Feral Recovery: Difference between revisions
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Latest revision as of 19:34, 25 May 2012
| Type | Energy Recovery, Self, +HP | Target | Self NoAoE |
|---|---|---|---|
| Description | Just take a deep breath and let the nanites sooth away the fatigue from your aching muscles. | ||
| Cooldown | 7000 | Charge time | 1000 |
| Energy | 0 | Accuracy | 75% |
| Damage | 5 Healing at level 0 | ||
| Statuses | |||
| 100% chance of EnergyMod at magnitude 15 for 1 rounds. 100% chance of DebuffClear at magnitude 15 for 1 rounds. 100% chance of Defense at magnitude -10 for 1 rounds. | |||
| Training Upgrades | |||
| DebuffClearMag by 5 DefenseMag by 5 Energy by -4 EnergyModDuration by 0.5 EnergyModMag by 5 | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Feral Recovery/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>