Difference between revisions of "Avoidance"

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(Created Avoidance combat skill)
 
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|______________________[        Description      ]______________________|
 
|______________________[        Description      ]______________________|
 
| Why absorb hits when you can just not take them? Increases your        |
 
| Why absorb hits when you can just not take them? Increases your        |
| defense enhancing skills(like skitter) by 15/30/45%. Also allows you   |
+
| defense enhancing statuses by 15/30/45%. Also allows you to roll with  |
| to roll with blows. You will resist up to 10/20/30% of an incoming    |
+
| blows. You will resist between 3/6/9% and 10/20/30% of an incoming    |
| attack, increasing as you are lower in hit points, starting at 3/6/9%. |
+
| attack, increasing as you are lower in hit points.                     |
 
|________________________________________________________________________|
 
|________________________________________________________________________|
 
|______________________[      Available In      ]______________________|
 
|______________________[      Available In      ]______________________|
 
| Assassin            [Damage,Speed,Avoidance                          ]|
 
| Assassin            [Damage,Speed,Avoidance                          ]|
 +
| Barker              [Taunting Strikes,Avoidance,Fast Loading          ]|
 
| Buzzard            [Readiness,Avoidance,Scavenger                    ]|
 
| Buzzard            [Readiness,Avoidance,Scavenger                    ]|
 
| Emergency Doctor    [Healing,Avoidance,Speed                          ]|
 
| Emergency Doctor    [Healing,Avoidance,Speed                          ]|
 
| Fencer              [Tactician,Avoidance,Flurry                      ]|
 
| Fencer              [Tactician,Avoidance,Flurry                      ]|
 +
| Gang Leader        [Taunting Strikes,Enduring Minions,Avoidance      ]|
 +
| Gymnast            [Roll With It,Avoidance,Endurance                ]|
 
| Judo Fighter        [Reactive,Accuracy,Avoidance                      ]|
 
| Judo Fighter        [Reactive,Accuracy,Avoidance                      ]|
 +
| Kickboxer          [Durability,Health,Avoidance                      ]|
 +
| Master Decoy        [Avoidance,Warded,Front Row                      ]|
 
| Messenger          [Avoidance,Speed,Endurance                        ]|
 
| Messenger          [Avoidance,Speed,Endurance                        ]|
 +
| Opportunist        [Roll With It,Fast Loading,Avoidance              ]|
 
| Skirmisher          [Penetration,Avoidance,Front Row                  ]|
 
| Skirmisher          [Penetration,Avoidance,Front Row                  ]|
 
| Spy                [Accuracy,Avoidance,Back Row                      ]|
 
| Spy                [Accuracy,Avoidance,Back Row                      ]|
 
| Survivor            [Endurance,Avoidance,Durability                  ]|
 
| Survivor            [Endurance,Avoidance,Durability                  ]|
 
| Tri-Athlete        [Fast Loading,Avoidance,Endurance                ]|
 
| Tri-Athlete        [Fast Loading,Avoidance,Endurance                ]|
 +
| Whirlwind          [Sacrificial Fury,Health,Avoidance                ]|
 
|________________________________________________________________________|
 
|________________________________________________________________________|
 
</pre>
 
</pre>
  
 +
Allegedly, the percentage-based resistance reaches its height when you are at 20% health.<BR><BR>
 
[[Feline Agility]] has a Defense effect of magnitude 10, so two ranks of Avoidance would increase that to 13.<br>
 
[[Feline Agility]] has a Defense effect of magnitude 10, so two ranks of Avoidance would increase that to 13.<br>
The resistance effect seems to be percentage-based rather than the subtractive powers of armor.
+
 
  
 
[[Category:Combat Skills]]
 
[[Category:Combat Skills]]

Revision as of 03:43, 8 April 2012

.________________________________________________________________________.
| Item [Avoidance                     ]  Type [             Combat Skill]|
|________________________________________________________________________|
|______________________[        Description       ]______________________|
| Why absorb hits when you can just not take them? Increases your        |
| defense enhancing statuses by 15/30/45%. Also allows you to roll with  |
| blows. You will resist between 3/6/9% and 10/20/30% of an incoming     |
| attack, increasing as you are lower in hit points.                     |
|________________________________________________________________________|
|______________________[       Available In       ]______________________|
| Assassin            [Damage,Speed,Avoidance                           ]|
| Barker              [Taunting Strikes,Avoidance,Fast Loading          ]|
| Buzzard             [Readiness,Avoidance,Scavenger                    ]|
| Emergency Doctor    [Healing,Avoidance,Speed                          ]|
| Fencer              [Tactician,Avoidance,Flurry                       ]|
| Gang Leader         [Taunting Strikes,Enduring Minions,Avoidance      ]|
| Gymnast             [Roll With It,Avoidance,Endurance                 ]|
| Judo Fighter        [Reactive,Accuracy,Avoidance                      ]|
| Kickboxer           [Durability,Health,Avoidance                      ]|
| Master Decoy        [Avoidance,Warded,Front Row                       ]|
| Messenger           [Avoidance,Speed,Endurance                        ]|
| Opportunist         [Roll With It,Fast Loading,Avoidance              ]|
| Skirmisher          [Penetration,Avoidance,Front Row                  ]|
| Spy                 [Accuracy,Avoidance,Back Row                      ]|
| Survivor            [Endurance,Avoidance,Durability                   ]|
| Tri-Athlete         [Fast Loading,Avoidance,Endurance                 ]|
| Whirlwind           [Sacrificial Fury,Health,Avoidance                ]|
|________________________________________________________________________|

Allegedly, the percentage-based resistance reaches its height when you are at 20% health.

Feline Agility has a Defense effect of magnitude 10, so two ranks of Avoidance would increase that to 13.