Difference between revisions of "Packmind Persistence"
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− | {{Mutantpower|name=Packmind Persistence|desc=They may be easier to kill, but they just keep coming, never tiring.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=|Status=100% chance of Attack at magnitude 2 for 10 rounds.<br>100% chance of Damageresist at magnitude -1.5 for 10 rounds.<br>100% chance of Energymod at magnitude 1 for 10 rounds.<br>100% chance of Maxhp at magnitude -15 for 10 rounds.<br>|Upgrades=}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Attack inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Energymod inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Passive]][[Category:Friendly powers]] | + | {{Mutantpower|name=Packmind Persistence|desc=They may be easier to kill, but they just keep coming, never tiring.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Physical|Status=100% chance of Attack at magnitude 2 for 10 rounds.<br>100% chance of Damageresist at magnitude -1.5 for 10 rounds.<br>100% chance of Energymod at magnitude 1 for 10 rounds.<br>100% chance of Maxhp at magnitude -15 for 10 rounds.<br>|Upgrades=}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Attack inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Energymod inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Passive]][[Category:Friendly powers]] |
Revision as of 00:06, 18 June 2014
Type | Auto Passive Self | Target | Self NoAoE |
---|---|---|---|
Description | They may be easier to kill, but they just keep coming, never tiring. | ||
Based on Passive | Slot: Special Adaption | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 100% |
Damage | 0 Physical at level 0 | ||
Statuses | |||
100% chance of Attack at magnitude 2 for 10 rounds. 100% chance of Damageresist at magnitude -1.5 for 10 rounds. 100% chance of Energymod at magnitude 1 for 10 rounds. 100% chance of Maxhp at magnitude -15 for 10 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |