Difference between revisions of "Armored"

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{{Basepower|name=Armored|desc=You are resistant to physical trauma. This could be due to armor, magical spell, or just plain natural toughness. You take one less damage from all physical sources innately.|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.5 for 10 rounds.<br>|Upgrades=PhysicalDamageResistMAG by 0.15}}[[Category:Physicaldamageresist inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
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{{Basepower|name=Armored|desc=You are resistant to physical trauma. This could be due to armor, magical spell, or just plain natural toughness. You take one less damage from all physical sources innately.|powertype=Passive Auto Self NaniteImmune|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of PhysicalDamageResist at magnitude 1.0 for 10 rounds.<br>|Upgrades=PhysicalDamageResistMAG by 0.15}}[[Category:Physicaldamageresist inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]

Revision as of 00:04, 27 April 2024

Armored stats
Type Passive Auto Self NaniteImmune Target Self NoAoE
Description You are resistant to physical trauma. This could be due to armor, magical spell, or just plain natural toughness. You take one less damage from all physical sources innately.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of PhysicalDamageResist at magnitude 1.0 for 10 rounds.
Training Upgrades
PhysicalDamageResistMAG by 0.15
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Armored/Extra Notes Edit notes

Mutant powers Based on this power: