Difference between revisions of "Technical Aptitude"
From Flexible Survival
Line 1: | Line 1: | ||
− | {{Mutantpower|name=Technical Aptitude|desc=Humans may not be the strongest creatures in the age post Promethean Day, but for some reason they always manage to survive by outthinking those that run on more base instincts. One can say their wit and bursts of genius are what put them on top, and keep them alive even when the world is stacked against them.|basepower=Passive|powertype=Auto Passive Self | + | {{Mutantpower|name=Technical Aptitude|desc=Humans may not be the strongest creatures in the age post Promethean Day, but for some reason they always manage to survive by outthinking those that run on more base instincts. One can say their wit and bursts of genius are what put them on top, and keep them alive even when the world is stacked against them.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=5% chance of Charge at magnitude 20 for 5 rounds.<br>5% chance of Energybreak at magnitude 10 for 5 rounds.<br>5% chance of Recharge at magnitude 20 for 5 rounds.<br>5% chance of Statusboost at magnitude 5 for 5 rounds.<br>}}[[Category:Charge inflicting powers]][[Category:Energybreak inflicting powers]][[Category:Recharge inflicting powers]][[Category:Statusboost inflicting powers]][[Category:Passive]][[Category:Friendly powers]] |
Revision as of 00:05, 29 January 2023
Type | Auto Passive Self | Target | Self NoAoE |
---|---|---|---|
Description | Humans may not be the strongest creatures in the age post Promethean Day, but for some reason they always manage to survive by outthinking those that run on more base instincts. One can say their wit and bursts of genius are what put them on top, and keep them alive even when the world is stacked against them. | ||
Based on Passive | Slot: | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 100% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
5% chance of Charge at magnitude 20 for 5 rounds. 5% chance of Energybreak at magnitude 10 for 5 rounds. 5% chance of Recharge at magnitude 20 for 5 rounds. 5% chance of Statusboost at magnitude 5 for 5 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |