Difference between revisions of "Flags"

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(Available Flags)
(Available Flags)
 
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==Help File==
 
==Help File==
 
<pre style="white-space:-moz-pre-wrap; white-space:-pre-wrap; white-space:-o-pre-wrap; white-space:pre-wrap; word-wrap:break-word;">
 
<pre style="white-space:-moz-pre-wrap; white-space:-pre-wrap; white-space:-o-pre-wrap; white-space:pre-wrap; word-wrap:break-word;">
Flags are generally used for string parsing.
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Flags allow forms to show their true colors. Or properties, moreso. As an example, take the following:
 
   
 
   
Example of flag usage in an if-block with string parsing:
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[if tailed present in [player]]You have a tail![else]You do not have a tail![end if]
    [if tailed present in [player]]You have a tail![else]You do not have a tail![end if]
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This block is dependent upon the 'tailed' flag, generally found on the ass.
 
   
 
   
These flags can be used in descriptions in conjunction with string parsing for your enjoyment.
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There is also [if <flag> naturally present in [player]], which specifically checks your form, instead of you. For example, if you have the 'winged' perk, [if winged present in [player]] will always fire. But if you're not in a form that is winged by default, it will not be 'naturally present'.
    [if tails present in [player]]Genesis's tails sway back and forth.[else]Genesis's tail rests idly, draping below their rump.[end if]
 
 
   
 
   
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Finally, in victories, defeats and transformations, the following are valid to add temporary, non-natural flags:
 +
[add flag <flag> to <bodypart> of [player]]
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[remove flag <flag> from <bodypart> of [player]]
 +
 
Flag commands:
 
Flag commands:
    Flag <name of person/infection> - Lists flags of a person/infection.
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flag <name of person/infection> -- Lists flags of a person/infection.
    List flags - A list of the various flags.  
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list flags -- A list of the various flags.  
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To view a topic or index, type +help string parsing/flags/<topic or index>
 
</pre>
 
</pre>
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== Available Flags ==
 
== Available Flags ==
*Barbed - Penis is barbed, usually feline
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*Barbed -- Penis is barbed, usually feline
 
*Beaked
 
*Beaked
 
*Candy
 
*Candy
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*Flared
 
*Flared
 
*Furry
 
*Furry
*Horned
 
 
*Inorganic
 
*Inorganic
*Knotted - Penis has a coupling knot, usually canine
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*Knotted -- Penis has a coupling knot, usually canine
 
*Latex
 
*Latex
 
*Legless
 
*Legless
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*Mouthless
 
*Multiarms
 
*Multiarms
 
*Multiheads
 
*Multiheads
 +
*Ovipositor
 
*Pouch
 
*Pouch
 
*Scaled
 
*Scaled
*Serpentine - Snake body
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*Serpentine -- Snake body
 
*Snout
 
*Snout
 
*Tailed
 
*Tailed
*Tails - More than one tail
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*Tails -- More than one tail
*Taur - Tauric body (i.e. - Centaur)
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*Taur -- Tauric body (i.e. - Centaur)
 
*Udder
 
*Udder
*Winged - Creature has wings, usually on torso
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*Winged -- Creature has wings, usually on torso
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 +
== Flag Groupings ==
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This section is just a re-listing of some of the available flags, grouped for ease of reference.
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 +
=== Body Coverings ===
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 +
*Feathered
 +
*Furry
 +
*Scaled
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 +
=== Legs and Posture ===
 +
 
 +
*Feral
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*Legless
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*Serpentine
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*Taur
 +
 
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=== Material ===
  
== Parsing ==
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*Candy
 +
*Inorganic
 +
*Latex
  
[if ''flag'' present in [''target'']]
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=== Mouth ===
  
Example: [if Serpentine present in [player]]
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*Beaked
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*Mouthless
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*Snout
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=== Penis Shapes ===
 +
 
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*Barbed
 +
*Flared
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*Knotted
  
 
[[Category:Code]][[Category:Help Files]]
 
[[Category:Code]][[Category:Help Files]]

Latest revision as of 07:33, 23 August 2014

Help File

Flags allow forms to show their true colors. Or properties, moreso. As an example, take the following:
 
[if tailed present in [player]]You have a tail![else]You do not have a tail![end if]
This block is dependent upon the 'tailed' flag, generally found on the ass.
 
There is also [if <flag> naturally present in [player]], which specifically checks your form, instead of you. For example, if you have the 'winged' perk, [if winged present in [player]] will always fire. But if you're not in a form that is winged by default, it will not be 'naturally present'.
 
Finally, in victories, defeats and transformations, the following are valid to add temporary, non-natural flags:
[add flag <flag> to <bodypart> of [player]]
[remove flag <flag> from <bodypart> of [player]]

Flag commands:
flag <name of person/infection> -- Lists flags of a person/infection.
list flags -- A list of the various flags. 
To view a topic or index, type +help string parsing/flags/<topic or index>

Available Flags

  • Barbed -- Penis is barbed, usually feline
  • Beaked
  • Candy
  • Clawed
  • Feathered
  • Feral
  • Flared
  • Furry
  • Inorganic
  • Knotted -- Penis has a coupling knot, usually canine
  • Latex
  • Legless
  • Mouthless
  • Multiarms
  • Multiheads
  • Ovipositor
  • Pouch
  • Scaled
  • Serpentine -- Snake body
  • Snout
  • Tailed
  • Tails -- More than one tail
  • Taur -- Tauric body (i.e. - Centaur)
  • Udder
  • Winged -- Creature has wings, usually on torso

Flag Groupings

This section is just a re-listing of some of the available flags, grouped for ease of reference.

Body Coverings

  • Feathered
  • Furry
  • Scaled

Legs and Posture

  • Feral
  • Legless
  • Serpentine
  • Taur

Material

  • Candy
  • Inorganic
  • Latex

Mouth

  • Beaked
  • Mouthless
  • Snout

Penis Shapes

  • Barbed
  • Flared
  • Knotted