Difference between revisions of "Superconducting Magnet"
From Flexible Survival
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− | {{Recipe|name=Superconducting Magnet|desc=The nanites have allowed a room temperature superconducting magnet. Useful for many things, but in this case, just carrying one seems to pull stray bullets in your direction. Whether that's a good thing or not is up to you!|cred=10000|xp=|slevel=|ingredients=None|istats=Energy of 1<br>Loadout of 25<br>100% chance of Cover at magnitude 8 for 6 rounds.<br>100% chance of Defense at magnitude 3 for 6 rounds.<br>Target of | + | {{Recipe|name=Superconducting Magnet|desc=The nanites have allowed a room temperature superconducting magnet. Useful for many things, but in this case, just carrying one seems to pull stray bullets in your direction. Whether that's a good thing or not is up to you!|cred=10000|xp=|slevel=|ingredients=None|istats=Energy of 1<br>Loadout of 25<br>100% chance of Cover at magnitude 8 for 6 rounds.<br>100% chance of Defense at magnitude 3 for 6 rounds.<br>Target of Small AoE Ally NotUser<br>Type of Auto Passive<br>Upkeep of 5|skills=Mechanical of at least 1|salvage=Uncommon Chemical X 1<br>Uncommon Energy X 1<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]] |
Revision as of 00:06, 8 September 2020
Description | The nanites have allowed a room temperature superconducting magnet. Useful for many things, but in this case, just carrying one seems to pull stray bullets in your direction. Whether that's a good thing or not is up to you! | |||||||
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Cred Cost | 10000 | Ingredients | None | |||||
Salvage | Uncommon Chemical X 1 Uncommon Energy X 1 Uncommon Mechanical X 1 | |||||||
Crafting Skills | Mechanical of at least 1 | |||||||
Item Stats | Energy of 1 Loadout of 25 100% chance of Cover at magnitude 8 for 6 rounds. 100% chance of Defense at magnitude 3 for 6 rounds. Target of Small AoE Ally NotUser Type of Auto Passive Upkeep of 5 |
Mall Rat-only recipe. Edit notes