Difference between revisions of "Roguish Luck"
From Flexible Survival
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− | {{Mutantpower|name=Roguish Luck|desc=There's just something about them that seems... lucky. A devil-may-care sort of confidence or an air of mystery. It's difficult to put a thumb on, but they sure do seem luckier than some.|basepower=Passive|powertype=Auto Passive Self NaniteImmune|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy= | + | {{Mutantpower|name=Roguish Luck|desc=There's just something about them that seems... lucky. A devil-may-care sort of confidence or an air of mystery. It's difficult to put a thumb on, but they sure do seem luckier than some.|basepower=Passive|powertype=Auto Passive Self NaniteImmune|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=}}[[Category:Accuracy inflicting powers]][[Category:Defense inflicting powers]][[Category:Xpbonus inflicting powers]][[Category:Passive]][[Category:Friendly powers]] |
Revision as of 00:16, 20 October 2019
Type | Auto Passive Self NaniteImmune | Target | Self NoAoE |
---|---|---|---|
Description | There's just something about them that seems... lucky. A devil-may-care sort of confidence or an air of mystery. It's difficult to put a thumb on, but they sure do seem luckier than some. | ||
Based on Passive | Slot: | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |