Difference between revisions of "Questionable Practices"

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{{Basepower|name=Questionable Practices|desc=This has always worked before! Scrubbing up the proper way makes sure that you will be able to do things right, but need to hurry it along!|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Charge at magnitude 10 for 20 rounds.<br>100% chance of Vampiric at magnitude 3 for 20 rounds.<br>100% chance of HealGain at magnitude -2.5 for 20 rounds.<br>100% chance of Medicine at magnitude 1 for 20 rounds.<br>100% chance of Xeno at magnitude 1 for 20 rounds.<br>100% chance of Underworld at magnitude 1 for 20 rounds.<br>|Upgrades=}}[[Category:Charge inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Medicine inflicting base powers]][[Category:Underworld inflicting base powers]][[Category:Vampiric inflicting base powers]][[Category:Xeno inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
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{{Basepower|name=Questionable Practices|desc=This has always worked before! Scrubbing up the proper way makes sure that you will be able to do things right, but need to hurry it along!|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Charge at magnitude 10 for 20 rounds.<br>100% chance of Vampiric at magnitude 3 for 20 rounds.<br>100% chance of HealGain at magnitude -10 for 20 rounds.<br>|Upgrades=}}[[Category:Charge inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Vampiric inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]

Latest revision as of 00:04, 19 November 2024

Questionable Practices stats
Type Passive Auto Target Self NoAoE
Description This has always worked before! Scrubbing up the proper way makes sure that you will be able to do things right, but need to hurry it along!
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Charge at magnitude 10 for 20 rounds.
100% chance of Vampiric at magnitude 3 for 20 rounds.
100% chance of HealGain at magnitude -10 for 20 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Questionable Practices/Extra Notes Edit notes

Mutant powers Based on this power:

  • Power ‎(⧼hitcounters-nviews⧽)
  • Soul ‎(⧼hitcounters-nviews⧽)