Difference between revisions of "Tail Drop"

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{{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Template Tail Drop|powertype=Emergency|target=Minor AoE Ally|slot=|energy=5|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of FleeRate at magnitude 50 for 3 rounds.<br>|secondpowertype=Betraying, Healing|seconddamageamount=10|seconddamagetype=Blunt|secondtarget=Self NoAoE|secondStatus=100% chance of RegenDelayed2 at magnitude 8 for 5 rounds.<br>100% chance of Defense at magnitude 15 for 2 rounds.<br>}}[[Category:Powers with secondary effects]][[Category:Defense inflicting powers]][[Category:Fleerate inflicting powers]][[Category:Regendelayed2 inflicting powers]][[Category:AoE]][[Category:Friendly powers]]
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{{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Template Tail Drop|powertype=Emergency|target=Minor AoE Ally|slot=|energy=5|charge=-750|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of FleeRate at magnitude 50 for 3 rounds.<br>|secondpowertype=Betraying, Healing|seconddamageamount=10|seconddamagetype=Blunt|secondtarget=Self NoAoE|secondStatus=100% chance of RegenDelayed2 at magnitude 8 for 5 rounds.<br>100% chance of Defense at magnitude 15 for 2 rounds.<br>}}[[Category:Powers with secondary effects]][[Category:Defense inflicting powers]][[Category:Fleerate inflicting powers]][[Category:Regendelayed2 inflicting powers]][[Category:AoE]][[Category:Friendly powers]]

Revision as of 00:33, 14 July 2022


Tail Drop stats
Type Emergency Target Minor AoE Ally
Description Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.
Based on Template Tail Drop Slot:
Cooldown 6000 Charge time
Energy 5 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of FleeRate at magnitude 50 for 3 rounds.
Secondary Effects
Secondary Damage 10 Blunt at level 0
Secondary Type Betraying, Healing Secondary Target Self NoAoE
Secondary Statuses
100% chance of RegenDelayed2 at magnitude 8 for 5 rounds.
100% chance of Defense at magnitude 15 for 2 rounds.

Found On:

A

G

S

Edit notes