Armored: Difference between revisions
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{{Basepower|name=Armored|desc=You are resistant to physical trauma. This could be due to armor, magical spell, or just plain natural toughness. You take one less damage from all physical sources innately.|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge= | {{Basepower|name=Armored|desc=You are resistant to physical trauma. This could be due to armor, magical spell, or just plain natural toughness. You take one less damage from all physical sources innately.|powertype=Passive Auto Self NaniteImmune|target=Self NoAoE|energy=0|charge=10|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of PhysicalDamageResist at magnitude 1.0 for 10 rounds.<br>|Upgrades=PhysicalDamageResistMAG by 0.15}}[[Category:Physicaldamageresist inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] | ||
Latest revision as of 02:29, 15 May 2025
| Type | Passive Auto Self NaniteImmune | Target | Self NoAoE |
|---|---|---|---|
| Description | You are resistant to physical trauma. This could be due to armor, magical spell, or just plain natural toughness. You take one less damage from all physical sources innately. | ||
| Cooldown | 0 | Charge time | 10 |
| Energy | 0 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of PhysicalDamageResist at magnitude 1.0 for 10 rounds. | |||
| Training Upgrades | |||
| PhysicalDamageResistMAG by 0.15 | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Armored/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>