Difference between revisions of "Scaled Hide"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Mutantpower|name=Scaled Hide|desc=A thick scaley hide that serves to protect against the extremes, though is easily torn by physical means.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>|Upgrades=EnergyDamageResistMag by 0.25, or PhysicalDamageResistMAG by 0}}[[Category:Powers with secondary effects]]
+
{{Mutantpower|name=Scaled Hide|desc=A thick scaley hide that serves to protect against the extremes, though is easily torn by physical means.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>|Upgrades=EnergyDamageResistMag by 0.25, or PhysicalDamageResistMAG by 0}}[[Category:PhysicalDamageResist powers]]

Revision as of 07:38, 20 December 2011


Scaled Hide stats
Type Passive Auto Self Target Self NoAoE
Description A thick scaley hide that serves to protect against the extremes, though is easily torn by physical means.
Based on Armored Slot: Not Slotted
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

B

C

D

F

H

J

K

L

M

N

O

P

Q

R

S

T

W

Edit notes