Difference between revisions of "Repair Nanomagic"
From Flexible Survival
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− | {{Basepower|name=Repair Nanomagic|desc=A little help to get broken things not so broken. Simply, it increases your effective skills by 5 when repairing a broken object (see help precious). In RP, it helps conduct repairs but does not make them cheaper in supplies. | + | {{Basepower|name=Repair Nanomagic|desc=A little help to get broken things not so broken. Simply, it increases your effective skills by 5 when repairing a broken object (see help precious). In RP, it helps conduct repairs but does not make them cheaper in supplies. If the item is simple in nature (say a flat tire, but not the engine of a car) and you have the supplies, it will handle it provided supplies, quickly and well. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]] |
Revision as of 00:15, 17 September 2024
Type | Target | ||
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Description | A little help to get broken things not so broken. Simply, it increases your effective skills by 5 when repairing a broken object (see help precious). In RP, it helps conduct repairs but does not make them cheaper in supplies. If the item is simple in nature (say a flat tire, but not the engine of a car) and you have the supplies, it will handle it provided supplies, quickly and well. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 at level 0 | ||
Statuses | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Repair Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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