Harm: Difference between revisions

From Flexible Survival
Jump to navigationJump to search
FlexBot (talk | contribs)
Created page with "{{Basepower|name=Harm|desc=A peculiar hex as simple as the name implies, and it does much the same the name suggests.|powertype=Damage, Debuff|target=Single Enemy|energy=12|ch..."
 
(No difference)

Latest revision as of 00:08, 14 February 2021

Harm stats
Type Damage, Debuff Target Single Enemy
Description A peculiar hex as simple as the name implies, and it does much the same the name suggests.
Cooldown 6000 Charge time 600
Energy 12 Accuracy 75%
Damage 12 Positive at level 0
Statuses
100% chance of DamageBuffDebuff at magnitude 6 for 3 rounds.
100% chance of PositiveDamage at magnitude 6 for 3 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Harm/Extra Notes Edit notes

Mutant powers Based on this power: <css>

  1. content table.wikitable{

border: 0; margin: -1.1em 0 0 -12px; }

  1. content table.wikitable th, #content table.wikitable td {

border: 0; background: transparent; } table.wikitable ul { margin-top: 0; } </css>No mutant powers based on this power detected.