer prevent you from Departing from your room.
*Tormunga Dedication quest online, and its boss vial available in the mako shop.
 
 
'''25th'''
*Dusk Dragon dedication available via questline. Somewhere.
*Staff can 'bless' player judges, increasing the value of +pjvotes they receive. Details available in +pj.
*Wound-inflicting powers active in web combats now, but not against web assistants.
 
'''24th'''
*[[Special:Contributions/Balina|Balina]] has left the building.
**Update your own danged wiki.
*Just in time for future Milk pouches to not be NoAoE.
**High-pressure milk explosion!
 
'''22nd'''
*The [http://flexiblesurvival.com/research?Pregnancy%20Broadcaster Pregnancy Broadcaster] research project has finished.
**[[PBRD]] (Pregnancy Broadcaster Receiving Device) added to token store for 100 tokens.
**When equipped, and when someone does a <code>+mako/pregcast</code>, you get 1% of the current maximum pregnancy time taken off of your pregnancy, online or not.
 
'''21st'''
*Two new roles:
**Vulture: Scavenger, Back Row, Enduring Malice
**Vault Dweller: Scavenger, Opportunity, Roll With It
*<code>+mako/nanonuke (nanomagic name)</code> added.
**Costs 5 mako to perform.
**If any upgrades were purchased, their mako is refunded.
 
'''20th'''
*By popular demand, when you finish a search web, you should get a full report of xp/cash earned.
*When you turn in a craft bounty, the entire area for it should vanish, preventing attempts to double turn in, or misleading folks into thinking you can.
*You can now check for wi preferences with <code>[if [player] likes (flag here)]...[end if]</code> Use the short form of the flags.
*Having [[Masculine]] or [[Feminine]] will override pronoun replacements when looked at.
*[[Color Chooser]] added to the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 50 mako.
**Allows you to specify colors on supported forms.
**The code to do so: <code>[if color is present in [player]][local stat color of [player]][otherwise]green or whatever[end if]</code>
*Dead people should stop attracting <del>flies</del> stray fights.
*The uncommon salvage gained from dailies is now more random.
*Judges now have a new reward option, <code>+pj #influence</code>, which gives social influence to people. +pj has also been updated to show all the current options available to our helpful and awesome player judges.
 
'''19th'''
*[[Tail Wrap]] removed from [[Overdrive Fox]], as it's a dedication-only power.
**It was replaced with [[Crash and Burn]].
*When putting mako into global research with <code>+gresearch #focus</code>, you are now given .1 supporter points for each mako spent.
*Nekomata avatar installed to the [http://flexiblesurvival.com/index?Who avatar system].
 
'''17th'''
*New global research: [http://flexiblesurvival.com/research?Petition%20for%20Truth Petition for Truth]! Please do not think about it too hard. Please.
*When using <code>research #focus</code>, you will now prompted for how much mako to spend, in case you want to research the <i>fuck</i> out of this silliness.
*A new NPC, the Tactics Soldier, has been added. Speaking to him enables 'classic mode' fighting.
**The net effect is never encountering templated monsters, everything will always be +0/+0, but you will only have a <b><i><u>25% chance</u></i></b> of actually getting non-money/xp rewards. That is, things like vials, recipes, salvage, or craftmods.
 
'''16th'''
*XP and cred costs for level 51-60 are in the system. No, you can't go level up yet.
**<code>score</code> and <code>+xp</code> have been updated to know these new values.
*There's now an extra digit of space on salvage values.
*Lots of fun new secret code entered.
 
'''14th'''
*The <code>help</code> function can now handle partial matching.
 
'''12th'''
*You can no longer attach a craftmod to a whole stack of items at once.
*The dodge bonus applied to confused attacks now caps at 50%, not 75%.
*[[Noxious Aura]] slightly rebalanced, lowering ConfusedMag.
*[[Shrooms]] is now NoAoE.
 
'''10th'''
*You can no longer attempt to craft when your inventory is full.
*<code>scale</code> command added. Tells you what a 1-magnitude effect would be, scaled to your level.
 
'''8th'''
*You can now disable the <code>wf</code> output on login, through the magic of <code>editplayer</code>!
*The [http://flexiblesurvival.com/index?missionedit mission], [http://flexiblesurvival.com/index?talkedit talk], and [http://flexiblesurvival.com/index?sceneedit scene] editors on the web interface should stop garbling code that contains & or %.
*Twilight Caverns added onto the edge of the Scrublands. The area itself is level 44-49, and contains remixes of several other mutations.
**The real stuff is deeper down, in the Shadow Pit. Level 52-57, and contains [[Ash Drakenoid]], [[Mosquito Girl]], [[Pesky Gnat|Pesky Fly]], and the squicktacular [[Excremental]].
*Backup monsters in a [http://flexiblesurvival.com/index?help/prime%20specimens prime] fight no longer give rewards, nor do they count towards mission progress in an area.
 
'''7th'''
*Craftmods dropped by enemies no longer adjust their level based upon the crafting skill of the finder.
 
'''6th'''
*[http://flexiblesurvival.com/index?help/craftmod help craftmod] has been updated.
 
'''3rd'''
*The information shown when you log in regarding who you are watching for is now the same code as <code>wf list</code>.
*The dedication blurbs for [[Nanite Adept]] have stopped talking about Total badges. Whatever those are.
*[[Visible Womb]] added to the mako store. Invisible wombs are now a collector's item.
 
'''2nd'''
*There is now more room for HP in the <code>score</code> sheets.
*[http://flexiblesurvival.com/index?help/Echo help echo] is now a thing.
*[[Fast Recovery]] coded.
*Once a battle starts, all of your passives and toggles should 'tick' before the actual fighty-parts begin.
 
'''1st'''
*People in IDL or OOC statuses will stop covering everything they see.
*You will now always be warned about cost when adding craftmods to things.
*Upmentored players will no longer have an impact on the drop chances for craftmods.
*<code>+request</code>s made on the web will stop putting URL gibberish into their content.
 
=Previous months can be found in the [[Multiplayer Updates Archive]]=

Latest revision as of 09:03, 12 September 2026


Mostly Retired Fauna says, "Socialite, the combat skill, no longer works on scripted bosses, since a lot of their mechs are HP gated. It still works on primes and the like."

Mostly Retired Fauna says, "*we also have the ability to mark specific enemies as being unsocialite-able, but there are no plans to use this for anything but bosses at this time."

Mostly Retired Fauna says, "New Creature Registration has a shiny new desc to clarify what it does, and doesn't do. You don't need it to indicate where you think a form meant for public release should go, you can just put that in the notes on your form. Ultimate decision authority remains with staff, of course."

Mostly Retired Fauna says, "Turns out there was a mistake in +reward; it was never supposed to give you a remort bank refill every time you used it. We've fixed that. Also made it so that if you are already at 6 in the bank, it doesn't eat a high octane just for the one remort in the bank, since high octane would do nothing but give you a different message, in that case."

Mostly Retired Fauna says, "As an extension of the previous update, everyone's remort bank has been reset to 7 if they were above 7."

Mostly Retired Fauna says, "Remorting when below 25 remorts no longer subtracts from the remort bank. ( note that this was not stopping you from remorting in the first place, as intended ). Meaning that when you start the process, you can go for the first 25 ( for the mechanical power boost ) and then still another 7 further from the bank ( for edges ) before the bank needs to recharge."

Mostly Retired Fauna says, "Think Small, Worthy Haul, Worthy Haul, Greater, and Worthy Haul, Grand, have been removed from the game's edges. All spent remorts have been automatically refunded. ( We have a tool for that now )"

Mostly Retired Fauna says, "All four of those were nonfunctional due to their associated systems being removed or disabled, but you could still buy them before today."

Chinthliss says, "Fixed some mutex locks not being released correctly in random encounters (This shouldn't do anything visible for players, just noting in case it breaks something else)"


Full archive of updates can be found in the Multiplayer Updates Archive