Difference between revisions of "Electromagnetic Shielding Nanomagic"
From Flexible Survival
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− | {{Basepower|name=Electromagnetic Shielding Nanomagic|desc=Thanks to this background program, A portion of your nanites is sequestered away. When struck with an EMP or other source of destructive radiation that disables your | + | {{Basepower|name=Electromagnetic Shielding Nanomagic|desc=Thanks to this background program, A portion of your nanites is sequestered away. When struck with an EMP or other source of destructive radiation that disables your transceiving nanites, they will be released to replace them rapidly. This gives you a 50% chance of ignoring an EMP or counter nanomagic effect. This counts as succeeding to resist counter magic, blocking its effects for a longer duration. This is a Passive nanomagic, and it can be used with other Passive nanomagics in Passive use and with one Active nanomagic in use. While replenishing after an EMP, this nanomagic is considered Active and cannot immediately be used with other Active nanomagics that are Active.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]] |
Revision as of 00:03, 25 August 2024
Type | Target | ||
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Description | Thanks to this background program, A portion of your nanites is sequestered away. When struck with an EMP or other source of destructive radiation that disables your transceiving nanites, they will be released to replace them rapidly. This gives you a 50% chance of ignoring an EMP or counter nanomagic effect. This counts as succeeding to resist counter magic, blocking its effects for a longer duration. This is a Passive nanomagic, and it can be used with other Passive nanomagics in Passive use and with one Active nanomagic in use. While replenishing after an EMP, this nanomagic is considered Active and cannot immediately be used with other Active nanomagics that are Active. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 at level 0 | ||
Statuses | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Electromagnetic Shielding Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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