Difference between revisions of "Myriad Armor"

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{{Mutantpower|name=Myriad Armor|desc=Seemingly no way to get through. |basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=Mid|energy=1|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of PhysicalDamageResist at magnitude 1.7 for 5 rounds.<br>100% chance of Damageimmunity at magnitude 5 for 3 rounds.<br>100% chance of Damageresist at magnitude 1.55 for 3 rounds.<br>100% chance of Defense at magnitude 7.5 for 3 rounds.<br>100% chance of Energydamageresist at magnitude 1.9 for 3 rounds.<br>}}[[Category:Slotted powers]][[Category:Mid slot powers]][[Category:Damageimmunity inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Defense inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]
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{{Mutantpower|name=Myriad Armor|desc=Seemingly no way to get through. |basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=Mid|energy=1|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 1 for 3 rounds.<br>100% chance of Damageimmunity at magnitude 3 for 2 rounds.<br>100% chance of Damageresist at magnitude 0.5 for 2 rounds.<br>100% chance of Defense at magnitude 5 for 2 rounds.<br>100% chance of Energydamageresist at magnitude 1 for 2 rounds.<br>}}[[Category:Slotted powers]][[Category:Mid slot powers]][[Category:Damageimmunity inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Defense inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]

Revision as of 00:04, 27 September 2024


Myriad Armor stats
Type Toggle, Self Target Self NoAoE
Description Seemingly no way to get through.
Based on Defense Matrix Slot: Mid
Cooldown 6000 Charge time 300
Energy 1 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of PhysicalDamageResist at magnitude 1 for 3 rounds.
100% chance of Damageimmunity at magnitude 3 for 2 rounds.
100% chance of Damageresist at magnitude 0.5 for 2 rounds.
100% chance of Defense at magnitude 5 for 2 rounds.
100% chance of Energydamageresist at magnitude 1 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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