Difference between revisions of "Super Jump Nanomagic"
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− | {{Basepower|name=Super Jump Nanomagic|desc=Using the Strength Nanomagic, Super Jump Nanomagic allows for true feats of jumping greatness. With their legs bolstered, the user may make | + | {{Basepower|name=Super Jump Nanomagic|desc=Using the Strength Nanomagic, Super Jump Nanomagic allows for true feats of jumping greatness. With their legs bolstered, the user may make an Athletics check and multiply the successes by 1.5 meters/5 feet for the total potential length of the jump and .45 meters/1.5 feet for the height. Landing comes naturally, and the force of the leap is dispersed.<br> <br>For example, an Athletics check resulting in 5 successes would allow for a jump of 2.25 meters or 10 feet high and 7.5 meters or 25 feet long.<br> <br>For a focused vertical jump, the height is .6 meters or 2 feet per Athletics check success. For example, an Athletics check with 5 successes for a Vertical Jump would result in a height of 3 meters or 10 feet.<br> <br> If the user possesses the Flight merit, each Athletics success may count for double, so 3 meters instead of 1.5 or 10 feet instead of 5 for length, and .9 instead of .45 meters or 4 instead of 2 feet for height.<br> <br>This is an Active Nanomagic, and it cannot be used while another Active Nanomagic is in use.|powertype=Toggle, Buff|target=Self NoAoE|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Fleerate at magnitude 5 for 5 rounds.<br>100% chance of Acrobatics at magnitude 3 for 5 rounds.<br>|Upgrades=AcrobaticsMag by 1<br>FleerateMag by 5}}[[Category:Acrobatics inflicting base powers]][[Category:Fleerate inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]][[Category:Nanomagic]] |
Latest revision as of 00:09, 22 September 2023
Type | Toggle, Buff | Target | Self NoAoE |
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Description | Using the Strength Nanomagic, Super Jump Nanomagic allows for true feats of jumping greatness. With their legs bolstered, the user may make an Athletics check and multiply the successes by 1.5 meters/5 feet for the total potential length of the jump and .45 meters/1.5 feet for the height. Landing comes naturally, and the force of the leap is dispersed. For example, an Athletics check resulting in 5 successes would allow for a jump of 2.25 meters or 10 feet high and 7.5 meters or 25 feet long. For a focused vertical jump, the height is .6 meters or 2 feet per Athletics check success. For example, an Athletics check with 5 successes for a Vertical Jump would result in a height of 3 meters or 10 feet. If the user possesses the Flight merit, each Athletics success may count for double, so 3 meters instead of 1.5 or 10 feet instead of 5 for length, and .9 instead of .45 meters or 4 instead of 2 feet for height. This is an Active Nanomagic, and it cannot be used while another Active Nanomagic is in use. | ||
Cooldown | 10000 | Charge time | 0 |
Energy | 1 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Fleerate at magnitude 5 for 5 rounds. 100% chance of Acrobatics at magnitude 3 for 5 rounds. | |||
Training Upgrades | |||
AcrobaticsMag by 1 FleerateMag by 5 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Super Jump Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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