Difference between revisions of "Combat Armor"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Basepower|name=Combat Armor|desc=Standard issue flak vest.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageResist at magnitude 1 for 2 rounds.<br>100% chance of PhysicalDamageResist at magnitude 1 for 2 rounds.<br>100% chance of EnergyDamageResist at magnitude 1 for 2 rounds.<br>|Upgrades=}}[[Category:Damageresist inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Physicaldamageresist inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
+
{{Basepower|name=Combat Armor|desc=Standard issue flak vest.|powertype=Buff Passive NPC ONLY|target=Self|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageResist at magnitude 1 for 2 rounds.<br>100% chance of PhysicalDamageResist at magnitude 1 for 2 rounds.<br>100% chance of EnergyDamageResist at magnitude 1 for 2 rounds.<br>|Upgrades=}}[[Category:Damageresist inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Physicaldamageresist inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]

Revision as of 17:03, 8 March 2012

Combat Armor stats
Type Buff Passive NPC ONLY Target Self
Description Standard issue flak vest.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of DamageResist at magnitude 1 for 2 rounds.
100% chance of PhysicalDamageResist at magnitude 1 for 2 rounds.
100% chance of EnergyDamageResist at magnitude 1 for 2 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Combat Armor/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.